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	<id>https://vixen2.nin-n.in/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Kagamoo</id>
	<title>Vixen Village - User contributions [en]</title>
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	<updated>2026-06-06T01:09:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=284</id>
		<title>Collared Continent</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=284"/>
		<updated>2026-05-25T01:03:23Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
==== The Central Plains ====&lt;br /&gt;
The minor continent Greensprawl, also know as the Collared Continent, is most notable for the vast expanse of grassland at its heart. The earth is soft and unsuitable for building large structures, so cities and settlements tend to be closer to the mountainous coastline, while nomadic cultures and adventurers thrive in the lush grassy fields. Most populous are the holstaurs, who are thrive on the abundance of nutritious grass that few other sentient races can eat, but others such as centaurs and caprinae make the fields their home too.&lt;br /&gt;
&lt;br /&gt;
==== The Grand Labyrinth ====&lt;br /&gt;
A vast sprawling underground network of carved stone tunnels deep beneath the soft earth of the Central Plains. Entrances are scarce, but it&#039;s possible to stumble onto staircases and pitfalls that lead to the maze below. Minotaurs make up the majority of monstergirls, and they&#039;re known to intermingle with holstaurs on the surface, but others stalk the dark as well.&lt;br /&gt;
&lt;br /&gt;
==== The Chokewood ====&lt;br /&gt;
A ring of dense forest that surrounds the Central Plains. While adventurers are usually safe out in the open fields, many predatory monstergirls lurk in the trees. Adventurers must learn to pass through the dangerous woods teeming with Beastly, Insectoid, Plant, and Fae creatures.&lt;br /&gt;
&lt;br /&gt;
==== The Stone Collar ====&lt;br /&gt;
While Greensprawl gets its formal name form its lush fields and dense forest, it gets its title of the Collar Continent from the mountains that comprise its border. Imposing and barren, one may think the are devoid of life, but in actuality, the most fearsome of monstergirls stalk the peaks of the Stone Collar or make their homes in the caverns below. While the mountains mostly block egress to the sea, there are a few breaks in the ranges that lead to cliffs overlooking the ocean, and one that leads safely down to the ocean.&lt;br /&gt;
&lt;br /&gt;
==== Seagate ====&lt;br /&gt;
The only port city on the Collared Continent, dominated by Merfolk that conduct a transcontinental slave trade. Arguably, this is the most dangerous city to visit, as without any business affiliation to protect you, any slaver at any time can attempt to put you in shackles and ship you off if you look profitable enough. It&#039;s also a place to acquire exotic goods you wouldn&#039;t find anywhere else on the Collared Continent if you have the coin for them.&lt;br /&gt;
&lt;br /&gt;
==== Highcliff ====&lt;br /&gt;
Located in the Stone Collar and dominated by humans, in this city the punishment for crime is enslavement. Whoever committed the crime must serve the person she wronged to make things right. The severity of the crime determines the duration of the enslavement. This might have been a fair and just system once upon a time, but in modern days the corrupt courts simply side with whoever they like more, and the rich and powerful happily use this to their advantage, as does anyone who can get away with targeting someone lower on the social ladder than herself, and there&#039;s nobody lower than outsiders. While the city is open to traveling adventurers like yourself, be careful who you cross, especially if you&#039;re not human. The local lowlifes are always looking for new playthings, and the courts are never on your side.&lt;br /&gt;
&lt;br /&gt;
==== Everlast ====&lt;br /&gt;
The Everlasting City, shortened to Everlast, is located in the Chokewood and dominated by elitist elves. Only elves are permitted within its borders, with the exception of slaves owned by elves. Unlike humans, they never enslave their own kind, but members of other races are expected to be slaves to elves, and nowhere is this idea more present. Within the city, non-elves are to be kept on leashes while in public, and their owners are expected to discipline them on the spot if they speak out of turn or misbehave in any other way.&lt;br /&gt;
&lt;br /&gt;
==== Stonehollow ====&lt;br /&gt;
The Dwarven city lies underneath the Stone Collar, carved out of the rock long ago by dwarven miners who decided to settle there. Slaves in Stonehollow are treated as status symbols just like any other fancy bit or bauble. Dwarven nobles compete by buying the most exotic and beautiful slaves and decorating them with finely crafted accessories to show off their wealth and resources. Visitors are urged to keep a low profile in Stonehollow, as any passing dwarf noble can simply order their personal guards to capture and enslave any outsider they fancy.&lt;br /&gt;
&lt;br /&gt;
==== Hillbloom ====&lt;br /&gt;
A sprawling Halfling village settled in the Central Plains amongst gently rolling hills and fields of beautiful wildflowers. It&#039;s a serene place and one where systemic slavery is suspiciously absent. The residents delight in kinky slave roleplay but don&#039;t actually hold any slaves in an official manner. However, do to the casual and somewhat naïve nature of the halflings, many elicit slave traders often pass through and capture outsiders visiting this place, knowing they can simply pass off their activities as &amp;quot;harmless fun&amp;quot; to the trusting locals.&lt;br /&gt;
&lt;br /&gt;
==== Embermaw ====&lt;br /&gt;
A city at the base of the Stone Collar said to sit on the border between the Mortal Realm and Hell, Embermaw was established when demons first emerged from the great fire below, fabled to have been spit out by the flaming maw of Hell itself. It shares many similarities with Highcliff, but the demons maintain a strict hierarchy amongst themselves and strict contracts with the mortals they deal with. Many a warlock is born in this city&#039;s walls, seeking infernal power for this life at the cost of eternal enslavement after.&lt;br /&gt;
&lt;br /&gt;
==== Foxhole ====&lt;br /&gt;
A small settlement in the Chokewood dominated by Village Vixens. This is the only true safe haven for adventurers on the continent, and is often used as a home base by those who aren&#039;t comfortable camping out in the plains. This is helped by the many skilled craftsvixen who are more than willing to trade with adventurers like yourself and the occasional odd job they can throw your way. While slavery can exist here, it&#039;s only with the consent of all parties involved.&lt;br /&gt;
&lt;br /&gt;
== Nomadic Races ==&lt;br /&gt;
==== Minotaurs and Holstaurs ====&lt;br /&gt;
Minotaurs are large and muscular bovine folk. They typically dwell within the Grand Labyrinth, and will capture any that wander in to their domain to keep as pleasure slaves, typically using makeshift bondage from items left behind by adventurers and explorers that came before. Holstaurs on the other hand are large and squishy, but still strong. They&#039;re closely related to minotaurs and do enjoy labyrinths but often congregate in the large open fields of the Central Plains to enjoy the sun, wind, and grass too. They are not known for taking slaves, but due to their laid-back and trusting nature, they are often lured or forced into slavery by other races.&lt;br /&gt;
&lt;br /&gt;
==== Centaurs ====&lt;br /&gt;
These equine folk are, similar to holstaurs, known to inhabit vast open plains and have many encounters with the holstaurs. While some centaur herds are friendly and open to trade, others will eagerly capture unsuspecting travelers and harness them to their undersides as horse cock sleeves that they wear while running across the land. Those who escape from enslavement by centaurs rarely make it back home due to the vast distance centaurs typically wander.&lt;br /&gt;
&lt;br /&gt;
==== Orcs ====&lt;br /&gt;
Orcs are a simple bunch. Might makes right. If you beat an orc in a fair fight, you own her. If she beats you, you&#039;re her bitch. &lt;br /&gt;
&lt;br /&gt;
==== Goblins ====&lt;br /&gt;
Contrary to orcs, goblins never fight fair. They&#039;ll use numbers, tricks, and whatever else they can to get other races under their control. Due to their weak bodies and cowardly nature, they always make heavy use of bondage to secure slaves and keep them helpless.&lt;br /&gt;
&lt;br /&gt;
==== Fairies ====&lt;br /&gt;
The fairies are a tricksy bunch with tricksy laws enforced by magical contracts. Only the fae creatures themselves know what laws invoke what punishments, but many an adventurer has found herself enslaved to fairies by breaking an unspoken rule in a seemingly ordinary encounter. The rules surrounding slavery can vary from simple service to complete magically compelled obedience. Be wary.&lt;br /&gt;
&lt;br /&gt;
==== Arachne ====&lt;br /&gt;
These creatures are part spider, part human and are known for webbing up prey to drink their fluids and lay eggs inside them. While some Arachne will release their prey after a short while, others -especially those in remote areas where prey is scarce- may keep their prey as long term slaves.&lt;br /&gt;
&lt;br /&gt;
==== Hiveminds ====&lt;br /&gt;
Insectoid races such as Beefolk and Antfolk have a natural hierarchy in which a queen controls her drones through pheromones. While unconfirmed, there are plentiful rumors that direct encounters with said queens can result in members of other races being brainwashed and converted into drones that serve the queen just as eagerly as her natural born servants.&lt;br /&gt;
&lt;br /&gt;
==== Lamiae, Dragons, and Kobolds ====&lt;br /&gt;
Reptilian races such as these will often catch warm blooded races to keep as their personal heaters. While lamiae are typically content with catching a single victim in their coils, dragonborn are known to horde slaves, using both precious metals they also hoard as well as their fearsome magic to keep them bound. Kobolds are primarily found in groups, sharing asingle slave for themselves or being the enslaved minions of a dragon.&lt;br /&gt;
&lt;br /&gt;
==== Harpies ====&lt;br /&gt;
This winged race loves to make their homes on mountains and cliff faces, then capture people who can’t safely get down to keep as breeding slaves. Highcliff is known to have problems with the harpies residing on the cliff below the city coming up to snatch citizens.&lt;br /&gt;
&lt;br /&gt;
==== Sirens ====&lt;br /&gt;
These aquatic beauties lure sailors to rocks with their beautiful songs to wreck their ships and strand the sailors on said rocks, leaving them effectively slaves to the sirens until they can find a way back to shore.&lt;br /&gt;
&lt;br /&gt;
==== Inumimi and Nekomimi ====&lt;br /&gt;
These animal eared people are commonly kept as slaves by civilized races as they tend to be the easiest to manage. When treated well, Inumimi form a strong bond with their master and become fiercely loyal and obedient. Nekomimi are more aloof and tend to think of themselves as the master when they’re enslaved. While they rarely follow commands, they also rarely stray far from their masters.&lt;br /&gt;
&lt;br /&gt;
==== Celestials ====&lt;br /&gt;
Though their interactions with mortal races are rare, even angelic beings are known to occasionally bind a mortal to their service. Most commonly, this is done in demanding penance from a sinner and using divine magic to force them to serve others. Even more rarely, celestials may interbreed with mortal races and produce aasimar children who are highly sought after as extremely valuable slaves due to their exotic nature making them top tier status symbols.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
==== Lord Villaneth ====&lt;br /&gt;
A scheming Noble of Highcliff with a small army of slavers at his command. While he enjoys all kinds of slaves, he&#039;s on the hunt for a slave with divine blood in order to sire a divine heir he can use to vie for the throne. His sights are currently set on Temperance.&lt;br /&gt;
&lt;br /&gt;
==== Maltaura, the Demon Queen ====&lt;br /&gt;
An Ushi-oni who had been sealed away in a shrine outside of Foxhole by the summoners Harrison and River. She has since broken her bindings and is currently at large. Her reputation is clouded with conjecture and hyperbole, but it&#039;s clear she once posed a great threat and will do so again once she&#039;s gathered her forces.&lt;br /&gt;
&lt;br /&gt;
==== Aqua Vitae, the Corrupted Wellspring ====&lt;br /&gt;
A water spirit in an underground spring affected by some kind of corruption that turned her into purple slime. She herself is unaware of how she&#039;s been corrupted, and attempts to spread her corruption to adventurers who enter her lair while thinking she&#039;s healing them.&lt;br /&gt;
&lt;br /&gt;
==== Madame Rose ====&lt;br /&gt;
A middle-aged human woman who owns and operates Rose Petals, one of the most successful Debt Whore Houses in Highcliff. Women who find themselves deep in debt or with a tab they can&#039;t pay off end up in her employ to pay off their debts, but due to the predatory nature of the arrangement, it&#039;s almost impossible for anyone to actually work off their debts, mostly just accruing more and more with the ludicrous operating fees imposed on the debt whores.&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=283</id>
		<title>Slimiana</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=283"/>
		<updated>2026-05-20T23:27:27Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
[[File:slimiana.png|thumb]]Slimiana (Slime form of Ariana)&lt;br /&gt;
Slime Taint&lt;br /&gt;
&lt;br /&gt;
A once &amp;quot;elite&amp;quot; noble elf, this corruption slimegirl now explores the world wishing to be own&#039;d and to &amp;quot;spread&amp;quot;~ &lt;br /&gt;
Her size increases and decreases with stats~ &lt;br /&gt;
HP - height&lt;br /&gt;
MP - boob/ass size &lt;br /&gt;
&lt;br /&gt;
Short Term Goals:&lt;br /&gt;
she wanna change shape as much as possible&lt;br /&gt;
explore her own body in unique ways&lt;br /&gt;
find clothing that will not melt on her body&lt;br /&gt;
find out more about the hot lady and corruption&lt;br /&gt;
have sex and/or be dommed&lt;br /&gt;
&lt;br /&gt;
Long Term Goals: claim this new body as her own, and explore new kinks~ fully forgoing her &amp;quot;dom&amp;quot; personality in the process&lt;br /&gt;
&lt;br /&gt;
items:&lt;br /&gt;
collar,&lt;br /&gt;
Cursed Rings of Sensory Sharing&lt;br /&gt;
A pair of rose thorn rings that activate when each is worn. The thorns dig into your skin so they can&#039;t be easily removed once activated (unless you&#039;re a slime) and each person will feel everything the other feels twofold so long as both are worn.&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️&lt;br /&gt;
💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 3 XP: 9 Gold: 1&lt;br /&gt;
Might 0, Speed -1, Wits 2, Charm 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Glug Glug - Whenever you drink fluids, restore  ❤️. Keep drinking for more ❤️.&lt;br /&gt;
Corruptive Claim - You can spend 💙 and roll Wits to focus your corruption into a projectile glob that deals 🖤🖤🖤. On a mixed success or failure, reduce your Wits by 1 until end of session. This debuff can stack and causes complete mental corruption when you reach -1 Wits.&lt;br /&gt;
Slime Spreading - You can divide your max ❤️ into any number of bodies (each body&#039;s size and max ❤️ is determined by how much you spent). Each body thinks and acts independently. You can recombine to regain max ❤️.&lt;br /&gt;
Tentacle Hentai  - Your slime tendrils are a conduit for your magical energy, and it goes both ways. When you successfully attack an enemy, you can leech 💙💙 instead of dealing 💔💔.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[/] Miracle Mounds - Instead of drinking fluids you can give some of your healing slime out, spending 💙💙 to heal ❤️❤️ either via feeding~ or having your tits sucked~&lt;br /&gt;
[ ] Teeny Tiny - Getting used to your unique body~ you can now squeeze into tight spots~&lt;br /&gt;
[/] Living Luxury - You can also divide your max ❤️ into multiple bodies, you can also have one or more parts of you form a sexy outfit of your choice on the body of an ally, giving that ally 💛 and +1 ongoing to noncombat Charm rolls. However if they take damage the outfit dissolves and your slime instantly returns to you, restoring your max ❤️ but not your current ❤️.&lt;br /&gt;
[ ] Mind Meld - You can now spend 💙 to mind link with your other bodies when you divide~ &lt;br /&gt;
[ ] Tendril Tether - When you leech 💙💙 with your Tentacle Hentai you can choose to target specific body parts for additional effects. Leeching head (or equivalent) deprives them of their senses for one turn. Leeching arms (or equivalent) reduces enemy 💔 for one turn. Leech legs (or equivalent) stops them from moving for one turn.&lt;br /&gt;
[ ] Ultimate ability - &lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM:&lt;br /&gt;
&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ ✓ ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ ✓ ] Nonconsenual - You can dominate unwilling enemies&lt;br /&gt;
[ ✓ ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ ✓ ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ✓ ] Transformation [ ✓ ] Bondage [ ✓ ] Hypnotism/Mind Control [✓ ] Memory Loss [✓ ] Soul Loss [ ] Death [ ✓] Vore [ ✓] Absorption [✓ ] Maiming [ ✓ ] Intense Humiliation [ ✓ ] Enslavement [ ✓ ] Pregnancy [✓ ] Insanity [ ✓] Sporks [ ✓] Other&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ ] Gentle&lt;br /&gt;
[ ] Pain&lt;br /&gt;
[ ] Abuse&lt;br /&gt;
[  ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[✓ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ ✓ ] Humans [ ✓ ] Demons [ ✓ ] Angels [ ✓ ] Elves, dwarves, etc. [✓] Orcs, goblins, etc.&lt;br /&gt;
[✓ ] Scalies [ ✓ ] Furries [nothing sexual] Ferals [ ✓ ] Taurs [✓ ] Monsters&lt;br /&gt;
[ ✓ ] Tentacles [ ✓ ] Plants [ ✓ ] Machines [ ✓ ] Inanimate [ ✓ ] Spirits&lt;br /&gt;
[✓ ] Giants [if by microsopic womane yes] Micros [ ✓ ] Eldritch [ ✓ ] Goos [✓] Aliens&lt;br /&gt;
[✓ ] Insects [✓] Parasites [nothing sexual] Vermin&lt;br /&gt;
[✓] Aberrations [nothing sexual tho unless vamps, cus vamps are hot] Undead &lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=282</id>
		<title>Slimiana</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=282"/>
		<updated>2026-05-20T23:25:30Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
[[File:slimiana.png|thumb]]Slimiana (Slime form of Ariana)&lt;br /&gt;
Slime Taint&lt;br /&gt;
&lt;br /&gt;
A once &amp;quot;elite&amp;quot; noble elf, this corruption slimegirl now explores the world wishing to be own&#039;d and to &amp;quot;spread&amp;quot;~ &lt;br /&gt;
Her size increases and decreases with stats~ &lt;br /&gt;
HP - height&lt;br /&gt;
MP - boob/ass size &lt;br /&gt;
&lt;br /&gt;
Short Term Goals:&lt;br /&gt;
she wanna change shape as much as possible&lt;br /&gt;
explore her own body in unique ways&lt;br /&gt;
find clothing that will not melt on her body&lt;br /&gt;
find out more about the hot lady and corruption&lt;br /&gt;
have sex and/or be dommed&lt;br /&gt;
&lt;br /&gt;
Long Term Goals: claim this new body as her own, and explore new kinks~ fully forgoing her &amp;quot;dom&amp;quot; personality in the process&lt;br /&gt;
&lt;br /&gt;
items:&lt;br /&gt;
collar,&lt;br /&gt;
Cursed Rings of Sensory Sharing&lt;br /&gt;
A pair of rose thorn rings that activate when each is worn. The thorns dig into your skin so they can&#039;t be easily removed once activated (unless you&#039;re a slime) and each person will feel everything the other feels twofold so long as both are worn.&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️&lt;br /&gt;
💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 3 XP: 9 Gold: 1&lt;br /&gt;
Might 0, Speed -1, Wits 2, Charm 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Glug Glug - Whenever you drink fluids, restore  ❤️. Keep drinking for more ❤️.&lt;br /&gt;
Corruptive Claim - You can spend 💙 and roll Wits to focus your corruption into a projectile glob that deals 🖤🖤🖤. On a mixed success or failure, reduce your Wits by 1 until end of session. This debuff can stack and causes complete mental corruption when you reach -1 Wits.&lt;br /&gt;
Slime Spreading - You can divide your max ❤️ into any number of bodies (each body&#039;s size and max ❤️ is determined by how much you spent). Each body thinks and acts independently. You can recombine to regain max ❤️.&lt;br /&gt;
Tentacle Hentai  - Your slime tendrils are a conduit for your magical energy, and it goes both ways. When you successfully attack an enemy, you can leech 💙💙 instead of dealing 💔💔.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[/] Miracle Mounds - Instead of drinking fluids you can give some of your healing slime out, spending 💙💙 to heal ♥️♥️ either via feeding~ or having your tits sucked~&lt;br /&gt;
[ ] Teeny Tiny - Getting used to your unique body~ you can now squeeze into tight spots~&lt;br /&gt;
[/] Living Luxury - You can also divide your max ❤️ into multiple bodies, you can also have one or more parts of you form a sexy outfit of your choice on the body of an ally, giving that ally 💛 and +1 ongoing to noncombat Charm rolls. However if they take damage the outfit dissolves and your slime instantly returns to you, restoring your max ♥️ but not your current ♥️.&lt;br /&gt;
[ ] Mind Meld - You can now spend 💙 to mind link with your other bodies when you divide~ &lt;br /&gt;
[ ] Tendril Tether - When you leech 💙💙 with your Tentacle Hentai you can choose to target specific body parts for additional effects. Leeching head (or equivalent) deprives them of their senses for one turn. Leeching arms (or equivalent) reduces enemy 💔 for one turn. Leech legs (or equivalent) stops them from moving for one turn.&lt;br /&gt;
[ ] Ultimate ability - &lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM:&lt;br /&gt;
&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ ✓ ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ ✓ ] Nonconsenual - You can dominate unwilling enemies&lt;br /&gt;
[ ✓ ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ ✓ ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ✓ ] Transformation [ ✓ ] Bondage [ ✓ ] Hypnotism/Mind Control [✓ ] Memory Loss [✓ ] Soul Loss [ ] Death [ ✓] Vore [ ✓] Absorption [✓ ] Maiming [ ✓ ] Intense Humiliation [ ✓ ] Enslavement [ ✓ ] Pregnancy [✓ ] Insanity [ ✓] Sporks [ ✓] Other&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ ] Gentle&lt;br /&gt;
[ ] Pain&lt;br /&gt;
[ ] Abuse&lt;br /&gt;
[  ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[✓ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ ✓ ] Humans [ ✓ ] Demons [ ✓ ] Angels [ ✓ ] Elves, dwarves, etc. [✓] Orcs, goblins, etc.&lt;br /&gt;
[✓ ] Scalies [ ✓ ] Furries [nothing sexual] Ferals [ ✓ ] Taurs [✓ ] Monsters&lt;br /&gt;
[ ✓ ] Tentacles [ ✓ ] Plants [ ✓ ] Machines [ ✓ ] Inanimate [ ✓ ] Spirits&lt;br /&gt;
[✓ ] Giants [if by microsopic womane yes] Micros [ ✓ ] Eldritch [ ✓ ] Goos [✓] Aliens&lt;br /&gt;
[✓ ] Insects [✓] Parasites [nothing sexual] Vermin&lt;br /&gt;
[✓] Aberrations [nothing sexual tho unless vamps, cus vamps are hot] Undead &lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=281</id>
		<title>Melody</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=281"/>
		<updated>2026-05-15T02:43:35Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Melody.jpg|thumb]]Melody&lt;br /&gt;
Druid&lt;br /&gt;
(Flavor text placeholder)&lt;br /&gt;
&lt;br /&gt;
Short term goals:&lt;br /&gt;
Long term goals:&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 6 Gold: 0&lt;br /&gt;
&lt;br /&gt;
Might -1, Speed 0, Wits 2, Charm 1&lt;br /&gt;
&lt;br /&gt;
Moves&lt;br /&gt;
Move 1: Feral Form: Gain +1 forward to one skill, but have your body become altered in accordance with the skill, leaving you unable to benefit from this ability again until the according condition is met.&lt;br /&gt;
(Might) grow big sloshy milky tits that can must be milked to return to normal.&lt;br /&gt;
(Speed) grow a horse cock that must be made to cum to remove.&lt;br /&gt;
(Wits) grow fur, claws, and a long swishy tail that last until you receive pets.&lt;br /&gt;
(Charm) begin emitting a strong pheromone that puts creatures around you into a state of heat until you have sex.&lt;br /&gt;
&lt;br /&gt;
Move 2: Healing Hotspring: Pull down your panties and squirt, healing one ally within range for ❤️ equal to the amount of 💙 spent.&lt;br /&gt;
&lt;br /&gt;
Move 3: Sensual Sunlight: Spend 💙 to cause your body to shine brilliantly, causing +1 forward to nearby ally dodges, but destroying any non-magical clothing you wear in the process.&lt;br /&gt;
&lt;br /&gt;
Move 4: Steadfast Stone: Spend 💙💙 reactively when you fail a roll to negate the damage and become a solid stone for one turn, unable to move&lt;br /&gt;
&lt;br /&gt;
Advances&lt;br /&gt;
[ ] Fierce Fins: Spend 💙 to gain the ability to breathe underwater and swim with ease, but grow twin cocks that must be simultaneously satisfied to remove.&lt;br /&gt;
[ ] Vicious Vines: Spend 💙 to summon vines that deal   instead of usual damage, but have your hair become tangled with vines and leaves eager to grope and fondle until they cause arousal or get someone off.&lt;br /&gt;
[ ] Ferocious Fertility: Spend 💙 to summon fertility spirits to enhance plant growth or encourage mating, but lose control on a failed roll, causing a risk of heat-causing possession.&lt;br /&gt;
[ ] Wonderous Wings: Spend 💙 to sprout wings and gain the ability to fly, but the next time you feel arousal you will lay an egg.&lt;br /&gt;
[ ] Aroused Absorbsion: You can regain 💙 by consuming or otherwise intaking genital fluids from those you have manually pleasured.&lt;br /&gt;
Ultimate ability: Call the Herd: Spend 💙💙💙 to summon a full stampede of cow girls to crush an obstacle in their path.&lt;br /&gt;
[ ][ ][ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=280</id>
		<title>Hazel</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=280"/>
		<updated>2026-05-15T01:54:01Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Hazel_designclose.png|thumb]]Hazel&lt;br /&gt;
Knight of the Round Maple&lt;br /&gt;
&amp;quot;A proud Squirrel knight who will stop at nothing to protect her loved ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️❤️❤️&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Learning more about plants and the diseases that kill them&lt;br /&gt;
Long Term Goals: To preserve the Round Maple which is suffering from a mysterious decay&lt;br /&gt;
&lt;br /&gt;
Level: 2 XP: 4 Gold: 0&lt;br /&gt;
Might 2, Speed -1, Wits 1, Charm 0&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Knight-eyed and Bushy-mailed&lt;br /&gt;
Your big bushy tail protects your backside. You take -💔 from attacks that hit you from behind.&lt;br /&gt;
&lt;br /&gt;
Tailmail - You can wrap up an ally in your bushy tail to grant 💛.&lt;br /&gt;
&lt;br /&gt;
Shield Burier&lt;br /&gt;
Once per scene, you can plant a special acorn that instantly grows into a huge acorn shaped barrier.&lt;br /&gt;
&lt;br /&gt;
Nutty Noise&lt;br /&gt;
You can roll +Might to drive enemies nuts with your incessant chattering, TAUNTING them. TAUNTED enemies focus on targeting you with offensive moves.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Seed Sniff - Eating nuts restores your ❤️ and you can roll +Wits to see if you remember burying any nuts nearby.&lt;br /&gt;
[ ] Shield Barrier Bearer - You&#039;re able to pick up and move your Shield Burier barrier.&lt;br /&gt;
[ ] Tree Topper - Climbing trees and hopping from branch to branch is as easy for you as walking.&lt;br /&gt;
[X] New Adventures - Whenever you experience a new kink for the first time and find out you&#039;re into it, take +1 forward.&lt;br /&gt;
[ ] Naughty Noise - When you TAUNT enemies, you can add some lewd flair, encouraging them to be sexually aggressive.&lt;br /&gt;
[ ] Ultimate ability: Might of the Round Maple - Once per session, you can summon the roots of the restored Round Maple to restrain enemies, ROOTING them in place. ROOTED enemies can&#039;t move from where they&#039;re standing.&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
ITEMS&lt;br /&gt;
Manabind Manacles&lt;br /&gt;
Two sets of enchanted iron manacles that lock onto a humanoid&#039;s wrists, binding them together and draining the wearer&#039;s mana. They can be unlocked with a key you hold. You can roll+Might to force them onto an enemy. A low roll may result in you getting locked into them instead!&lt;br /&gt;
&lt;br /&gt;
Potion of Plant Un-Cursing&lt;br /&gt;
A suspicious potion that can supposedly remove curses from plants.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=279</id>
		<title>Laurie</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=279"/>
		<updated>2026-05-15T01:53:03Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Laurie.png|1206px]]&lt;br /&gt;
Laurie&lt;br /&gt;
Woolzard&lt;br /&gt;
&amp;quot;A magical sheep that conjures and manipulates wool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Find leads on members of her flock that have been sold into slavery, make friends and allies who can help keep her flock safe from slaver in the future, build up a &amp;quot;freedom fund&amp;quot; for her flock&lt;br /&gt;
Long Term Goals: Free her entire flock and reunite them all&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 5 XP: 5 Gold: 0 Tickets: 2&lt;br /&gt;
Might: 0 Speed: -1 Wits: 2 Charm: 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Projectile Padding&lt;br /&gt;
You can roll +Wits to attack with magical wool at range. You can spend 💙 to give an ally WOOL ARMOR. A character with WOOL ARMOR takes -💔 from most types of attacks such as blunt, freezing, or sexual. WOOL ARMOR can also by destroyed by certain types of attacks such as cutting or burning.&lt;br /&gt;
&lt;br /&gt;
Fluffy Fortification&lt;br /&gt;
Wool is a highly versatile material in your skilled hands. You can spend 💙 and roll +Wits to create structures of magically conjured wool, such as beds, barricades, bridges, or bastions. More 💙 is required to create larger structures. A bed only takes 💙 while a bastion takes 💙💙💙💙.&lt;br /&gt;
&lt;br /&gt;
Faux Flock&lt;br /&gt;
Your original flock was taken from you while you were asleep, but you&#039;ve learned to make a new one. You can spend 💙 to conjure a small flock of six sheep minions made entirely out of magical wool. Sheep minions obey your commands and can perform simple tasks as well as relay information to you but they cannot attack and are destroyed if they take any 💔.&lt;br /&gt;
&lt;br /&gt;
Napolepsy&lt;br /&gt;
You&#039;re such a sleepy sheepy that you can fall and do asleep in almost any situation as long as it&#039;s not too dangerous. You recover 💙 while you nap, with greater recovery for longer naps. You also recover extra 💙 if you are especially tired of your party&#039;s antics.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
🟢 Woolly Wisdom - You have your best ideas when wrapped in the comfort of soft wool. Once per scene while resting on a bed of wool, you can roll +Wits to ask the GM for ideas of how to approach a particular problem.&lt;br /&gt;
🟢 Fireproof Fortification - You&#039;ve imbued your wool with anti-fire energy. Your wool structures and WOOL ARMOR can no longer be destroyed by fire, and WOOL ARMOR now reduces 💔 from burning attacks.&lt;br /&gt;
🟢 Fast Flock - You can spend +💙 to imbue your Faux Flock with incredible speed when you summon them, allowing them to move and work at an astonishing pace.&lt;br /&gt;
⚪ Focus Flock - You can roll +Wits to command your complete flock to take on a single complicated task with your constant supervision.&lt;br /&gt;
🟢 Selective Breeding - You recover 💙 while being bred (or enjoying other sex acts) so you can produce more wool.&lt;br /&gt;
⚪ Ultimate Ability: Whirlwool - Your mastery of wool magic has reached its pinnacle, allowing you to spend 💙💙💙 and roll +Wits to unleash a mighty Whirlwool, converting a large area of ground into a wool vortex that can prevent enemies from moving and reduce their 💔.&lt;br /&gt;
⚪ ⚪ ⚪ Stat Boost - Raise a stat by +1. Cannot be raised past 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Nonconsensual - You can dominate unwilling enemies&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ] Transformation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Bondage [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Hypnotism/Mind Control [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Memory Loss [ ] Soul Loss [ ] Death [ ] Vore [ ] Absorption [ ] Maiming [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Intense Humiliation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Enslavement [ ] Pregnancy [ ] Insanity&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Gentle&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Pain&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Abuse&lt;br /&gt;
[ ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Humans [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Demons [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Angels [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Elves, dwarves, etc. [ ] Orcs, goblins, etc.&lt;br /&gt;
[ ] Scalies [ ] Furries [ ] Ferals [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Taurs [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Monsters&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Tentacles [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Plants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Machines [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Inanimate [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Spirits&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Giants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Micros [ ] Eldritch [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Goos [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Aliens&lt;br /&gt;
[ ] Insects [ ] Parasites [ ] Vermin [ ] Aberrations [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Undead&lt;br /&gt;
&lt;br /&gt;
Any gender prefs below...&lt;br /&gt;
Female identifying only.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
[[Category:Kagami&#039;s Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=278</id>
		<title>Laurie</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=278"/>
		<updated>2026-05-15T01:52:40Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Laurie.png|1206px]]&lt;br /&gt;
Laurie&lt;br /&gt;
Woolzard&lt;br /&gt;
&amp;quot;A magical sheep that conjures and manipulates wool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Find leads on members of her flock that have been sold into slavery, make friends and allies who can help keep her flock safe from slaver in the future, build up a &amp;quot;freedom fund&amp;quot; for her flock&lt;br /&gt;
Long Term Goals: Free her entire flock and reunite them all&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 5 XP: 5 Gold: 0 Tickets: 2&lt;br /&gt;
Might: 0 Speed: -1 Wits: 2 Charm: 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Projectile Padding&lt;br /&gt;
You can roll +Wits to attack with magical wool at range. You can spend 💙 to give an ally WOOL ARMOR. A character with WOOL ARMOR takes -💔 from most types of attacks such as blunt, freezing, or sexual. WOOL ARMOR can also by destroyed by certain types of attacks such as cutting or burning.&lt;br /&gt;
&lt;br /&gt;
Fluffy Fortification&lt;br /&gt;
Wool is a highly versatile material in your skilled hands. You can spend 💙 and roll +Wits to create structures of magically conjured wool, such as beds, barricades, bridges, or bastions. More 💙 is required to create larger structures. A bed only takes 💙 while a bastion takes 💙💙💙💙.&lt;br /&gt;
&lt;br /&gt;
Faux Flock&lt;br /&gt;
Your original flock was taken from you while you were asleep, but you&#039;ve learned to make a new one. You can spend 💙 to conjure a small flock of six sheep minions made entirely out of magical wool. Sheep minions obey your commands and can perform simple tasks as well as relay information to you but they cannot attack and are destroyed if they take any 💔.&lt;br /&gt;
&lt;br /&gt;
Napolepsy&lt;br /&gt;
You&#039;re such a sleepy sheepy that you can fall and do asleep in almost any situation as long as it&#039;s not too dangerous. You recover 💙 while you nap, with greater recovery for longer naps. You also recover extra 💙 if you are especially tired of your party&#039;s antics.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
🟢 Woolly Wisdom - You have your best ideas when wrapped in the comfort of soft wool. Once per scene while resting on a bed of wool, you can roll +Wits to ask the GM for ideas of how to approach a particular problem.&lt;br /&gt;
🟢 Fireproof Fortification - You&#039;ve imbued your wool with anti-fire energy. Your wool structures and WOOL ARMOR can no longer be destroyed by fire, and WOOL ARMOR now reduces 💔 from burning attacks.&lt;br /&gt;
🟢 Fast Flock - You can spend +💙 to imbue your Faux Flock with incredible speed when you summon them, allowing them to move and work at an astonishing pace.&lt;br /&gt;
⚪ Focus Flock - You can roll +Wits to command your complete flock to take on a single complicated task with your constant supervision.&lt;br /&gt;
🟢 Selective Breeding - You recover 💙 while being bred (or enjoying other sex acts) so you can produce more wool.&lt;br /&gt;
⚪ Ultimate Ability: Whirlwool - Your mastery of wool magic has reached it&#039;s pinnacle, allowing you to spend 💙💙💙 and roll +Wits to unleash a mighty Whirlwool, converting a large area of ground into a wool vortex that can prevent enemies from moving and reduce their 💔.&lt;br /&gt;
⚪ ⚪ ⚪ Stat Boost - Raise a stat by +1. Cannot be raised past 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Nonconsensual - You can dominate unwilling enemies&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ] Transformation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Bondage [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Hypnotism/Mind Control [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Memory Loss [ ] Soul Loss [ ] Death [ ] Vore [ ] Absorption [ ] Maiming [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Intense Humiliation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Enslavement [ ] Pregnancy [ ] Insanity&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Gentle&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Pain&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Abuse&lt;br /&gt;
[ ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Humans [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Demons [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Angels [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Elves, dwarves, etc. [ ] Orcs, goblins, etc.&lt;br /&gt;
[ ] Scalies [ ] Furries [ ] Ferals [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Taurs [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Monsters&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Tentacles [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Plants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Machines [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Inanimate [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Spirits&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Giants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Micros [ ] Eldritch [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Goos [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Aliens&lt;br /&gt;
[ ] Insects [ ] Parasites [ ] Vermin [ ] Aberrations [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Undead&lt;br /&gt;
&lt;br /&gt;
Any gender prefs below...&lt;br /&gt;
Female identifying only.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
[[Category:Kagami&#039;s Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Okiku&amp;diff=275</id>
		<title>Okiku</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Okiku&amp;diff=275"/>
		<updated>2026-05-12T20:52:24Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Okiku.jpg|thumb]]Okiku the Earthbound Spirit&lt;br /&gt;
Personality: Friendly and curious&lt;br /&gt;
Vice: Death&#039;s simple pleasures&lt;br /&gt;
&lt;br /&gt;
♥♥♥♥&lt;br /&gt;
N/A&lt;br /&gt;
💚💚 (Okiku regains 💚 when allowed to possess the body of a pretty girl for pleasure)&lt;br /&gt;
&lt;br /&gt;
Moves:&lt;br /&gt;
Incorporeal Antics - Okiku is intangible, passing through all physical objects and natural forces like fire and lightning. She can get through obstacles such as a locked door with ease and poke her head through walls and floors to check for traps, but won&#039;t be able to bring her allies any keys or disarm the traps for them. She can also scout ahead to find enemies, but is unable to attack them.&lt;br /&gt;
Invisibility - Okiku can switch between being visible or invisible at will, making her extremely difficult to detect while invisible since she doesn&#039;t have a scent or make noise while moving, but living things that pass through her body will feel a chill. In direct sunlight, she appears invisible regardless, like how stars are hidden during the day.&lt;br /&gt;
Possessive - Okiku can enter a living person&#039;s body to possess them. While inside, she can communicate with her host through thoughts and can take over the host&#039;s body if they&#039;re weak-willed or consent to it. Getting her to possess a man costs 💚 since she thinks they&#039;re gross.&lt;br /&gt;
Bump in the Night - Okiku is visible even in complete darkness when she chooses to be, and is also able to see in complete darkness. Okiku can create glowing wisps to provide light for her allies, and can even command these wisps to follow specific people.&lt;br /&gt;
&lt;br /&gt;
Advances: (Current xp: 6)&lt;br /&gt;
[ ] Ghost Magic - Okiku can tap into her weird ghost magic to restore any object to pristine condition, however this only undoes soiling, decomposition, and erosion. An ancient book that was left to rot in a dirty greenhouse would become a brand new untarnished book, but an ancient vase that was smashed into a thousand pieces would just become a brand new vase that was smashed into a thousand pieces. (We still don&#039;t know how it works.)&lt;br /&gt;
[ ] Spectral Wail - Okiku briefly recalls the rage and grief she felt at her death and channels those emotions into a loud wail that afflicts living things that hear it with Fear, causing them to cower or flee. Strong willed NPCs may be resistant to this effect. Players must roll +Charm to resist the effect.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Companions]]&lt;br /&gt;
[[Category:Kagami&#039;s Companions]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=274</id>
		<title>Melody</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=274"/>
		<updated>2026-02-05T14:27:26Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Melody.jpg|thumb]]Melody&lt;br /&gt;
Druid&lt;br /&gt;
(Flavor text placeholder)&lt;br /&gt;
&lt;br /&gt;
Short term goals:&lt;br /&gt;
Long term goals:&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 0 Gold: 0&lt;br /&gt;
&lt;br /&gt;
Might -1, Speed 0, Wits 2, Charm 1&lt;br /&gt;
&lt;br /&gt;
Moves&lt;br /&gt;
Move 1: Feral Form: Gain +1 forward to one skill, but have your body become altered in accordance with the skill, leaving you unable to benefit from this ability again until the according condition is met.&lt;br /&gt;
(Might) grow big sloshy milky tits that can must be milked to return to normal.&lt;br /&gt;
(Speed) grow a horse cock that must be made to cum to remove.&lt;br /&gt;
(Wits) grow fur, claws, and a long swishy tail that last until you receive pets.&lt;br /&gt;
(Charm) begin emitting a strong pheromone that puts creatures around you into a state of heat until you have sex.&lt;br /&gt;
&lt;br /&gt;
Move 2: Healing Hotspring: Pull down your panties and squirt, healing one ally within range for ❤️ equal to the amount of 💙 spent.&lt;br /&gt;
&lt;br /&gt;
Move 3: Sensual Sunlight: Spend 💙 to cause your body to shine brilliantly, causing +1 forward to nearby ally dodges, but destroying any non-magical clothing you wear in the process.&lt;br /&gt;
&lt;br /&gt;
Move 4: Steadfast Stone: Spend 💙💙 reactively when you fail a roll to negate the damage and become a solid stone for one turn, unable to move&lt;br /&gt;
&lt;br /&gt;
Advances&lt;br /&gt;
[ ] Fierce Fins: Spend 💙 to gain the ability to breathe underwater and swim with ease, but grow twin cocks that must be simultaneously satisfied to remove.&lt;br /&gt;
[ ] Vicious Vines: Spend 💙 to summon vines that deal   instead of usual damage, but have your hair become tangled with vines and leaves eager to grope and fondle until they cause arousal or get someone off.&lt;br /&gt;
[ ] Ferocious Fertility: Spend 💙 to summon fertility spirits to enhance plant growth or encourage mating, but lose control on a failed roll, causing a risk of heat-causing possession.&lt;br /&gt;
[ ] Wonderous Wings: Spend 💙 to sprout wings and gain the ability to fly, but the next time you feel arousal you will lay an egg.&lt;br /&gt;
[ ] Aroused Absorbsion: You can regain 💙 by consuming or otherwise intaking genital fluids from those you have manually pleasured.&lt;br /&gt;
Ultimate ability: Call the Herd: Spend 💙💙💙 to summon a full stampede of cow girls to crush an obstacle in their path.&lt;br /&gt;
[ ][ ][ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=273</id>
		<title>Hazel</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=273"/>
		<updated>2026-02-05T14:00:03Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Hazel_designclose.png|thumb]]Hazel&lt;br /&gt;
Knight of the Round Maple&lt;br /&gt;
&amp;quot;A proud Squirrel knight who will stop at nothing to protect her loved ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️❤️❤️&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Learning more about plants and the diseases that kill them&lt;br /&gt;
Long Term Goals: To preserve the Round Maple which is suffering from a mysterious decay&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 8 Gold: 0&lt;br /&gt;
Might 2, Speed -1, Wits 1, Charm 0&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Knight-eyed and Bushy-mailed&lt;br /&gt;
Your big bushy tail protects your backside. You take -💔 from attacks that hit you from behind.&lt;br /&gt;
&lt;br /&gt;
Tailmail - You can wrap up an ally in your bushy tail to grant 💛.&lt;br /&gt;
&lt;br /&gt;
Shield Burier&lt;br /&gt;
Once per scene, you can plant a special acorn that instantly grows into a huge acorn shaped barrier.&lt;br /&gt;
&lt;br /&gt;
Nutty Noise&lt;br /&gt;
You can roll +Might to drive enemies nuts with your incessant chattering, TAUNTING them. TAUNTED enemies focus on targeting you with offensive moves.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Seed Sniff - Eating nuts restores your ❤️ and you can roll +Wits to see if you remember burying any nuts nearby.&lt;br /&gt;
[ ] Shield Barrier Bearer - You&#039;re able to pick up and move your Shield Burier barrier.&lt;br /&gt;
[ ] Tree Topper - Climbing trees and hopping from branch to branch is as easy for you as walking.&lt;br /&gt;
[ ] New Adventures - Whenever you experience a new kink for the first time and find out you&#039;re into it, take +1 forward.&lt;br /&gt;
[ ] Naughty Noise - When you TAUNT enemies, you can add some lewd flair, encouraging them to be sexually aggressive.&lt;br /&gt;
[ ] Ultimate ability: Might of the Round Maple - Once per session, you can summon the roots of the restored Round Maple to restrain enemies, ROOTING them in place. ROOTED enemies can&#039;t move from where they&#039;re standing.&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
ITEMS&lt;br /&gt;
Manabind Manacles&lt;br /&gt;
Two sets of enchanted iron manacles that lock onto a humanoid&#039;s wrists, binding them together and draining the wearer&#039;s mana. They can be unlocked with a key you hold. You can roll+Might to force them onto an enemy. A low roll may result in you getting locked into them instead!&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=272</id>
		<title>Melody</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=272"/>
		<updated>2026-02-05T13:57:59Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Melody.jpg|thumb]]Melody&lt;br /&gt;
Druid&lt;br /&gt;
(Flavor text placeholder)&lt;br /&gt;
&lt;br /&gt;
Short term goals:&lt;br /&gt;
Long term goals:&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 0 Gold: 0&lt;br /&gt;
&lt;br /&gt;
Might -1, Speed 0, Wits 2, Charm 1&lt;br /&gt;
&lt;br /&gt;
Moves&lt;br /&gt;
Move 1: Feral Form: Gain +1 forward to one skill, but have your body become altered in accordance with the skill, leaving you unable to benefit from this ability again until the according condition is met.&lt;br /&gt;
(Might) grow big sloshy milky tits that can must be milked to return to normal.&lt;br /&gt;
(Speed) grow a horse cock that must be made to cum to remove.&lt;br /&gt;
(Wits) grow fur, claws, and a long swishy tail that last until you receive pets.&lt;br /&gt;
(Charm) begin emitting a strong pheromone that puts creatures around you into a state of heat until you have sex.&lt;br /&gt;
&lt;br /&gt;
Move 2: Healing Hotspring: Pull down your panties and squirt, healing one ally within range for ❤️ equal to the amount of 💙 spent.&lt;br /&gt;
&lt;br /&gt;
Move 3: Sensual Sunlight: Spend 💙 to cause your body to shine brilliantly, causing +1 forward to nearby ally dodges, but destroying any non-magical clothing you wear in the process.&lt;br /&gt;
&lt;br /&gt;
Move 4: Steadfast Stone: Spend 💙💙 reactively when you fail a roll to negate the damage and become a solid stone for one turn, unable to move&lt;br /&gt;
&lt;br /&gt;
Advances&lt;br /&gt;
[ ] Fierce Fins: Spend 💙 to gain the ability to breathe underwater and swim with ease, but grow twin cocks that must be simultaneously satisfied to remove.&lt;br /&gt;
[ ] Vicious Vines: Spend 💙 to summon vines that deal   instead of usual damage, but have your hair become tangled with vines and leaves eager to grope and fondle until they cause arousal or get someone off.&lt;br /&gt;
[ ] Ferocious Fertility: Spend 💙 to summon fertility spirits to enhance plant growth or encourage mating, but lose control on a failed roll, causing a risk of heat-causing possession.&lt;br /&gt;
[ ] Wonderous Wings: Spend 💙 to sprout wings and gain the ability to fly, but the next time you feel arousal you will lay an egg.&lt;br /&gt;
[ ] Aroused Absorbsion: You can regain 💙 by consuming or otherwise intaking genital fluids from those you have manually pleasured.&lt;br /&gt;
Ultimate ability: Call the Herd: Spend 💙💙💙 to summon a full stampede of cow girls to crush an obstacle in their path.&lt;br /&gt;
[ ][ ][ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=271</id>
		<title>Melody</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=271"/>
		<updated>2026-02-05T13:57:29Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Melody.jpg|thumb]]Melody&lt;br /&gt;
Druid&lt;br /&gt;
(Flavor text placeholder)&lt;br /&gt;
&lt;br /&gt;
Short term goals:&lt;br /&gt;
Long term goals:&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 0 Gold: 0&lt;br /&gt;
&lt;br /&gt;
Might X, Speed X, Wits X, Charm X&lt;br /&gt;
&lt;br /&gt;
Moves&lt;br /&gt;
Move 1: Feral Form: Gain +1 forward to one skill, but have your body become altered in accordance with the skill, leaving you unable to benefit from this ability again until the according condition is met.&lt;br /&gt;
(Might) grow big sloshy milky tits that can must be milked to return to normal.&lt;br /&gt;
(Speed) grow a horse cock that must be made to cum to remove.&lt;br /&gt;
(Wits) grow fur, claws, and a long swishy tail that last until you receive pets.&lt;br /&gt;
(Charm) begin emitting a strong pheromone that puts creatures around you into a state of heat until you have sex.&lt;br /&gt;
&lt;br /&gt;
Move 2: Healing Hotspring: Pull down your panties and squirt, healing one ally within range for ❤️ equal to the amount of 💙 spent.&lt;br /&gt;
&lt;br /&gt;
Move 3: Sensual Sunlight: Spend 💙 to cause your body to shine brilliantly, causing +1 forward to nearby ally dodges, but destroying any non-magical clothing you wear in the process.&lt;br /&gt;
&lt;br /&gt;
Move 4: Steadfast Stone: Spend 💙💙 reactively when you fail a roll to negate the damage and become a solid stone for one turn, unable to move&lt;br /&gt;
&lt;br /&gt;
Advances&lt;br /&gt;
[ ] Fierce Fins: Spend 💙 to gain the ability to breathe underwater and swim with ease, but grow twin cocks that must be simultaneously satisfied to remove.&lt;br /&gt;
[ ] Vicious Vines: Spend 💙 to summon vines that deal   instead of usual damage, but have your hair become tangled with vines and leaves eager to grope and fondle until they cause arousal or get someone off.&lt;br /&gt;
[ ] Ferocious Fertility: Spend 💙 to summon fertility spirits to enhance plant growth or encourage mating, but lose control on a failed roll, causing a risk of heat-causing possession.&lt;br /&gt;
[ ] Wonderous Wings: Spend 💙 to sprout wings and gain the ability to fly, but the next time you feel arousal you will lay an egg.&lt;br /&gt;
[ ] Aroused Absorbsion: You can regain 💙 by consuming or otherwise intaking genital fluids from those you have manually pleasured.&lt;br /&gt;
Ultimate ability: Call the Herd: Spend 💙💙💙 to summon a full stampede of cow girls to crush an obstacle in their path.&lt;br /&gt;
[ ][ ][ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=270</id>
		<title>Melody</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Melody&amp;diff=270"/>
		<updated>2026-02-05T13:54:56Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: Created page with &amp;quot;{{IJustWannaBreak | thumbMelody Druid (Flavor text placeholder)  Short term goals: Long term goals:  ❤️❤️❤️❤️ 💙💙💙💙 💔💔  Level: 1 XP: 0 Gold: 0  Might X, Speed X, Wits X, Charm X  Moves Move 1: Feral Form: Gain +1 forward to one skill, but have your body become altered in accordance with the skill, leaving you unable to benefit from this ability again until the according condition is met. (Might) grow big sloshy milky t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Melody.jpg|thumb]]Melody&lt;br /&gt;
Druid&lt;br /&gt;
(Flavor text placeholder)&lt;br /&gt;
&lt;br /&gt;
Short term goals:&lt;br /&gt;
Long term goals:&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 0 Gold: 0&lt;br /&gt;
&lt;br /&gt;
Might X, Speed X, Wits X, Charm X&lt;br /&gt;
&lt;br /&gt;
Moves&lt;br /&gt;
Move 1: Feral Form: Gain +1 forward to one skill, but have your body become altered in accordance with the skill, leaving you unable to benefit from this ability again until the according condition is met.&lt;br /&gt;
(Might) grow big sloshy milky tits that can must be milked to return to normal.&lt;br /&gt;
(Speed) grow a horse cock that must be made to cum to remove.&lt;br /&gt;
(Wits) grow fur, claws, and a long swishy tail that last until you receive pets.&lt;br /&gt;
(Charm) begin emitting a strong pheromone that puts creatures around you into a state of heat until you have sex.&lt;br /&gt;
&lt;br /&gt;
Move 2: Healing Hotspring:  Pull down your panties and squirt, healing one ally within range for  equal to the amount of  spent.&lt;br /&gt;
&lt;br /&gt;
Move 3: Sensual Sunlight: Spend  to cause your body to shine brilliantly, causing +1 forward to nearby ally dodges, but destroying any non-magical clothing you wear in the process.&lt;br /&gt;
&lt;br /&gt;
Move 4: Steadfast Stone: Spend  reactively when you fail a roll to negate the damage and become a solid stone for one turn, unable to move&lt;br /&gt;
&lt;br /&gt;
Advances&lt;br /&gt;
[ ] Fierce Fins: Spend  to gain the ability to breathe underwater and swim with ease, but grow twin cocks that must be simultaneously satisfied to remove&lt;br /&gt;
[ ] Vicious Vines: Spend  to summon vines that deal   instead of usual damage, but have your hair become tangled with vines and leaves eager to grope and fondle until they cause arousal or get someone off&lt;br /&gt;
[ ] Ferocious Fertility: Spend  to summon fertility spirits to enhance plant growth or encourage mating, but lose control on a failed roll, causing a risk of heat-causing possession&lt;br /&gt;
[ ] Wonderous Wings: Spend  to sprout wings and gain the ability to fly, but the next time you feel arousal you will lay an egg&lt;br /&gt;
[ ] Aroused Absorbsion: You can regain  by consuming or otherwise intaking genital fluids from those you have manually pleasured&lt;br /&gt;
Ultimate ability: Call the Herd: Spend    to summon a full stampede of cow girls to crush an obstacle in their path&lt;br /&gt;
[ ][ ][ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=File:Melody.jpg&amp;diff=269</id>
		<title>File:Melody.jpg</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=File:Melody.jpg&amp;diff=269"/>
		<updated>2026-02-05T13:53:55Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=268</id>
		<title>Collared Continent</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=268"/>
		<updated>2026-02-05T10:38:42Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: /* Embermaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
==== The Central Plains ====&lt;br /&gt;
The minor continent Greensprawl, also know as the Collared Continent, is most notable for the vast expanse of grassland at its heart. The earth is soft and unsuitable for building large structures, so cities and settlements tend to be closer to the mountainous coastline, while nomadic cultures and adventurers thrive in the lush grassy fields. Most populous are the holstaurs, who are thrive on the abundance of nutritious grass that few other sentient races can eat, but others such as centaurs and caprinae make the fields their home too.&lt;br /&gt;
&lt;br /&gt;
==== The Grand Labyrinth ====&lt;br /&gt;
A vast sprawling underground network of carved stone tunnels deep beneath the soft earth of the Central Plains. Entrances are scarce, but it&#039;s possible to stumble onto staircases and pitfalls that lead to the maze below. Minotaurs make up the majority of monstergirls, and they&#039;re known to intermingle with holstaurs on the surface, but others stalk the dark as well.&lt;br /&gt;
&lt;br /&gt;
==== The Chokewood ====&lt;br /&gt;
A ring of dense forest that surrounds the Central Plains. While adventurers are usually safe out in the open fields, many predatory monstergirls lurk in the trees. Adventurers must learn to pass through the dangerous woods teeming with Beastly, Insectoid, Plant, and Fae creatures.&lt;br /&gt;
&lt;br /&gt;
==== The Stone Collar ====&lt;br /&gt;
While Greensprawl gets its formal name form its lush fields and dense forest, it gets its title of the Collar Continent from the mountains that comprise its border. Imposing and barren, one may think the are devoid of life, but in actuality, the most fearsome of monstergirls stalk the peaks of the Stone Collar or make their homes in the caverns below. While the mountains mostly block egress to the sea, there are a few breaks in the ranges that lead to cliffs overlooking the ocean, and one that leads safely down to the ocean.&lt;br /&gt;
&lt;br /&gt;
==== Seagate ====&lt;br /&gt;
The only port city on the Collared Continent, dominated by Merfolk that conduct a transcontinental slave trade. Arguably, this is the most dangerous city to visit, as without any business affiliation to protect you, any slaver at any time can attempt to put you in shackles and ship you off if you look profitable enough. It&#039;s also a place to acquire exotic goods you wouldn&#039;t find anywhere else on the Collared Continent if you have the coin for them.&lt;br /&gt;
&lt;br /&gt;
==== Highcliff ====&lt;br /&gt;
Located in the Stone Collar and dominated by humans, in this city the punishment for crime is enslavement. Whoever committed the crime must serve the person she wronged to make things right. The severity of the crime determines the duration of the enslavement. This might have been a fair and just system once upon a time, but in modern days the corrupt courts simply side with whoever they like more, and the rich and powerful happily use this to their advantage, as does anyone who can get away with targeting someone lower on the social ladder than herself, and there&#039;s nobody lower than outsiders. While the city is open to traveling adventurers like yourself, be careful who you cross, especially if you&#039;re not human. The local lowlifes are always looking for new playthings, and the courts are never on your side.&lt;br /&gt;
&lt;br /&gt;
==== Everlast ====&lt;br /&gt;
The Everlasting City, shortened to Everlast, is located in the Chokewood and dominated by elitist elves. Only elves are permitted within its borders, with the exception of slaves owned by elves. Unlike humans, they never enslave their own kind, but members of other races are expected to be slaves to elves, and nowhere is this idea more present. Within the city, non-elves are to be kept on leashes while in public, and their owners are expected to discipline them on the spot if they speak out of turn or misbehave in any other way.&lt;br /&gt;
&lt;br /&gt;
==== Stonehollow ====&lt;br /&gt;
The Dwarven city lies underneath the Stone Collar, carved out of the rock long ago by dwarven miners who decided to settle there. Slaves in Stonehollow are treated as status symbols just like any other fancy bit or bauble. Dwarven nobles compete by buying the most exotic and beautiful slaves and decorating them with finely crafted accessories to show off their wealth and resources. Visitors are urged to keep a low profile in Stonehollow, as any passing dwarf noble can simply order their personal guards to capture and enslave any outsider they fancy.&lt;br /&gt;
&lt;br /&gt;
==== Hillbloom ====&lt;br /&gt;
A sprawling Halfling village settled in the Central Plains amongst gently rolling hills and fields of beautiful wildflowers. It&#039;s a serene place and one where systemic slavery is suspiciously absent. The residents delight in kinky slave roleplay but don&#039;t actually hold any slaves in an official manner. However, do to the casual and somewhat naïve nature of the halflings, many elicit slave traders often pass through and capture outsiders visiting this place, knowing they can simply pass off their activities as &amp;quot;harmless fun&amp;quot; to the trusting locals.&lt;br /&gt;
&lt;br /&gt;
==== Embermaw ====&lt;br /&gt;
A city at the base of the Stone Collar said to sit on the border between the Mortal Realm and Hell, Embermaw was established when demons first emerged from the great fire below, fabled to have been spit out by the flaming maw of Hell itself. It shares many similarities with Highcliff, but the demons maintain a strict hierarchy amongst themselves and strict contracts with the mortals they deal with. Many a warlock is born in this city&#039;s walls, seeking infernal power for this life at the cost of eternal enslavement after.&lt;br /&gt;
&lt;br /&gt;
==== Foxhole ====&lt;br /&gt;
A small settlement in the Chokewood dominated by Village Vixens. This is the only true safe haven for adventurers on the continent, and is often used as a home base by those who aren&#039;t comfortable camping out in the plains. This is helped by the many skilled craftsvixen who are more than willing to trade with adventurers like yourself and the occasional odd job they can throw your way. While slavery can exist here, it&#039;s only with the consent of all parties involved.&lt;br /&gt;
&lt;br /&gt;
== Nomadic Races ==&lt;br /&gt;
==== Minotaurs and Holstaurs ====&lt;br /&gt;
Minotaurs are large and muscular bovine folk. They typically dwell within the Grand Labyrinth, and will capture any that wander in to their domain to keep as pleasure slaves, typically using makeshift bondage from items left behind by adventurers and explorers that came before. Holstaurs on the other hand are large and squishy, but still strong. They&#039;re closely related to minotaurs and do enjoy labyrinths but often congregate in the large open fields of the Central Plains to enjoy the sun, wind, and grass too. They are not known for taking slaves, but due to their laid-back and trusting nature, they are often lured or forced into slavery by other races.&lt;br /&gt;
&lt;br /&gt;
==== Centaurs ====&lt;br /&gt;
These equine folk are, similar to holstaurs, known to inhabit vast open plains and have many encounters with the holstaurs. While some centaur herds are friendly and open to trade, others will eagerly capture unsuspecting travelers and harness them to their undersides as horse cock sleeves that they wear while running across the land. Those who escape from enslavement by centaurs rarely make it back home due to the vast distance centaurs typically wander.&lt;br /&gt;
&lt;br /&gt;
==== Orcs ====&lt;br /&gt;
Orcs are a simple bunch. Might makes right. If you beat an orc in a fair fight, you own her. If she beats you, you&#039;re her bitch. &lt;br /&gt;
&lt;br /&gt;
==== Goblins ====&lt;br /&gt;
Contrary to orcs, goblins never fight fair. They&#039;ll use numbers, tricks, and whatever else they can to get other races under their control. Due to their weak bodies and cowardly nature, they always make heavy use of bondage to secure slaves and keep them helpless.&lt;br /&gt;
&lt;br /&gt;
==== Fairies ====&lt;br /&gt;
The fairies are a tricksy bunch with tricksy laws enforced by magical contracts. Only the fae creatures themselves know what laws invoke what punishments, but many an adventurer has found herself enslaved to fairies by breaking an unspoken rule in a seemingly ordinary encounter. The rules surrounding slavery can vary from simple service to complete magically compelled obedience. Be wary.&lt;br /&gt;
&lt;br /&gt;
==== Arachne ====&lt;br /&gt;
These creatures are part spider, part human and are known for webbing up prey to drink their fluids and lay eggs inside them. While some Arachne will release their prey after a short while, others -especially those in remote areas where prey is scarce- may keep their prey as long term slaves.&lt;br /&gt;
&lt;br /&gt;
==== Hiveminds ====&lt;br /&gt;
Insectoid races such as Beefolk and Antfolk have a natural hierarchy in which a queen controls her drones through pheromones. While unconfirmed, there are plentiful rumors that direct encounters with said queens can result in members of other races being brainwashed and converted into drones that serve the queen just as eagerly as her natural born servants.&lt;br /&gt;
&lt;br /&gt;
==== Lamiae, Dragons, and Kobolds ====&lt;br /&gt;
Reptilian races such as these will often catch warm blooded races to keep as their personal heaters. While lamiae are typically content with catching a single victim in their coils, dragonborn are known to horde slaves, using both precious metals they also hoard as well as their fearsome magic to keep them bound. Kobolds are primarily found in groups, sharing asingle slave for themselves or being the enslaved minions of a dragon.&lt;br /&gt;
&lt;br /&gt;
==== Harpies ====&lt;br /&gt;
This winged race loves to make their homes on mountains and cliff faces, then capture people who can’t safely get down to keep as breeding slaves. Highcliff is known to have problems with the harpies residing on the cliff below the city coming up to snatch citizens.&lt;br /&gt;
&lt;br /&gt;
==== Sirens ====&lt;br /&gt;
These aquatic beauties lure sailors to rocks with their beautiful songs to wreck their ships and strand the sailors on said rocks, leaving them effectively slaves to the sirens until they can find a way back to shore.&lt;br /&gt;
&lt;br /&gt;
==== Inumimi and Nekomimi ====&lt;br /&gt;
These animal eared people are commonly kept as slaves by civilized races as they tend to be the easiest to manage. When treated well, Inumimi form a strong bond with their master and become fiercely loyal and obedient. Nekomimi are more aloof and tend to think of themselves as the master when they’re enslaved. While they rarely follow commands, they also rarely stray far from their masters.&lt;br /&gt;
&lt;br /&gt;
==== Celestials ====&lt;br /&gt;
Though their interactions with mortal races are rare, even angelic beings are known to occasionally bind a mortal to their service. Most commonly, this is done in demanding penance from a sinner and using divine magic to force them to serve others. Even more rarely, celestials may interbreed with mortal races and produce aasimar children who are highly sought after as extremely valuable slaves due to their exotic nature making them top tier status symbols.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
==== Lord Villaneth ====&lt;br /&gt;
A scheming Noble of Highcliff with a small army of slavers at his command. While he enjoys all kinds of slaves, he&#039;s on the hunt for a slave with divine blood in order to sire a divine heir he can use to vie for the throne. His sights are currently set on Temperance.&lt;br /&gt;
&lt;br /&gt;
==== Maltaura, the Demon Queen ====&lt;br /&gt;
An Ushi-oni who had been sealed away in a shrine outside of Foxhole by the summoners Harrison and River. She has since broken her bindings and is currently at large. Her reputation is clouded with conjecture and hyperbole, but it&#039;s clear she once posed a great threat and will do so again once she&#039;s gathered her forces.&lt;br /&gt;
&lt;br /&gt;
==== Aqua Vitae, the Corrupted Wellspring ====&lt;br /&gt;
A water spirit in an underground spring affected by some kind of corruption that turned her into purple slime. She herself is unaware of how she&#039;s been corrupted, and attempts to spread her corruption to adventurers who enter her lair while thinking she&#039;s healing them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=267</id>
		<title>Collared Continent</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=267"/>
		<updated>2026-02-05T10:37:22Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: /* Embermaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
==== The Central Plains ====&lt;br /&gt;
The minor continent Greensprawl, also know as the Collared Continent, is most notable for the vast expanse of grassland at its heart. The earth is soft and unsuitable for building large structures, so cities and settlements tend to be closer to the mountainous coastline, while nomadic cultures and adventurers thrive in the lush grassy fields. Most populous are the holstaurs, who are thrive on the abundance of nutritious grass that few other sentient races can eat, but others such as centaurs and caprinae make the fields their home too.&lt;br /&gt;
&lt;br /&gt;
==== The Grand Labyrinth ====&lt;br /&gt;
A vast sprawling underground network of carved stone tunnels deep beneath the soft earth of the Central Plains. Entrances are scarce, but it&#039;s possible to stumble onto staircases and pitfalls that lead to the maze below. Minotaurs make up the majority of monstergirls, and they&#039;re known to intermingle with holstaurs on the surface, but others stalk the dark as well.&lt;br /&gt;
&lt;br /&gt;
==== The Chokewood ====&lt;br /&gt;
A ring of dense forest that surrounds the Central Plains. While adventurers are usually safe out in the open fields, many predatory monstergirls lurk in the trees. Adventurers must learn to pass through the dangerous woods teeming with Beastly, Insectoid, Plant, and Fae creatures.&lt;br /&gt;
&lt;br /&gt;
==== The Stone Collar ====&lt;br /&gt;
While Greensprawl gets its formal name form its lush fields and dense forest, it gets its title of the Collar Continent from the mountains that comprise its border. Imposing and barren, one may think the are devoid of life, but in actuality, the most fearsome of monstergirls stalk the peaks of the Stone Collar or make their homes in the caverns below. While the mountains mostly block egress to the sea, there are a few breaks in the ranges that lead to cliffs overlooking the ocean, and one that leads safely down to the ocean.&lt;br /&gt;
&lt;br /&gt;
==== Seagate ====&lt;br /&gt;
The only port city on the Collared Continent, dominated by Merfolk that conduct a transcontinental slave trade. Arguably, this is the most dangerous city to visit, as without any business affiliation to protect you, any slaver at any time can attempt to put you in shackles and ship you off if you look profitable enough. It&#039;s also a place to acquire exotic goods you wouldn&#039;t find anywhere else on the Collared Continent if you have the coin for them.&lt;br /&gt;
&lt;br /&gt;
==== Highcliff ====&lt;br /&gt;
Located in the Stone Collar and dominated by humans, in this city the punishment for crime is enslavement. Whoever committed the crime must serve the person she wronged to make things right. The severity of the crime determines the duration of the enslavement. This might have been a fair and just system once upon a time, but in modern days the corrupt courts simply side with whoever they like more, and the rich and powerful happily use this to their advantage, as does anyone who can get away with targeting someone lower on the social ladder than herself, and there&#039;s nobody lower than outsiders. While the city is open to traveling adventurers like yourself, be careful who you cross, especially if you&#039;re not human. The local lowlifes are always looking for new playthings, and the courts are never on your side.&lt;br /&gt;
&lt;br /&gt;
==== Everlast ====&lt;br /&gt;
The Everlasting City, shortened to Everlast, is located in the Chokewood and dominated by elitist elves. Only elves are permitted within its borders, with the exception of slaves owned by elves. Unlike humans, they never enslave their own kind, but members of other races are expected to be slaves to elves, and nowhere is this idea more present. Within the city, non-elves are to be kept on leashes while in public, and their owners are expected to discipline them on the spot if they speak out of turn or misbehave in any other way.&lt;br /&gt;
&lt;br /&gt;
==== Stonehollow ====&lt;br /&gt;
The Dwarven city lies underneath the Stone Collar, carved out of the rock long ago by dwarven miners who decided to settle there. Slaves in Stonehollow are treated as status symbols just like any other fancy bit or bauble. Dwarven nobles compete by buying the most exotic and beautiful slaves and decorating them with finely crafted accessories to show off their wealth and resources. Visitors are urged to keep a low profile in Stonehollow, as any passing dwarf noble can simply order their personal guards to capture and enslave any outsider they fancy.&lt;br /&gt;
&lt;br /&gt;
==== Hillbloom ====&lt;br /&gt;
A sprawling Halfling village settled in the Central Plains amongst gently rolling hills and fields of beautiful wildflowers. It&#039;s a serene place and one where systemic slavery is suspiciously absent. The residents delight in kinky slave roleplay but don&#039;t actually hold any slaves in an official manner. However, do to the casual and somewhat naïve nature of the halflings, many elicit slave traders often pass through and capture outsiders visiting this place, knowing they can simply pass off their activities as &amp;quot;harmless fun&amp;quot; to the trusting locals.&lt;br /&gt;
&lt;br /&gt;
==== Embermaw ====&lt;br /&gt;
A city at the base of the Stone Collar said to sit on the border between the Mortal Realm and Hell, Embermaw was established when devils first emerged from the great fire below, fabled to have been spit out by the flaming maw of Hell itself. It shares many similarities with Highcliff, but the devils maintain a strict hierarchy amongst themselves and strict contracts with the mortals they deal with. Many a warlock is born in this city&#039;s walls, seeking infernal power for this life at the cost of eternal enslavement after.&lt;br /&gt;
&lt;br /&gt;
==== Foxhole ====&lt;br /&gt;
A small settlement in the Chokewood dominated by Village Vixens. This is the only true safe haven for adventurers on the continent, and is often used as a home base by those who aren&#039;t comfortable camping out in the plains. This is helped by the many skilled craftsvixen who are more than willing to trade with adventurers like yourself and the occasional odd job they can throw your way. While slavery can exist here, it&#039;s only with the consent of all parties involved.&lt;br /&gt;
&lt;br /&gt;
== Nomadic Races ==&lt;br /&gt;
==== Minotaurs and Holstaurs ====&lt;br /&gt;
Minotaurs are large and muscular bovine folk. They typically dwell within the Grand Labyrinth, and will capture any that wander in to their domain to keep as pleasure slaves, typically using makeshift bondage from items left behind by adventurers and explorers that came before. Holstaurs on the other hand are large and squishy, but still strong. They&#039;re closely related to minotaurs and do enjoy labyrinths but often congregate in the large open fields of the Central Plains to enjoy the sun, wind, and grass too. They are not known for taking slaves, but due to their laid-back and trusting nature, they are often lured or forced into slavery by other races.&lt;br /&gt;
&lt;br /&gt;
==== Centaurs ====&lt;br /&gt;
These equine folk are, similar to holstaurs, known to inhabit vast open plains and have many encounters with the holstaurs. While some centaur herds are friendly and open to trade, others will eagerly capture unsuspecting travelers and harness them to their undersides as horse cock sleeves that they wear while running across the land. Those who escape from enslavement by centaurs rarely make it back home due to the vast distance centaurs typically wander.&lt;br /&gt;
&lt;br /&gt;
==== Orcs ====&lt;br /&gt;
Orcs are a simple bunch. Might makes right. If you beat an orc in a fair fight, you own her. If she beats you, you&#039;re her bitch. &lt;br /&gt;
&lt;br /&gt;
==== Goblins ====&lt;br /&gt;
Contrary to orcs, goblins never fight fair. They&#039;ll use numbers, tricks, and whatever else they can to get other races under their control. Due to their weak bodies and cowardly nature, they always make heavy use of bondage to secure slaves and keep them helpless.&lt;br /&gt;
&lt;br /&gt;
==== Fairies ====&lt;br /&gt;
The fairies are a tricksy bunch with tricksy laws enforced by magical contracts. Only the fae creatures themselves know what laws invoke what punishments, but many an adventurer has found herself enslaved to fairies by breaking an unspoken rule in a seemingly ordinary encounter. The rules surrounding slavery can vary from simple service to complete magically compelled obedience. Be wary.&lt;br /&gt;
&lt;br /&gt;
==== Arachne ====&lt;br /&gt;
These creatures are part spider, part human and are known for webbing up prey to drink their fluids and lay eggs inside them. While some Arachne will release their prey after a short while, others -especially those in remote areas where prey is scarce- may keep their prey as long term slaves.&lt;br /&gt;
&lt;br /&gt;
==== Hiveminds ====&lt;br /&gt;
Insectoid races such as Beefolk and Antfolk have a natural hierarchy in which a queen controls her drones through pheromones. While unconfirmed, there are plentiful rumors that direct encounters with said queens can result in members of other races being brainwashed and converted into drones that serve the queen just as eagerly as her natural born servants.&lt;br /&gt;
&lt;br /&gt;
==== Lamiae, Dragons, and Kobolds ====&lt;br /&gt;
Reptilian races such as these will often catch warm blooded races to keep as their personal heaters. While lamiae are typically content with catching a single victim in their coils, dragonborn are known to horde slaves, using both precious metals they also hoard as well as their fearsome magic to keep them bound. Kobolds are primarily found in groups, sharing asingle slave for themselves or being the enslaved minions of a dragon.&lt;br /&gt;
&lt;br /&gt;
==== Harpies ====&lt;br /&gt;
This winged race loves to make their homes on mountains and cliff faces, then capture people who can’t safely get down to keep as breeding slaves. Highcliff is known to have problems with the harpies residing on the cliff below the city coming up to snatch citizens.&lt;br /&gt;
&lt;br /&gt;
==== Sirens ====&lt;br /&gt;
These aquatic beauties lure sailors to rocks with their beautiful songs to wreck their ships and strand the sailors on said rocks, leaving them effectively slaves to the sirens until they can find a way back to shore.&lt;br /&gt;
&lt;br /&gt;
==== Inumimi and Nekomimi ====&lt;br /&gt;
These animal eared people are commonly kept as slaves by civilized races as they tend to be the easiest to manage. When treated well, Inumimi form a strong bond with their master and become fiercely loyal and obedient. Nekomimi are more aloof and tend to think of themselves as the master when they’re enslaved. While they rarely follow commands, they also rarely stray far from their masters.&lt;br /&gt;
&lt;br /&gt;
==== Celestials ====&lt;br /&gt;
Though their interactions with mortal races are rare, even angelic beings are known to occasionally bind a mortal to their service. Most commonly, this is done in demanding penance from a sinner and using divine magic to force them to serve others. Even more rarely, celestials may interbreed with mortal races and produce aasimar children who are highly sought after as extremely valuable slaves due to their exotic nature making them top tier status symbols.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
==== Lord Villaneth ====&lt;br /&gt;
A scheming Noble of Highcliff with a small army of slavers at his command. While he enjoys all kinds of slaves, he&#039;s on the hunt for a slave with divine blood in order to sire a divine heir he can use to vie for the throne. His sights are currently set on Temperance.&lt;br /&gt;
&lt;br /&gt;
==== Maltaura, the Demon Queen ====&lt;br /&gt;
An Ushi-oni who had been sealed away in a shrine outside of Foxhole by the summoners Harrison and River. She has since broken her bindings and is currently at large. Her reputation is clouded with conjecture and hyperbole, but it&#039;s clear she once posed a great threat and will do so again once she&#039;s gathered her forces.&lt;br /&gt;
&lt;br /&gt;
==== Aqua Vitae, the Corrupted Wellspring ====&lt;br /&gt;
A water spirit in an underground spring affected by some kind of corruption that turned her into purple slime. She herself is unaware of how she&#039;s been corrupted, and attempts to spread her corruption to adventurers who enter her lair while thinking she&#039;s healing them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=266</id>
		<title>Collared Continent</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=266"/>
		<updated>2026-02-05T10:34:47Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: /* Embermaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
==== The Central Plains ====&lt;br /&gt;
The minor continent Greensprawl, also know as the Collared Continent, is most notable for the vast expanse of grassland at its heart. The earth is soft and unsuitable for building large structures, so cities and settlements tend to be closer to the mountainous coastline, while nomadic cultures and adventurers thrive in the lush grassy fields. Most populous are the holstaurs, who are thrive on the abundance of nutritious grass that few other sentient races can eat, but others such as centaurs and caprinae make the fields their home too.&lt;br /&gt;
&lt;br /&gt;
==== The Grand Labyrinth ====&lt;br /&gt;
A vast sprawling underground network of carved stone tunnels deep beneath the soft earth of the Central Plains. Entrances are scarce, but it&#039;s possible to stumble onto staircases and pitfalls that lead to the maze below. Minotaurs make up the majority of monstergirls, and they&#039;re known to intermingle with holstaurs on the surface, but others stalk the dark as well.&lt;br /&gt;
&lt;br /&gt;
==== The Chokewood ====&lt;br /&gt;
A ring of dense forest that surrounds the Central Plains. While adventurers are usually safe out in the open fields, many predatory monstergirls lurk in the trees. Adventurers must learn to pass through the dangerous woods teeming with Beastly, Insectoid, Plant, and Fae creatures.&lt;br /&gt;
&lt;br /&gt;
==== The Stone Collar ====&lt;br /&gt;
While Greensprawl gets its formal name form its lush fields and dense forest, it gets its title of the Collar Continent from the mountains that comprise its border. Imposing and barren, one may think the are devoid of life, but in actuality, the most fearsome of monstergirls stalk the peaks of the Stone Collar or make their homes in the caverns below. While the mountains mostly block egress to the sea, there are a few breaks in the ranges that lead to cliffs overlooking the ocean, and one that leads safely down to the ocean.&lt;br /&gt;
&lt;br /&gt;
==== Seagate ====&lt;br /&gt;
The only port city on the Collared Continent, dominated by Merfolk that conduct a transcontinental slave trade. Arguably, this is the most dangerous city to visit, as without any business affiliation to protect you, any slaver at any time can attempt to put you in shackles and ship you off if you look profitable enough. It&#039;s also a place to acquire exotic goods you wouldn&#039;t find anywhere else on the Collared Continent if you have the coin for them.&lt;br /&gt;
&lt;br /&gt;
==== Highcliff ====&lt;br /&gt;
Located in the Stone Collar and dominated by humans, in this city the punishment for crime is enslavement. Whoever committed the crime must serve the person she wronged to make things right. The severity of the crime determines the duration of the enslavement. This might have been a fair and just system once upon a time, but in modern days the corrupt courts simply side with whoever they like more, and the rich and powerful happily use this to their advantage, as does anyone who can get away with targeting someone lower on the social ladder than herself, and there&#039;s nobody lower than outsiders. While the city is open to traveling adventurers like yourself, be careful who you cross, especially if you&#039;re not human. The local lowlifes are always looking for new playthings, and the courts are never on your side.&lt;br /&gt;
&lt;br /&gt;
==== Everlast ====&lt;br /&gt;
The Everlasting City, shortened to Everlast, is located in the Chokewood and dominated by elitist elves. Only elves are permitted within its borders, with the exception of slaves owned by elves. Unlike humans, they never enslave their own kind, but members of other races are expected to be slaves to elves, and nowhere is this idea more present. Within the city, non-elves are to be kept on leashes while in public, and their owners are expected to discipline them on the spot if they speak out of turn or misbehave in any other way.&lt;br /&gt;
&lt;br /&gt;
==== Stonehollow ====&lt;br /&gt;
The Dwarven city lies underneath the Stone Collar, carved out of the rock long ago by dwarven miners who decided to settle there. Slaves in Stonehollow are treated as status symbols just like any other fancy bit or bauble. Dwarven nobles compete by buying the most exotic and beautiful slaves and decorating them with finely crafted accessories to show off their wealth and resources. Visitors are urged to keep a low profile in Stonehollow, as any passing dwarf noble can simply order their personal guards to capture and enslave any outsider they fancy.&lt;br /&gt;
&lt;br /&gt;
==== Hillbloom ====&lt;br /&gt;
A sprawling Halfling village settled in the Central Plains amongst gently rolling hills and fields of beautiful wildflowers. It&#039;s a serene place and one where systemic slavery is suspiciously absent. The residents delight in kinky slave roleplay but don&#039;t actually hold any slaves in an official manner. However, do to the casual and somewhat naïve nature of the halflings, many elicit slave traders often pass through and capture outsiders visiting this place, knowing they can simply pass off their activities as &amp;quot;harmless fun&amp;quot; to the trusting locals.&lt;br /&gt;
&lt;br /&gt;
==== Embermaw ====&lt;br /&gt;
A city at the base of the Stone Collar said to sit on the border between the Mortal Realm and the Hells, Embermaw was established when devils first emerged from the great fire below, fabled to have been spit out by the flaming maw of Hell itself. It shares many similarities with Highcliff, but the devils maintain a strict hierarchy amongst themselves and strict contracts with the mortals they deal with. Many a warlock is born in this city&#039;s walls, seeking infernal power for this life at the cost of eternal enslavement after.&lt;br /&gt;
&lt;br /&gt;
==== Foxhole ====&lt;br /&gt;
A small settlement in the Chokewood dominated by Village Vixens. This is the only true safe haven for adventurers on the continent, and is often used as a home base by those who aren&#039;t comfortable camping out in the plains. This is helped by the many skilled craftsvixen who are more than willing to trade with adventurers like yourself and the occasional odd job they can throw your way. While slavery can exist here, it&#039;s only with the consent of all parties involved.&lt;br /&gt;
&lt;br /&gt;
== Nomadic Races ==&lt;br /&gt;
==== Minotaurs and Holstaurs ====&lt;br /&gt;
Minotaurs are large and muscular bovine folk. They typically dwell within the Grand Labyrinth, and will capture any that wander in to their domain to keep as pleasure slaves, typically using makeshift bondage from items left behind by adventurers and explorers that came before. Holstaurs on the other hand are large and squishy, but still strong. They&#039;re closely related to minotaurs and do enjoy labyrinths but often congregate in the large open fields of the Central Plains to enjoy the sun, wind, and grass too. They are not known for taking slaves, but due to their laid-back and trusting nature, they are often lured or forced into slavery by other races.&lt;br /&gt;
&lt;br /&gt;
==== Centaurs ====&lt;br /&gt;
These equine folk are, similar to holstaurs, known to inhabit vast open plains and have many encounters with the holstaurs. While some centaur herds are friendly and open to trade, others will eagerly capture unsuspecting travelers and harness them to their undersides as horse cock sleeves that they wear while running across the land. Those who escape from enslavement by centaurs rarely make it back home due to the vast distance centaurs typically wander.&lt;br /&gt;
&lt;br /&gt;
==== Orcs ====&lt;br /&gt;
Orcs are a simple bunch. Might makes right. If you beat an orc in a fair fight, you own her. If she beats you, you&#039;re her bitch. &lt;br /&gt;
&lt;br /&gt;
==== Goblins ====&lt;br /&gt;
Contrary to orcs, goblins never fight fair. They&#039;ll use numbers, tricks, and whatever else they can to get other races under their control. Due to their weak bodies and cowardly nature, they always make heavy use of bondage to secure slaves and keep them helpless.&lt;br /&gt;
&lt;br /&gt;
==== Fairies ====&lt;br /&gt;
The fairies are a tricksy bunch with tricksy laws enforced by magical contracts. Only the fae creatures themselves know what laws invoke what punishments, but many an adventurer has found herself enslaved to fairies by breaking an unspoken rule in a seemingly ordinary encounter. The rules surrounding slavery can vary from simple service to complete magically compelled obedience. Be wary.&lt;br /&gt;
&lt;br /&gt;
==== Arachne ====&lt;br /&gt;
These creatures are part spider, part human and are known for webbing up prey to drink their fluids and lay eggs inside them. While some Arachne will release their prey after a short while, others -especially those in remote areas where prey is scarce- may keep their prey as long term slaves.&lt;br /&gt;
&lt;br /&gt;
==== Hiveminds ====&lt;br /&gt;
Insectoid races such as Beefolk and Antfolk have a natural hierarchy in which a queen controls her drones through pheromones. While unconfirmed, there are plentiful rumors that direct encounters with said queens can result in members of other races being brainwashed and converted into drones that serve the queen just as eagerly as her natural born servants.&lt;br /&gt;
&lt;br /&gt;
==== Lamiae, Dragons, and Kobolds ====&lt;br /&gt;
Reptilian races such as these will often catch warm blooded races to keep as their personal heaters. While lamiae are typically content with catching a single victim in their coils, dragonborn are known to horde slaves, using both precious metals they also hoard as well as their fearsome magic to keep them bound. Kobolds are primarily found in groups, sharing asingle slave for themselves or being the enslaved minions of a dragon.&lt;br /&gt;
&lt;br /&gt;
==== Harpies ====&lt;br /&gt;
This winged race loves to make their homes on mountains and cliff faces, then capture people who can’t safely get down to keep as breeding slaves. Highcliff is known to have problems with the harpies residing on the cliff below the city coming up to snatch citizens.&lt;br /&gt;
&lt;br /&gt;
==== Sirens ====&lt;br /&gt;
These aquatic beauties lure sailors to rocks with their beautiful songs to wreck their ships and strand the sailors on said rocks, leaving them effectively slaves to the sirens until they can find a way back to shore.&lt;br /&gt;
&lt;br /&gt;
==== Inumimi and Nekomimi ====&lt;br /&gt;
These animal eared people are commonly kept as slaves by civilized races as they tend to be the easiest to manage. When treated well, Inumimi form a strong bond with their master and become fiercely loyal and obedient. Nekomimi are more aloof and tend to think of themselves as the master when they’re enslaved. While they rarely follow commands, they also rarely stray far from their masters.&lt;br /&gt;
&lt;br /&gt;
==== Celestials ====&lt;br /&gt;
Though their interactions with mortal races are rare, even angelic beings are known to occasionally bind a mortal to their service. Most commonly, this is done in demanding penance from a sinner and using divine magic to force them to serve others. Even more rarely, celestials may interbreed with mortal races and produce aasimar children who are highly sought after as extremely valuable slaves due to their exotic nature making them top tier status symbols.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
==== Lord Villaneth ====&lt;br /&gt;
A scheming Noble of Highcliff with a small army of slavers at his command. While he enjoys all kinds of slaves, he&#039;s on the hunt for a slave with divine blood in order to sire a divine heir he can use to vie for the throne. His sights are currently set on Temperance.&lt;br /&gt;
&lt;br /&gt;
==== Maltaura, the Demon Queen ====&lt;br /&gt;
An Ushi-oni who had been sealed away in a shrine outside of Foxhole by the summoners Harrison and River. She has since broken her bindings and is currently at large. Her reputation is clouded with conjecture and hyperbole, but it&#039;s clear she once posed a great threat and will do so again once she&#039;s gathered her forces.&lt;br /&gt;
&lt;br /&gt;
==== Aqua Vitae, the Corrupted Wellspring ====&lt;br /&gt;
A water spirit in an underground spring affected by some kind of corruption that turned her into purple slime. She herself is unaware of how she&#039;s been corrupted, and attempts to spread her corruption to adventurers who enter her lair while thinking she&#039;s healing them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=265</id>
		<title>Collared Continent</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=265"/>
		<updated>2026-02-05T10:34:17Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: /* Embermaw */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
==== The Central Plains ====&lt;br /&gt;
The minor continent Greensprawl, also know as the Collared Continent, is most notable for the vast expanse of grassland at its heart. The earth is soft and unsuitable for building large structures, so cities and settlements tend to be closer to the mountainous coastline, while nomadic cultures and adventurers thrive in the lush grassy fields. Most populous are the holstaurs, who are thrive on the abundance of nutritious grass that few other sentient races can eat, but others such as centaurs and caprinae make the fields their home too.&lt;br /&gt;
&lt;br /&gt;
==== The Grand Labyrinth ====&lt;br /&gt;
A vast sprawling underground network of carved stone tunnels deep beneath the soft earth of the Central Plains. Entrances are scarce, but it&#039;s possible to stumble onto staircases and pitfalls that lead to the maze below. Minotaurs make up the majority of monstergirls, and they&#039;re known to intermingle with holstaurs on the surface, but others stalk the dark as well.&lt;br /&gt;
&lt;br /&gt;
==== The Chokewood ====&lt;br /&gt;
A ring of dense forest that surrounds the Central Plains. While adventurers are usually safe out in the open fields, many predatory monstergirls lurk in the trees. Adventurers must learn to pass through the dangerous woods teeming with Beastly, Insectoid, Plant, and Fae creatures.&lt;br /&gt;
&lt;br /&gt;
==== The Stone Collar ====&lt;br /&gt;
While Greensprawl gets its formal name form its lush fields and dense forest, it gets its title of the Collar Continent from the mountains that comprise its border. Imposing and barren, one may think the are devoid of life, but in actuality, the most fearsome of monstergirls stalk the peaks of the Stone Collar or make their homes in the caverns below. While the mountains mostly block egress to the sea, there are a few breaks in the ranges that lead to cliffs overlooking the ocean, and one that leads safely down to the ocean.&lt;br /&gt;
&lt;br /&gt;
==== Seagate ====&lt;br /&gt;
The only port city on the Collared Continent, dominated by Merfolk that conduct a transcontinental slave trade. Arguably, this is the most dangerous city to visit, as without any business affiliation to protect you, any slaver at any time can attempt to put you in shackles and ship you off if you look profitable enough. It&#039;s also a place to acquire exotic goods you wouldn&#039;t find anywhere else on the Collared Continent if you have the coin for them.&lt;br /&gt;
&lt;br /&gt;
==== Highcliff ====&lt;br /&gt;
Located in the Stone Collar and dominated by humans, in this city the punishment for crime is enslavement. Whoever committed the crime must serve the person she wronged to make things right. The severity of the crime determines the duration of the enslavement. This might have been a fair and just system once upon a time, but in modern days the corrupt courts simply side with whoever they like more, and the rich and powerful happily use this to their advantage, as does anyone who can get away with targeting someone lower on the social ladder than herself, and there&#039;s nobody lower than outsiders. While the city is open to traveling adventurers like yourself, be careful who you cross, especially if you&#039;re not human. The local lowlifes are always looking for new playthings, and the courts are never on your side.&lt;br /&gt;
&lt;br /&gt;
==== Everlast ====&lt;br /&gt;
The Everlasting City, shortened to Everlast, is located in the Chokewood and dominated by elitist elves. Only elves are permitted within its borders, with the exception of slaves owned by elves. Unlike humans, they never enslave their own kind, but members of other races are expected to be slaves to elves, and nowhere is this idea more present. Within the city, non-elves are to be kept on leashes while in public, and their owners are expected to discipline them on the spot if they speak out of turn or misbehave in any other way.&lt;br /&gt;
&lt;br /&gt;
==== Stonehollow ====&lt;br /&gt;
The Dwarven city lies underneath the Stone Collar, carved out of the rock long ago by dwarven miners who decided to settle there. Slaves in Stonehollow are treated as status symbols just like any other fancy bit or bauble. Dwarven nobles compete by buying the most exotic and beautiful slaves and decorating them with finely crafted accessories to show off their wealth and resources. Visitors are urged to keep a low profile in Stonehollow, as any passing dwarf noble can simply order their personal guards to capture and enslave any outsider they fancy.&lt;br /&gt;
&lt;br /&gt;
==== Hillbloom ====&lt;br /&gt;
A sprawling Halfling village settled in the Central Plains amongst gently rolling hills and fields of beautiful wildflowers. It&#039;s a serene place and one where systemic slavery is suspiciously absent. The residents delight in kinky slave roleplay but don&#039;t actually hold any slaves in an official manner. However, do to the casual and somewhat naïve nature of the halflings, many elicit slave traders often pass through and capture outsiders visiting this place, knowing they can simply pass off their activities as &amp;quot;harmless fun&amp;quot; to the trusting locals.&lt;br /&gt;
&lt;br /&gt;
==== Embermaw ====&lt;br /&gt;
A city at the base of the Stone Collar said to sit on the border between the Mortal Realm and the Hells, Embermaw was established when devils first emerged from the great fire below, fabled to have been spit out by the flaming maw of Hell itself. It shares many similarities with Highcliff, but the devils maintain a strict hierarchy amongst themselves and strict contracts with the mortals they deal with. Many a warlock is born in this cities walls, seeking infernal power for this life at the cost of eternal enslavement after.&lt;br /&gt;
&lt;br /&gt;
==== Foxhole ====&lt;br /&gt;
A small settlement in the Chokewood dominated by Village Vixens. This is the only true safe haven for adventurers on the continent, and is often used as a home base by those who aren&#039;t comfortable camping out in the plains. This is helped by the many skilled craftsvixen who are more than willing to trade with adventurers like yourself and the occasional odd job they can throw your way. While slavery can exist here, it&#039;s only with the consent of all parties involved.&lt;br /&gt;
&lt;br /&gt;
== Nomadic Races ==&lt;br /&gt;
==== Minotaurs and Holstaurs ====&lt;br /&gt;
Minotaurs are large and muscular bovine folk. They typically dwell within the Grand Labyrinth, and will capture any that wander in to their domain to keep as pleasure slaves, typically using makeshift bondage from items left behind by adventurers and explorers that came before. Holstaurs on the other hand are large and squishy, but still strong. They&#039;re closely related to minotaurs and do enjoy labyrinths but often congregate in the large open fields of the Central Plains to enjoy the sun, wind, and grass too. They are not known for taking slaves, but due to their laid-back and trusting nature, they are often lured or forced into slavery by other races.&lt;br /&gt;
&lt;br /&gt;
==== Centaurs ====&lt;br /&gt;
These equine folk are, similar to holstaurs, known to inhabit vast open plains and have many encounters with the holstaurs. While some centaur herds are friendly and open to trade, others will eagerly capture unsuspecting travelers and harness them to their undersides as horse cock sleeves that they wear while running across the land. Those who escape from enslavement by centaurs rarely make it back home due to the vast distance centaurs typically wander.&lt;br /&gt;
&lt;br /&gt;
==== Orcs ====&lt;br /&gt;
Orcs are a simple bunch. Might makes right. If you beat an orc in a fair fight, you own her. If she beats you, you&#039;re her bitch. &lt;br /&gt;
&lt;br /&gt;
==== Goblins ====&lt;br /&gt;
Contrary to orcs, goblins never fight fair. They&#039;ll use numbers, tricks, and whatever else they can to get other races under their control. Due to their weak bodies and cowardly nature, they always make heavy use of bondage to secure slaves and keep them helpless.&lt;br /&gt;
&lt;br /&gt;
==== Fairies ====&lt;br /&gt;
The fairies are a tricksy bunch with tricksy laws enforced by magical contracts. Only the fae creatures themselves know what laws invoke what punishments, but many an adventurer has found herself enslaved to fairies by breaking an unspoken rule in a seemingly ordinary encounter. The rules surrounding slavery can vary from simple service to complete magically compelled obedience. Be wary.&lt;br /&gt;
&lt;br /&gt;
==== Arachne ====&lt;br /&gt;
These creatures are part spider, part human and are known for webbing up prey to drink their fluids and lay eggs inside them. While some Arachne will release their prey after a short while, others -especially those in remote areas where prey is scarce- may keep their prey as long term slaves.&lt;br /&gt;
&lt;br /&gt;
==== Hiveminds ====&lt;br /&gt;
Insectoid races such as Beefolk and Antfolk have a natural hierarchy in which a queen controls her drones through pheromones. While unconfirmed, there are plentiful rumors that direct encounters with said queens can result in members of other races being brainwashed and converted into drones that serve the queen just as eagerly as her natural born servants.&lt;br /&gt;
&lt;br /&gt;
==== Lamiae, Dragons, and Kobolds ====&lt;br /&gt;
Reptilian races such as these will often catch warm blooded races to keep as their personal heaters. While lamiae are typically content with catching a single victim in their coils, dragonborn are known to horde slaves, using both precious metals they also hoard as well as their fearsome magic to keep them bound. Kobolds are primarily found in groups, sharing asingle slave for themselves or being the enslaved minions of a dragon.&lt;br /&gt;
&lt;br /&gt;
==== Harpies ====&lt;br /&gt;
This winged race loves to make their homes on mountains and cliff faces, then capture people who can’t safely get down to keep as breeding slaves. Highcliff is known to have problems with the harpies residing on the cliff below the city coming up to snatch citizens.&lt;br /&gt;
&lt;br /&gt;
==== Sirens ====&lt;br /&gt;
These aquatic beauties lure sailors to rocks with their beautiful songs to wreck their ships and strand the sailors on said rocks, leaving them effectively slaves to the sirens until they can find a way back to shore.&lt;br /&gt;
&lt;br /&gt;
==== Inumimi and Nekomimi ====&lt;br /&gt;
These animal eared people are commonly kept as slaves by civilized races as they tend to be the easiest to manage. When treated well, Inumimi form a strong bond with their master and become fiercely loyal and obedient. Nekomimi are more aloof and tend to think of themselves as the master when they’re enslaved. While they rarely follow commands, they also rarely stray far from their masters.&lt;br /&gt;
&lt;br /&gt;
==== Celestials ====&lt;br /&gt;
Though their interactions with mortal races are rare, even angelic beings are known to occasionally bind a mortal to their service. Most commonly, this is done in demanding penance from a sinner and using divine magic to force them to serve others. Even more rarely, celestials may interbreed with mortal races and produce aasimar children who are highly sought after as extremely valuable slaves due to their exotic nature making them top tier status symbols.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
==== Lord Villaneth ====&lt;br /&gt;
A scheming Noble of Highcliff with a small army of slavers at his command. While he enjoys all kinds of slaves, he&#039;s on the hunt for a slave with divine blood in order to sire a divine heir he can use to vie for the throne. His sights are currently set on Temperance.&lt;br /&gt;
&lt;br /&gt;
==== Maltaura, the Demon Queen ====&lt;br /&gt;
An Ushi-oni who had been sealed away in a shrine outside of Foxhole by the summoners Harrison and River. She has since broken her bindings and is currently at large. Her reputation is clouded with conjecture and hyperbole, but it&#039;s clear she once posed a great threat and will do so again once she&#039;s gathered her forces.&lt;br /&gt;
&lt;br /&gt;
==== Aqua Vitae, the Corrupted Wellspring ====&lt;br /&gt;
A water spirit in an underground spring affected by some kind of corruption that turned her into purple slime. She herself is unaware of how she&#039;s been corrupted, and attempts to spread her corruption to adventurers who enter her lair while thinking she&#039;s healing them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Eleanor&amp;diff=264</id>
		<title>Eleanor</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Eleanor&amp;diff=264"/>
		<updated>2026-02-03T08:12:12Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak|&lt;br /&gt;
[[File:Eleanor.png|thumb]]Eleanor the Hyper-Competent Elf Secretary&lt;br /&gt;
Personality: Strict and frugal&lt;br /&gt;
Vice: Business, not charity&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💔&lt;br /&gt;
💚💚 (Eleanor regains 💚💚 when given {{1g}})&lt;br /&gt;
&lt;br /&gt;
Moves:&lt;br /&gt;
The Pen is Mightier - Eleanor carries around an absurd number of pens and throws them like darts in combat! Her ruthless precision is capable of puncturing vital arteries, shredding clothes without even nicking the target, and anything in between.&lt;br /&gt;
Sketchy - Eleanor has a photographic memory and the artistic skill to draw an accurate sketch of anything she&#039;s seen before in mere moments, though only in black and white.&lt;br /&gt;
Walking Library - Thanks to her photographic memory, she can recall anything she&#039;s read before exactly as it was written, and she has read enough books to fill an actual library! Don&#039;t ask her about any popular YA novels though, she only reads non-fiction.&lt;br /&gt;
&lt;br /&gt;
Additional Services:&lt;br /&gt;
{{1g}} Overstocked - Paying for disposable pens at the start of the session lets Eleanor deal an extra 💔 by throwing twice as many pens with each attack.&lt;br /&gt;
[ ] Quality Goods - Paying {{3g}} for an enchantment on the high quality pens she already uses allows for instant automatic retrieval, ensuring she will never run out of pens even while throwing twice as many. This increases her 💔 permanently and disables Overstocked.&lt;br /&gt;
{{1g}} Unconventional Ink - Paying for a toxin of your choice lets Eleanor fill her pens with it and apply its effects while attacking. Giving her a toxin you already have makes this service free.&lt;br /&gt;
{{1g}} Scribe - Eleanor will take time out of her busy schedule to copy an entire book for you, creating a duplicate of any book or book-like item with all of its benefits, though she can&#039;t duplicate magical properties of books, only what&#039;s written in them.&lt;br /&gt;
{{1g}} World&#039;s Oldest Profession - She is an elf, after all.&lt;br /&gt;
💚 Tragic Backstory - Eleanor will tell you the story of how she came to be the secretary of the Baretail Guild&#039;s branch location.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Companions]]&lt;br /&gt;
[[Category:Kagami&#039;s Companions]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Laverna&amp;diff=263</id>
		<title>Laverna</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Laverna&amp;diff=263"/>
		<updated>2026-02-03T08:08:18Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: Created page with &amp;quot;{{IJustWannaBreak | thumbLaverna Personality: Scared but hides it well Vice: Being pampered  ❤️❤️❤️ 💚💚 (Laverna regains 💚 when she&amp;#039;s allowed to be meek and vulnerable.)  Moves: Queenly Command - Laverna can use her intimidating presence to order around common people: guards, shopkeepers, innkeepers, etc. Bloodsteel Buff - Laverna can give your weapons a threatening red aura that makes them extra scary. }} Category:Companions...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Laverna.png|thumb]]Laverna&lt;br /&gt;
Personality: Scared but hides it well&lt;br /&gt;
Vice: Being pampered&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️&lt;br /&gt;
💚💚 (Laverna regains 💚 when she&#039;s allowed to be meek and vulnerable.)&lt;br /&gt;
&lt;br /&gt;
Moves:&lt;br /&gt;
Queenly Command - Laverna can use her intimidating presence to order around common people: guards, shopkeepers, innkeepers, etc.&lt;br /&gt;
Bloodsteel Buff - Laverna can give your weapons a threatening red aura that makes them extra scary.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Companions]]&lt;br /&gt;
[[Category:Kagami&#039;s Companions]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Temperance&amp;diff=262</id>
		<title>Temperance</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Temperance&amp;diff=262"/>
		<updated>2026-02-03T08:08:05Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[file:Temperance.jpg|thumb]]Temperance&lt;br /&gt;
Personality: Kind and Caring&lt;br /&gt;
Vice: Really wants to feel safe and protected&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️&lt;br /&gt;
💙💙💙&lt;br /&gt;
💚💚 (Temperance regains 💚 when protected from a threat)&lt;br /&gt;
&lt;br /&gt;
Moves:&lt;br /&gt;
Celestial Ward - Temperance cannot attack, but can give herself a ward that makes the next enemy attack deal -💔 to her.&lt;br /&gt;
Minor Blessing - Temperance can spend 💙 to give an ally +1 forward.&lt;br /&gt;
Minor Healing - Temperance can spend 💙 to restore ❤️ to an ally.&lt;br /&gt;
Minor Purification - Temperance can spend 💙 to remove a basic debuff from an ally.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Companions]]&lt;br /&gt;
[[Category:Kagami&#039;s Companions]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Vespera&amp;diff=261</id>
		<title>Vespera</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Vespera&amp;diff=261"/>
		<updated>2026-02-03T08:07:58Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
[[File:Vespera.png|thumb]]Vespera&lt;br /&gt;
Personality: Calm but Contrarian&lt;br /&gt;
Vice: Purifying the corrupt and corrupting the pure&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️&lt;br /&gt;
💙💙💙&lt;br /&gt;
💚💚 (Vespera regains 💚 when allowed to indulge her Vice)&lt;br /&gt;
&lt;br /&gt;
Moves:&lt;br /&gt;
Dawning Daylight - Vespera can spend 💙 to light up an area. She and her allies can see in blinding light.&lt;br /&gt;
Descending Darkness - Vespera can spend 💙 to darken an area. She and her allies can see in pitch-black darkness.&lt;br /&gt;
Twilight Tampering - Vespera can touch pure or corrupt beings to twist them into something in-between.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Companions]]&lt;br /&gt;
[[Category:Kagami&#039;s Companions]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=File:Vespera.png&amp;diff=260</id>
		<title>File:Vespera.png</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=File:Vespera.png&amp;diff=260"/>
		<updated>2026-02-03T08:01:16Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=File:Laverna.png&amp;diff=259</id>
		<title>File:Laverna.png</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=File:Laverna.png&amp;diff=259"/>
		<updated>2026-02-03T07:30:22Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=255</id>
		<title>Laurie</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=255"/>
		<updated>2026-02-01T08:37:35Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Laurie.png|1206px]]&lt;br /&gt;
Laurie&lt;br /&gt;
Woolzard&lt;br /&gt;
&amp;quot;A magical sheep that conjures and manipulates wool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Find leads on members of her flock that have been sold into slavery, make friends and allies who can help keep her flock safe from slaver in the future, build up a &amp;quot;freedom fund&amp;quot; for her flock&lt;br /&gt;
Long Term Goals: Free her entire flock and reunite them all&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 4 XP: 6 Gold: 0 Tickets: 2&lt;br /&gt;
Might: 0 Speed: -1 Wits: 2 Charm: 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Projectile Padding&lt;br /&gt;
You can roll +Wits to attack with magical wool at range. You can spend 💙 to give an ally WOOL ARMOR. A character with WOOL ARMOR takes -💔 from most types of attacks such as blunt, freezing, or sexual. WOOL ARMOR can also by destroyed by certain types of attacks such as cutting or burning.&lt;br /&gt;
&lt;br /&gt;
Fluffy Fortification&lt;br /&gt;
Wool is a highly versatile material in your skilled hands. You can spend 💙 and roll +Wits to create structures of magically conjured wool, such as beds, barricades, bridges, or bastions. More 💙 is required to create larger structures. A bed only takes 💙 while a bastion takes 💙💙💙💙.&lt;br /&gt;
&lt;br /&gt;
Faux Flock&lt;br /&gt;
Your original flock was taken from you while you were asleep, but you&#039;ve learned to make a new one. You can spend 💙 to conjure a small flock of six sheep minions made entirely out of magical wool. Sheep minions obey your commands and can perform simple tasks as well as relay information to you but they cannot attack and are destroyed if they take any 💔.&lt;br /&gt;
&lt;br /&gt;
Napolepsy&lt;br /&gt;
You&#039;re such a sleepy sheepy that you can fall and do asleep in almost any situation as long as it&#039;s not too dangerous. You recover 💙 while you nap, with greater recovery for longer naps. You also recover extra 💙 if you are especially tired of your party&#039;s antics.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
🟢 Woolly Wisdom - You have your best ideas when wrapped in the comfort of soft wool. Once per scene while resting on a bed of wool, you can roll +Wits to ask the GM for ideas of how to approach a particular problem.&lt;br /&gt;
🟢 Fireproof Fortification - You&#039;ve imbued your wool with anti-fire energy. Your wool structures and WOOL ARMOR can no longer be destroyed by fire, and WOOL ARMOR now reduces 💔 from burning attacks.&lt;br /&gt;
⚪ Fast Flock - You can spend +💙 to imbue your Faux Flock with incredible speed when you summon them, allowing them to move and work at an astonishing pace.&lt;br /&gt;
⚪ Focus Flock - You can roll +Wits to command your complete flock to take on a single complicated task with your constant supervision.&lt;br /&gt;
🟢 Selective Breeding - You recover 💙 while being bred (or enjoying other sex acts) so you can produce more wool.&lt;br /&gt;
⚪ Ultimate Ability: Whirlwool - Your mastery of wool magic has reached it&#039;s pinnacle, allowing you to spend 💙💙💙 and roll +Wits to unleash a mighty Whirlwool, converting a large area of ground into a wool vortex that can prevent enemies from moving and reduce their 💔.&lt;br /&gt;
⚪ ⚪ ⚪ Stat Boost - Raise a stat by +1. Cannot be raised past 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Nonconsensual - You can dominate unwilling enemies&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ] Transformation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Bondage [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Hypnotism/Mind Control [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Memory Loss [ ] Soul Loss [ ] Death [ ] Vore [ ] Absorption [ ] Maiming [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Intense Humiliation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Enslavement [ ] Pregnancy [ ] Insanity&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Gentle&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Pain&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Abuse&lt;br /&gt;
[ ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Humans [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Demons [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Angels [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Elves, dwarves, etc. [ ] Orcs, goblins, etc.&lt;br /&gt;
[ ] Scalies [ ] Furries [ ] Ferals [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Taurs [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Monsters&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Tentacles [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Plants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Machines [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Inanimate [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Spirits&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Giants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Micros [ ] Eldritch [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Goos [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Aliens&lt;br /&gt;
[ ] Insects [ ] Parasites [ ] Vermin [ ] Aberrations [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Undead&lt;br /&gt;
&lt;br /&gt;
Any gender prefs below...&lt;br /&gt;
Female identifying only.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
[[Category:Kagami&#039;s Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=252</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=252"/>
		<updated>2026-02-01T08:29:50Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: /* Advancement */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
: ❤️ - Your HP!&lt;br /&gt;
: 💔 - Your damage!&lt;br /&gt;
: 💙 - Mana! Spend for spells!&lt;br /&gt;
: 💛 - Armor, spent to reduce damage. Regenerates between sessions. May also represent temp HP. Max 2 armor at a time.&lt;br /&gt;
: 💝 - Bondage damage! Bypasses 💛 and can&#039;t be removed by healing. Can be removed by physical means.&lt;br /&gt;
: 🖤 - Corruption damage! Bypasses 💛 and can only be removed by magical healing with a 💙 cost. Persists between sessions.&lt;br /&gt;
: 🛡️ - Designates an armor ITEM&lt;br /&gt;
: ⚔️ - Designates a weapon ITEM&lt;br /&gt;
: +1 Forward - A +1 bonus to the next relevant roll within a reasonable or predefined timespan.&lt;br /&gt;
: +1 Ongoing - A +1 bonus to all relevant rolls within a reasonable or predefined timespan.&lt;br /&gt;
&lt;br /&gt;
== Universal Moves ==&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
Attack&lt;br /&gt;
Attempt to deal your 💔 to an enemy.&lt;br /&gt;
10+ you successfully inflict your 💔 to the enemy&lt;br /&gt;
7-9 you successfully inflict your 💔 to the enemy, but there is a consequence&lt;br /&gt;
6- you fail to inflict your 💔 to the enemy, and there is a consequence&lt;br /&gt;
&lt;br /&gt;
When an enemy attacks your character you may Counterattack, Defend, or Dodge.&lt;br /&gt;
&lt;br /&gt;
Counterattack&lt;br /&gt;
Take the full 💔 from the enemy but deal your 💔 to them in exchange&lt;br /&gt;
&lt;br /&gt;
Defend&lt;br /&gt;
Use your Might to block the enemy&#039;s Attack.&lt;br /&gt;
10+ Completely block the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially block the enemy&#039;s Attack&lt;br /&gt;
6- Fail to block the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
Use your Speed to avoid the enemy&#039;s Attack&lt;br /&gt;
10+ Completely avoid the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially avoid the enemy&#039;s Attack&lt;br /&gt;
6- Fail to avoid the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Aid&lt;br /&gt;
Assist an ally, giving them +1 forward and +💔 if you&#039;re Aiding an Attack. You must be able to describe your Aid in a way that makes sense to the GM.&lt;br /&gt;
}}&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
First thing is picking one of four basic templates&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Attacker&lt;br /&gt;
| DAMAGE DICKER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be based off: Rogues, tinkerers, brawlers, berserkers&lt;br /&gt;
:⁍ Strongest template thus weakest moveset&lt;br /&gt;
:⁍ Lacks further damage boost within its kit&lt;br /&gt;
:⁍ May have armor pierce or hit chance improvement&lt;br /&gt;
:⁍ May have a stealth or thief-like set&lt;br /&gt;
:⁍ May have a move to no-roll, take 10 at certain tasks (say, stealing)&lt;br /&gt;
:⁍ May have a suite of tools relating to a profession&lt;br /&gt;
:⁍ May have a dodge improve ability&lt;br /&gt;
:⁍ Abilities generally focused on utility or lore&lt;br /&gt;
:⁍ Speed stat as focus, maybe might&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Defender&lt;br /&gt;
| SPANK TANK&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be: Paladins, warriors, masochists, monks&lt;br /&gt;
:⁍ Second strongest template thus second worst moveset&lt;br /&gt;
:⁍ Usually based upon Might&lt;br /&gt;
:⁍ Has a ♥ restore trigger&lt;br /&gt;
:⁍ Has a damage reduction ability&lt;br /&gt;
:⁍ Has a taunt or redirect&lt;br /&gt;
:⁍ May have a heal&lt;br /&gt;
:⁍ May have a 💛 move&lt;br /&gt;
:⁍ Should not have a strong, reliable ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Half Caster&lt;br /&gt;
| SWITCH BITCH&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Third weakest template thus second strongest moveset&lt;br /&gt;
:⁍ Combat-based MP restore&lt;br /&gt;
:⁍ Maybe a damage reduction or HP restore (Max 1)&lt;br /&gt;
:⁍ Surely a damage boost ability&lt;br /&gt;
:⁍ Has access to a type of magic&lt;br /&gt;
:⁍ Any stat ok&lt;br /&gt;
:⁍ More of a jack of all trades/hybrid, may have a heal&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Full Caster&lt;br /&gt;
| SUPPORT SLUT&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Weakest template thus strongest moveset&lt;br /&gt;
:⁍ Needs a damage soak or heal&lt;br /&gt;
:⁍ Has magic that heavily interacts with the fiction&lt;br /&gt;
:⁍ Magic is most versatile/strongest/open-ended&lt;br /&gt;
:⁍ Magic or other ability is open-ended&lt;br /&gt;
:⁍ Usually noncombat&lt;br /&gt;
:⁍ Magic is according to a theme, like shadow magic, pyromancy, etc.&lt;br /&gt;
:⁍ Should have a ranged attack&lt;br /&gt;
:⁍ Charm or wits based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Handling magic: The 💙 templates are meant for characters that have their magic as their focal point/mechanic, but those who use magic as a supplement/niche thing can use other templates. Here&#039;s an example:&lt;br /&gt;
&lt;br /&gt;
Pyromancy - You may use conjured flames as part of your moves to enhance them in the fiction. If it&#039;s particularly tricky or difficult, you may need to roll+STAT.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
After that, assign 2/1/0/-1 to your stats: Might, Speed, Wits, Charm.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
&amp;lt;NAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&amp;lt;br&amp;gt;&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: X XP: X Gold: X &amp;lt;br&amp;gt;&lt;br /&gt;
Might X, Speed X, Wits X, Charm X &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVES&amp;lt;br&amp;gt;&lt;br /&gt;
Move 1&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2&amp;lt;br&amp;gt;&lt;br /&gt;
Move 3&amp;lt;br&amp;gt;&lt;br /&gt;
Move 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADVANCES &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You can level up by spending XP. To level up &amp;lt;b&amp;gt;you should do some kind of IC post during End of Session, or you can do an IC post anywhere&amp;lt;/b&amp;gt;. Character development! Pick an advance from your playbook, some can be chosen multiple times. You start at level 1 and generally max at level 10. Use 10 XP to level up!&lt;br /&gt;
&lt;br /&gt;
You get XP as both player as GM. PLAYERS gain it like so: &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from IC stuff outside of games. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if you have to smash another player in-game. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from optional challenges. Letting yourself be mind-controlled or do something humiliating if prompted by the GM. The GM may instead offer you a disastrous result for your failure in exchange for 1 XP. You can say no though! Try not to give out more than a couple of these.&lt;br /&gt;
&lt;br /&gt;
End of session XP goes like this: &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP per scene or encounter, like having to solve some riddles. Maximum of 3 XP from this, don&#039;t cheese it! &amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 XP per battle or conflict resolved, physical or social or whatever. Easy minion fights are 1 XP while grueling, long boss fights are 3 XP. The same&#039;s awarded if you manage to circumvent or de-escalate a battle through diplomacy.&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party learned a lot more about the world. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party met exciting new allies and foes. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party triumphed through teamwork. &amp;lt;br&amp;gt;&lt;br /&gt;
When you have that all sorted out, all players and the GM get XP according to that, and the GM gets 1 extra XP per player in-game, including leavers.&lt;br /&gt;
&lt;br /&gt;
There are no XP/gold/item rewards for solo runs unless otherwise specified&lt;br /&gt;
&lt;br /&gt;
Sometimes you also get an item or GOLD from a session!&lt;br /&gt;
&lt;br /&gt;
By GMing you also get 1 🎟️. You can spend a ticket to request: &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Custom item from me &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Fancy enhancements to your sheet based on your character development &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Spicy memes. Basically &#039;fuck my shit up&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Ticket to Ride: Ultra-kinked-out speedrun dungeon I&#039;ll set up soon &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=231</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=231"/>
		<updated>2026-01-29T22:29:55Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
: ❤️ - Your HP!&lt;br /&gt;
: 💔 - Your damage!&lt;br /&gt;
: 💙 - Mana! Spend for spells!&lt;br /&gt;
: 💛 - Armor, spent to reduce damage. Regenerates between sessions. May also represent temp HP. Max 2 armor at a time.&lt;br /&gt;
: 💝 - Bondage damage! Bypasses 💛 and can&#039;t be removed by healing. Can be removed by physical means.&lt;br /&gt;
: 🖤 - Corruption damage! Bypasses 💛 and can only be removed by magical healing with a 💙 cost. Persists between sessions.&lt;br /&gt;
: 🛡️ - Designates an armor ITEM&lt;br /&gt;
: ⚔️ - Designates a weapon ITEM&lt;br /&gt;
: +1 Forward - A +1 bonus to the next relevant roll within a reasonable or predefined timespan.&lt;br /&gt;
: +1 Ongoing - A +1 bonus to all relevant rolls within a reasonable or predefined timespan.&lt;br /&gt;
&lt;br /&gt;
== Universal Moves ==&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
Attack&lt;br /&gt;
Attempt to deal your 💔 to an enemy.&lt;br /&gt;
10+ you successfully inflict your 💔 to the enemy&lt;br /&gt;
7-9 you successfully inflict your 💔 to the enemy, but there is a consequence&lt;br /&gt;
6- you fail to inflict your 💔 to the enemy, and there is a consequence&lt;br /&gt;
&lt;br /&gt;
When an enemy attacks your character you may Counterattack, Defend, or Dodge.&lt;br /&gt;
&lt;br /&gt;
Counterattack&lt;br /&gt;
Take the full 💔 from the enemy but deal your 💔 to them in exchange&lt;br /&gt;
&lt;br /&gt;
Defend&lt;br /&gt;
Use your Might to block the enemy&#039;s Attack.&lt;br /&gt;
10+ Completely block the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially block the enemy&#039;s Attack&lt;br /&gt;
6- Fail to block the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
Use your Speed to avoid the enemy&#039;s Attack&lt;br /&gt;
10+ Completely avoid the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially avoid the enemy&#039;s Attack&lt;br /&gt;
6- Fail to avoid the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Aid&lt;br /&gt;
Assist an ally, giving them +1 forward and +💔 if you&#039;re Aiding an Attack. You must be able to describe your Aid in a way that makes sense to the GM.&lt;br /&gt;
}}&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
First thing is picking one of four basic templates&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Attacker&lt;br /&gt;
| DAMAGE DICKER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be based off: Rogues, tinkerers, brawlers, berserkers&lt;br /&gt;
:⁍ Strongest template thus weakest moveset&lt;br /&gt;
:⁍ Lacks further damage boost within its kit&lt;br /&gt;
:⁍ May have armor pierce or hit chance improvement&lt;br /&gt;
:⁍ May have a stealth or thief-like set&lt;br /&gt;
:⁍ May have a move to no-roll, take 10 at certain tasks (say, stealing)&lt;br /&gt;
:⁍ May have a suite of tools relating to a profession&lt;br /&gt;
:⁍ May have a dodge improve ability&lt;br /&gt;
:⁍ Abilities generally focused on utility or lore&lt;br /&gt;
:⁍ Speed stat as focus, maybe might&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Defender&lt;br /&gt;
| SPANK TANK&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be: Paladins, warriors, masochists, monks&lt;br /&gt;
:⁍ Second strongest template thus second worst moveset&lt;br /&gt;
:⁍ Usually based upon Might&lt;br /&gt;
:⁍ Has a ♥ restore trigger&lt;br /&gt;
:⁍ Has a damage reduction ability&lt;br /&gt;
:⁍ Has a taunt or redirect&lt;br /&gt;
:⁍ May have a heal&lt;br /&gt;
:⁍ May have a 💛 move&lt;br /&gt;
:⁍ Should not have a strong, reliable ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Half Caster&lt;br /&gt;
| SWITCH BITCH&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Third weakest template thus second strongest moveset&lt;br /&gt;
:⁍ Combat-based MP restore&lt;br /&gt;
:⁍ Maybe a damage reduction or HP restore (Max 1)&lt;br /&gt;
:⁍ Surely a damage boost ability&lt;br /&gt;
:⁍ Has access to a type of magic&lt;br /&gt;
:⁍ Any stat ok&lt;br /&gt;
:⁍ More of a jack of all trades/hybrid, may have a heal&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Full Caster&lt;br /&gt;
| SUPPORT SLUT&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Weakest template thus strongest moveset&lt;br /&gt;
:⁍ Needs a damage soak or heal&lt;br /&gt;
:⁍ Has magic that heavily interacts with the fiction&lt;br /&gt;
:⁍ Magic is most versatile/strongest/open-ended&lt;br /&gt;
:⁍ Magic or other ability is open-ended&lt;br /&gt;
:⁍ Usually noncombat&lt;br /&gt;
:⁍ Magic is according to a theme, like shadow magic, pyromancy, etc.&lt;br /&gt;
:⁍ Should have a ranged attack&lt;br /&gt;
:⁍ Charm or wits based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Handling magic: The 💙 templates are meant for characters that have their magic as their focal point/mechanic, but those who use magic as a supplement/niche thing can use other templates. Here&#039;s an example:&lt;br /&gt;
&lt;br /&gt;
Pyromancy - You may use conjured flames as part of your moves to enhance them in the fiction. If it&#039;s particularly tricky or difficult, you may need to roll+STAT.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
After that, assign 2/1/0/-1 to your stats: Might, Speed, Wits, Charm.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
&amp;lt;NAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&amp;lt;br&amp;gt;&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: X XP: X Gold: X &amp;lt;br&amp;gt;&lt;br /&gt;
Might X, Speed X, Wits X, Charm X &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVES&amp;lt;br&amp;gt;&lt;br /&gt;
Move 1&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2&amp;lt;br&amp;gt;&lt;br /&gt;
Move 3&amp;lt;br&amp;gt;&lt;br /&gt;
Move 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADVANCES &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You can level up by spending XP. To level up &amp;lt;b&amp;gt;you should do some kind of IC post during End of Session, or you can do an IC post anywhere&amp;lt;/b&amp;gt;. Character development! Pick an advance from your playbook, some can be chosen multiple times. You start at level 1 and generally max at level 10. Use 10 XP to level up!&lt;br /&gt;
&lt;br /&gt;
You get XP as both player as GM. PLAYERS gain it like so: &amp;lt;br&amp;gt;&lt;br /&gt;
No XP from failing rolls! &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from IC stuff outside of games. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if you have to smash another player in-game. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from optional challenges. Letting yourself be mind-controlled or do something humiliating if prompted by the GM. The GM may instead offer you a disastrous result for your failure in exchange for 1 XP. You can say no though! Try not to give out more than a couple of these.&lt;br /&gt;
&lt;br /&gt;
End of session XP goes like this: &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP per scene or encounter, like having to solve some riddles. Maximum of 3 XP from this, don&#039;t cheese it! &amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 XP per battle or conflict resolved, physical or social or whatever. Easy minion fights are 1 XP while grueling, long boss fights are 3 XP. The same&#039;s awarded if you manage to circumvent or de-escalate a battle through diplomacy.&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party learned a lot more about the world. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party met exciting new allies and foes. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party triumphed through teamwork. &amp;lt;br&amp;gt;&lt;br /&gt;
When you have that all sorted out, all players and the GM get XP according to that, and the GM gets 1 extra XP per player in-game, including leavers.&lt;br /&gt;
&lt;br /&gt;
There are no XP/gold/item rewards for solo runs unless otherwise specified&lt;br /&gt;
&lt;br /&gt;
Sometimes you also get an item or GOLD from a session!&lt;br /&gt;
&lt;br /&gt;
By GMing you also get 1 🎟️. You can spend a ticket to request: &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Custom item from me &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Fancy enhancements to your sheet based on your character development &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Spicy memes. Basically &#039;fuck my shit up&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Ticket to Ride: Ultra-kinked-out speedrun dungeon I&#039;ll set up soon &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Vespera&amp;diff=228</id>
		<title>Vespera</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Vespera&amp;diff=228"/>
		<updated>2026-01-29T06:44:40Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: Created page with &amp;quot;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt; {{IJustWannaBreak | Vespera Twilight Nun &amp;quot;The light in the darkness, and the darkness in the light.&amp;quot;  Short Term Goals: Purify the corrupt, Corrupt the pure Long Term Goals: Bring light to the darkest depths and darkness to the brightest heights  ❤️❤️❤️❤️ 💙💙💙💙 💔💔  Level: 1 XP: 0 Gold: 0 Might -1, Speed 0, Wits 1, Charm 2  MOVES Herald of Dawn and Dusk You can spend 💙 to manipulate the luminosity of the area...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
Vespera&lt;br /&gt;
Twilight Nun&lt;br /&gt;
&amp;quot;The light in the darkness, and the darkness in the light.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Purify the corrupt, Corrupt the pure&lt;br /&gt;
Long Term Goals: Bring light to the darkest depths and darkness to the brightest heights&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 0 Gold: 0&lt;br /&gt;
Might -1, Speed 0, Wits 1, Charm 2&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Herald of Dawn and Dusk&lt;br /&gt;
You can spend 💙 to manipulate the luminosity of the area around you, ranging from pitch black darkness to blinding brightness. Regardless of luminosity, you can still see just fine.&lt;br /&gt;
&lt;br /&gt;
Delicate Daylight&lt;br /&gt;
The light restores you. While in a bright area, you can spend 💙 to heal ❤️ with holy magic.&lt;br /&gt;
&lt;br /&gt;
Damning Darkness&lt;br /&gt;
The darkness avenges you. While in a dark area, you can roll +Charm to attack with shadow magic.&lt;br /&gt;
&lt;br /&gt;
Twilight&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Advance 1&lt;br /&gt;
[ ] Advance 2&lt;br /&gt;
[ ] Advance 3&lt;br /&gt;
[ ] Advance 4&lt;br /&gt;
[ ] Advance 5&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
[[Category:Kagami&#039;s Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Kityano&amp;diff=227</id>
		<title>Kityano</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Kityano&amp;diff=227"/>
		<updated>2026-01-29T06:15:59Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
[[File:Kityano_png.png|thumb]]Kityano Kurane&lt;br /&gt;
The Legendary Boviner&lt;br /&gt;
&amp;quot;A bovine woman known throughout the continent for her skill with Divination Magic.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 3  XP: 0  Gold: 2  Tickets: 1&lt;br /&gt;
Might: 0  Speed: -1  Wits: 1  Charm: 2&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Tarot Reading&lt;br /&gt;
You have a strong relationship with the Goddess of Divination Magic and can spend 💙 to do a single card reading and gain some vague insight into any person, place, or event of your choosing. With time and safety, you can instead do a three card Tarot Reading to gain more specific insight.&lt;br /&gt;
&lt;br /&gt;
Predictive Protection&lt;br /&gt;
You can roll +Charm to glimpse into an ally&#039;s future and give them advice on how to avoid future harm, granting them 💛, but on a 7-9 your vision is muddled and something unexpected happens when the 💛 is spent.&lt;br /&gt;
&lt;br /&gt;
Dangerous Dealing You can roll +Charm to attack enemies from a distance with manifested aspects of Tarot cards. These card aspects can also be used to damage things from a distance, such as using the Ace of Swords to cut ropes, clothes, and thin bits of metal.&lt;br /&gt;
&lt;br /&gt;
Bovine Bounty&lt;br /&gt;
You were born and raised on a dairy farm with your bovine sisters, so you produce a lot of milk and can survive by eating grass. Whenever an ally or enemy sucks on your breasts, you lose 💙 and they recover ❤️.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
🟢 Cuddly Cow - When you spend a significant amount of time getting cuddled, rubbed, or otherwise pampered by an ally, regen 💙💙 &lt;br /&gt;
⚪ Perfect Prediction - On a 12+, Predictive Protection grants 💛💛 instead.&lt;br /&gt;
⚪ Eight of Pent-Up Cows - When using Dangerous Dealing for something other than an attack, you can spend 💙 before rolling to increase the destructive power of the move eightfold, such as using the Eight of Swords to slice multiple ropes at once, reduce someone&#039;s clothes or armor to ribbons, shred through thick metal barriers, and more.&lt;br /&gt;
⚪ Mana Milk - Bovine Bounty also restores 💙 to your ally who drinks it.&lt;br /&gt;
🟢 Hardy Hooves - Your hooves have become especially tough during your travels, allowing you to walk across dangerous surfaces unharmed by heat, cold, electrical currents, acid, and more (even Legos).&lt;br /&gt;
⚪ Ultimate Ability: Far Sight - You can spend 💙💙💙 and choose a person, object, or place to focus on. For as long as you keep your eyes closed and hold your concentration, you have a bird&#039;s eye of view of your target regardless of how far away they are or even what dimension they&#039;re in.&lt;br /&gt;
⚪ ⚪ ⚪ Stat Boost - Raise a stat by +1. Cannot be raised past 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Nonconsensual - You can dominate unwilling enemies&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ] Transformation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Bondage [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Hypnotism/Mind Control [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Memory Loss [ ] Soul Loss [ ] Death [ ] Vore [ ] Absorption [ ] Maiming [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Intense Humiliation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Enslavement [ ] Pregnancy [ ] Insanity&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Gentle&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Pain&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Abuse&lt;br /&gt;
[ ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Humans [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Demons [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Angels [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Elves, dwarves, etc. [ ] Orcs, goblins, etc.&lt;br /&gt;
[ ] Scalies [ ] Furries [ ] Ferals [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Taurs [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Monsters&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Tentacles [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Plants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Machines [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Inanimate [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Spirits&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Giants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Micros [ ] Eldritch [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Goos [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Aliens&lt;br /&gt;
[ ] Insects [ ] Parasites [ ] Vermin [ ] Aberrations [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Undead&lt;br /&gt;
&lt;br /&gt;
Any gender prefs below...&lt;br /&gt;
Female identifying only.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
[[Category:Kagami&#039;s Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Hannabelle&amp;diff=226</id>
		<title>Hannabelle</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Hannabelle&amp;diff=226"/>
		<updated>2026-01-29T06:02:43Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;{{IJustWannaBreak|[[File:Cowladin Shaded.png|thumb|400px]]&lt;br /&gt;
Hannabelle&lt;br /&gt;
Cowladin&lt;br /&gt;
&amp;quot;A bodacious bovine bulwark dedicated to protecting the peace and preserving life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️❤️❤️&lt;br /&gt;
💔💔&lt;br /&gt;
Might: 1  Speed: -1  Wits: 0  Charm: 2&lt;br /&gt;
Level: 1  XP: 0  Tickets: 0&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Lay on Jugs&lt;br /&gt;
Due to your holy bovine nature, your milk jugs have healing properties. Once per scene, you may press them against an ally to restore ❤️❤️&lt;br /&gt;
&lt;br /&gt;
Load Bearing Hips&lt;br /&gt;
Your thighs are so thick they could hold up a small building. You can lift, carry, and throw heavy objects and creatures with ease and you can roll +Might to lift, carry, and throw enormously heavy objects and creatures.&lt;br /&gt;
&lt;br /&gt;
Found Steed&lt;br /&gt;
Your connection to the divine is so strong that you can summon an angelic centaur to ride upon. Equestiel doesn&#039;t fight, but can run very fast and jump very far with up to two people on her back!&lt;br /&gt;
&lt;br /&gt;
Benefit of the Cow&lt;br /&gt;
Your pacifist nature is so potent it has manifested as a protective aura around you. You take -💔 from enemies you haven&#039;t made a hostile move against.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
⚪ Play on Jugs - You can use Lay on Jugs once per ally per scene instead of once per scene.&lt;br /&gt;
⚪ Low Bare Hips - Due to your low center of gravity, it is nigh impossible for enemies to knock you over.&lt;br /&gt;
⚪ Pound, Breed - Equestiel can now charge into battle to fuck the sin out of weak and defeated enemies with her holy horse cock. It&#039;s not violence if they enjoy it!&lt;br /&gt;
⚪ Extra Benefits - You take +1 ongoing to saving throws against enemies you haven&#039;t acted against.&lt;br /&gt;
⚪ Holy Cownstitution - Whenever you end your turn with less than half your ❤️ remaining, regain ❤️&lt;br /&gt;
⚪ Juicy Paladussy - Whenever you have sex with an evil individual or group, take +1 forward to convert them to the side of good.&lt;br /&gt;
⚪ ⚪ ⚪ Stat Boost - Raise a stat by +1. Cannot be raised past 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Nonconsensual - You can dominate unwilling enemies&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ] Transformation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Bondage [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Hypnotism/Mind Control [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Memory Loss [ ] Soul Loss [ ] Death [ ] Vore [ ] Absorption [ ] Maiming [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Intense Humiliation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Enslavement [ ] Pregnancy [ ] Insanity&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Gentle&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Pain&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Abuse&lt;br /&gt;
[ ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Humans [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Demons [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Angels [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Elves, dwarves, etc. [ ] Orcs, goblins, etc.&lt;br /&gt;
[ ] Scalies [ ] Furries [ ] Ferals [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Taurs [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Monsters&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Tentacles [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Plants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Machines [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Inanimate [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Spirits&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Giants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Micros [ ] Eldritch [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Goos [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Aliens&lt;br /&gt;
[ ] Insects [ ] Parasites [ ] Vermin [ ] Aberrations [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Undead&lt;br /&gt;
&lt;br /&gt;
Any gender prefs below...&lt;br /&gt;
Female identifying only.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
[[Category:Kagami&#039;s Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=225</id>
		<title>Hazel</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=225"/>
		<updated>2026-01-28T23:36:25Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Hazel_designclose.png|thumb]]Hazel&lt;br /&gt;
Knight of the Round Maple&lt;br /&gt;
&amp;quot;A proud Squirrel knight who will stop at nothing to protect her loved ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️🖤🖤&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Learning more about plants and the diseases that kill them&lt;br /&gt;
Long Term Goals: To preserve the Round Maple which is suffering from a mysterious decay&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 8 Gold: 0&lt;br /&gt;
Might 2, Speed -1, Wits 1, Charm 0&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Knight-eyed and Bushy-mailed&lt;br /&gt;
Your big bushy tail protects your backside. You take -💔 from attacks that hit you from behind.&lt;br /&gt;
&lt;br /&gt;
Tailmail - You can wrap up an ally in your bushy tail to grant 💛.&lt;br /&gt;
&lt;br /&gt;
Shield Burier&lt;br /&gt;
Once per scene, you can plant a special acorn that instantly grows into a huge acorn shaped barrier.&lt;br /&gt;
&lt;br /&gt;
Nutty Noise&lt;br /&gt;
You can roll +Might to drive enemies nuts with your incessant chattering, TAUNTING them. TAUNTED enemies focus on targeting you with offensive moves.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Seed Sniff - Eating nuts restores your ❤️ and you can roll +Wits to see if you remember burying any nuts nearby.&lt;br /&gt;
[ ] Shield Barrier Bearer - You&#039;re able to pick up and move your Shield Burier barrier.&lt;br /&gt;
[ ] Tree Topper - Climbing trees and hopping from branch to branch is as easy for you as walking.&lt;br /&gt;
[ ] New Adventures - Whenever you experience a new kink for the first time and find out you&#039;re into it, take +1 forward.&lt;br /&gt;
[ ] Naughty Noise - When you TAUNT enemies, you can add some lewd flair, encouraging them to be sexually aggressive.&lt;br /&gt;
[ ] Ultimate ability: Might of the Round Maple - Once per session, you can summon the roots of the restored Round Maple to restrain enemies, ROOTING them in place. ROOTED enemies can&#039;t move from where they&#039;re standing.&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
ITEMS&lt;br /&gt;
Manabind Manacles&lt;br /&gt;
Two sets of enchanted iron manacles that lock onto a humanoid&#039;s wrists, binding them together and draining the wearer&#039;s mana. They can be unlocked with a key you hold. You can roll+Might to force them onto an enemy. A low roll may result in you getting locked into them instead!&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=224</id>
		<title>Slimiana</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=224"/>
		<updated>2026-01-28T22:56:37Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
[[File:slimiana.png|thumb]]Slimiana (Slime form of Ariana)&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name)&lt;br /&gt;
&lt;br /&gt;
A once &amp;quot;elite&amp;quot; noble elf, this corruption slimegirl now explores the world wishing to be own&#039;d and to &amp;quot;spread&amp;quot;~ &lt;br /&gt;
Her size increases and decreases with stats~ &lt;br /&gt;
HP - height&lt;br /&gt;
MP - boob/ass size &lt;br /&gt;
&lt;br /&gt;
Short Term Goals:&lt;br /&gt;
she wanna change shape as much as possible&lt;br /&gt;
explore her own body in unique ways&lt;br /&gt;
find clothing that will not melt on her body&lt;br /&gt;
find out more about the hot lady and corruption&lt;br /&gt;
have sex and/or be dommed&lt;br /&gt;
&lt;br /&gt;
Long Term Goals: claim this new body as her own, and be owned by someone~ fully forgoing her &amp;quot;dom&amp;quot; personality in the process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️&lt;br /&gt;
💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 2 XP: 4 Gold: 1&lt;br /&gt;
Might 0, Speed -1, Wits 2, Charm 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
(insertname here) - Whenever you drink fluids, restore  ❤️. Keep drinking for more ❤️.&lt;br /&gt;
(insertname) - You can spend 💙 and roll Wits to focus your corruption into a projectile glob that deals 🖤🖤🖤. On a mixed success or failure, reduce your Wits by 1 until end of session. This debuff can stack and causes complete mental corruption when you reach -1 Wits.&lt;br /&gt;
(insername here) - You can divide your max ❤️ into any number of bodies (each body&#039;s size and max ❤️ is determined by how much you spent). Each body thinks and acts independently. You can recombine to regain max ❤️.&lt;br /&gt;
(insertname here) - Your slime tendrils are a conduit for your magical energy, and it goes both ways. When you successfully attack an enemy, you can leech 💙💙 instead of dealing 💔💔.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[/] (insert name) - Instead of drinking fluids you can give some of your healing slime out, spending 💙💙 to heal ♥️♥️ either via feeding~ or having your tits sucked~&lt;br /&gt;
[ ] Advance 2 - Getting used to your unique body~ you can now squeeze into tight spots~&lt;br /&gt;
[ ] Advance 3 - You can also divide your max ❤️ into multiple bodies, you can also have one or more parts of you form a sexy outfit of your choice on the body of an ally, giving that ally 💛 and +1 ongoing to noncombat Charm rolls. However if they take damage the outfit dissolves and your slime instantly returns to you, restoring your max ♥️ but not your current ♥️.&lt;br /&gt;
[ ] Advance 4 - You can now spend 💙 to mind link with your other bodies when you divide~ &lt;br /&gt;
[ ] Advance 5 - When you leech 💙💙 with your (insertname here) you can choose to target specific body parts for additional effects. Leeching head (or equivalent) deprives them of their senses for one turn. Leeching arms (or equivalent) reduces enemy 💔 for one turn. Leech legs (or equivalent) stops them from moving for one turn.&lt;br /&gt;
[ ] Ultimate ability - &lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=223</id>
		<title>Slimiana</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=223"/>
		<updated>2026-01-28T22:56:18Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
[[File:slimiana.png|thumb]]Slimiana (Slime form of Ariana)&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name)&lt;br /&gt;
&lt;br /&gt;
A once &amp;quot;elite&amp;quot; noble elf, this corruption slimegirl now explores the world wishing to be own&#039;d and to &amp;quot;spread&amp;quot;~ &lt;br /&gt;
Her size increases and decreases with stats~ &lt;br /&gt;
HP - height&lt;br /&gt;
MP - boob/ass size &lt;br /&gt;
&lt;br /&gt;
Short Term Goals:&lt;br /&gt;
she wanna change shape as much as possible&lt;br /&gt;
explore her own body in unique ways&lt;br /&gt;
find clothing that will not melt on her body&lt;br /&gt;
find out more about the hot lady and corruption&lt;br /&gt;
have sex and/or be dommed&lt;br /&gt;
&lt;br /&gt;
Long Term Goals: claim this new body as her own, and be owned by someone~ fully forgoing her &amp;quot;dom&amp;quot; personality in the process&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️&lt;br /&gt;
💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 2 XP: 4 Gold: 1&lt;br /&gt;
Might 0, Speed -1, Wits 2, Charm 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
(insertname here) - Whenever you drink fluids, restore  ❤️. Keep drinking for more ❤️.&lt;br /&gt;
(insertname) - You can spend 💙 and roll Wits to focus your corruption into a projectile glob that deals 🖤🖤🖤. On a mixed success or failure, reduce your Wits by 1 until end of session. This debuff can stack and causes complete mental corruption when you reach -1 Wits.&lt;br /&gt;
(insername here) - You can divide your max ❤️ into any number of bodies (each body&#039;s size and max ❤️ is determined by how much you spent). Each body thinks and acts independently. You can recombine to regain max ❤️.&lt;br /&gt;
(insertname here) - Your slime tendrils are a conduit for your magical energy, and it goes both ways. When you successfully attack an enemy, you can leech 💙💙 instead of dealing 💔💔&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[/] (insert name) - Instead of drinking fluids you can give some of your healing slime out, spending 💙💙 to heal ♥️♥️ either via feeding~ or having your tits sucked~&lt;br /&gt;
[ ] Advance 2 - Getting used to your unique body~ you can now squeeze into tight spots~&lt;br /&gt;
[ ] Advance 3 - You can also divide your max ❤️ into multiple bodies, you can also have one or more parts of you form a sexy outfit of your choice on the body of an ally, giving that ally 💛 and +1 ongoing to noncombat Charm rolls. However if they take damage the outfit dissolves and your slime instantly returns to you, restoring your max ♥️ but not your current ♥️.&lt;br /&gt;
[ ] Advance 4 - You can now spend 💙 to mind link with your other bodies when you divide~ &lt;br /&gt;
[ ] Advance 5 - When you leech 💙💙 with your (insertname here) you can choose to target specific body parts for additional effects. Leeching head (or equivalent) deprives them of their senses for one turn. Leeching arms (or equivalent) reduces enemy 💔 for one turn. Leech legs (or equivalent) stops them from moving for one turn.&lt;br /&gt;
[ ] Ultimate ability - &lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=217</id>
		<title>Slimiana</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=217"/>
		<updated>2026-01-28T19:50:41Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
[[File:slimiana.png|thumb]]Slimiana (Slime form of Ariana)&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name)&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: 2 XP: 4 Gold: 1&lt;br /&gt;
Might X, Speed X, Wits X, Charm X&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Move 1&lt;br /&gt;
Move 2&lt;br /&gt;
Move 3&lt;br /&gt;
Move 4&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Advance 1&lt;br /&gt;
[ ] Advance 2&lt;br /&gt;
[ ] Advance 3&lt;br /&gt;
[ ] Advance 4&lt;br /&gt;
[ ] Advance 5&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=216</id>
		<title>Slimiana</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Slimiana&amp;diff=216"/>
		<updated>2026-01-28T19:48:54Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: Created page with &amp;quot;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt; {{IJustWannaBreak | thumbSlimiana &amp;lt;CLASS NAME&amp;gt; (Don&amp;#039;t use your template name. Make up your own class name)  Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&amp;#039;re some kind of paladin or an engineer  Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.) Long Term Goals: (Goals your...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;bbcode-target&amp;quot;&amp;gt;&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
[[File:slimiana.png|thumb]]Slimiana&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name)&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: 2 XP: 4 Gold: 1&lt;br /&gt;
Might X, Speed X, Wits X, Charm X&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Move 1&lt;br /&gt;
Move 2&lt;br /&gt;
Move 3&lt;br /&gt;
Move 4&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Advance 1&lt;br /&gt;
[ ] Advance 2&lt;br /&gt;
[ ] Advance 3&lt;br /&gt;
[ ] Advance 4&lt;br /&gt;
[ ] Advance 5&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=File:Slimiana.png&amp;diff=215</id>
		<title>File:Slimiana.png</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=File:Slimiana.png&amp;diff=215"/>
		<updated>2026-01-28T19:46:08Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=214</id>
		<title>Laurie</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=214"/>
		<updated>2026-01-28T03:42:00Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Laurie.png|1206px]]&lt;br /&gt;
Laurie&lt;br /&gt;
Woolzard&lt;br /&gt;
&amp;quot;A magical sheep that conjures and manipulates wool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Find leads on members of her flock that have been sold into slavery, make friends and allies who can help keep her flock safe from slaver in the future, build up a &amp;quot;freedom fund&amp;quot; for her flock&lt;br /&gt;
Long Term Goals: Free her entire flock and reunite them all&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 3 XP: 6 Gold: 0 Tickets: 2&lt;br /&gt;
Might: 0 Speed: -1 Wits: 2 Charm: 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Projectile Padding&lt;br /&gt;
You can roll +Wits to attack with magical wool at range. You can spend 💙 to give an ally WOOL ARMOR. A character with WOOL ARMOR takes -💔 from most types of attacks such as blunt, freezing, or sexual. WOOL ARMOR can also by destroyed by certain types of attacks such as cutting or burning.&lt;br /&gt;
&lt;br /&gt;
Fluffy Fortification&lt;br /&gt;
Wool is a highly versatile material in your skilled hands. You can spend 💙 and roll +Wits to create structures of magically conjured wool, such as beds, barricades, bridges, or bastions. More 💙 is required to create larger structures. A bed only takes 💙 while a bastion takes 💙💙💙💙.&lt;br /&gt;
&lt;br /&gt;
Faux Flock&lt;br /&gt;
Your original flock was taken from you while you were asleep, but you&#039;ve learned to make a new one. You can spend 💙 to conjure a small flock of six sheep minions made entirely out of magical wool. Sheep minions obey your commands and can perform simple tasks as well as relay information to you but they cannot attack and are destroyed if they take any 💔.&lt;br /&gt;
&lt;br /&gt;
Napolepsy&lt;br /&gt;
You&#039;re such a sleepy sheepy that you can fall and do asleep in almost any situation as long as it&#039;s not too dangerous. You recover 💙 while you nap, with greater recovery for longer naps. You also recover extra 💙 if you are especially tired of your party&#039;s antics.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
🟢 Woolly Wisdom - You have your best ideas when wrapped in the comfort of soft wool. Once per scene while resting on a bed of wool, you can roll +Wits to ask the GM for ideas of how to approach a particular problem.&lt;br /&gt;
⚪ Fireproof Fortification - You&#039;ve imbued your wool with anti-fire energy. Your wool structures and WOOL ARMOR can no longer be destroyed by fire, and WOOL ARMOR now reduces 💔 from burning attacks.&lt;br /&gt;
⚪ Fast Flock - You can spend +💙 to imbue your Faux Flock with incredible speed when you summon them, allowing them to move and work at an astonishing pace.&lt;br /&gt;
⚪ Focus Flock - You can roll +Wits to command your complete flock to take on a single complicated task with your constant supervision.&lt;br /&gt;
🟢 Selective Breeding - You recover 💙 while being bred (or enjoying other sex acts) so you can produce more wool.&lt;br /&gt;
⚪ Ultimate Ability: Whirlwool - Your mastery of wool magic has reached it&#039;s pinnacle, allowing you to spend 💙💙💙 and roll +Wits to unleash a mighty Whirlwool, converting a large area of ground into a wool vortex that can prevent enemies from moving and reduce their 💔.&lt;br /&gt;
⚪ ⚪ ⚪ Stat Boost - Raise a stat by +1. Cannot be raised past 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Nonconsensual - You can dominate unwilling enemies&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ] Transformation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Bondage [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Hypnotism/Mind Control [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Memory Loss [ ] Soul Loss [ ] Death [ ] Vore [ ] Absorption [ ] Maiming [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Intense Humiliation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Enslavement [ ] Pregnancy [ ] Insanity&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Gentle&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Pain&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Abuse&lt;br /&gt;
[ ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Humans [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Demons [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Angels [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Elves, dwarves, etc. [ ] Orcs, goblins, etc.&lt;br /&gt;
[ ] Scalies [ ] Furries [ ] Ferals [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Taurs [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Monsters&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Tentacles [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Plants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Machines [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Inanimate [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Spirits&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Giants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Micros [ ] Eldritch [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Goos [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Aliens&lt;br /&gt;
[ ] Insects [ ] Parasites [ ] Vermin [ ] Aberrations [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Undead&lt;br /&gt;
&lt;br /&gt;
Any gender prefs below...&lt;br /&gt;
Female identifying only.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
[[Category:Kagami&#039;s Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=213</id>
		<title>Hazel</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=213"/>
		<updated>2026-01-28T03:39:58Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Hazel_designclose.png|thumb]]Hazel&lt;br /&gt;
Knight of the Round Maple&lt;br /&gt;
&amp;quot;A proud Squirrel knight who will stop at nothing to protect her loved ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️🖤🖤&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Learning more about plants and the diseases that kill them&lt;br /&gt;
Long Term Goals: To preserve the Round Maple which is suffering from a mysterious decay&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 8 Gold: 0&lt;br /&gt;
Might 2, Speed -1, Wits 1, Charm 0&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Knight-eyed and Bushy-mailed&lt;br /&gt;
You&#039;re able to thrive in colder climates, taking -💔 from cold based attacks and environmental hazards.&lt;br /&gt;
&lt;br /&gt;
Shield Burier&lt;br /&gt;
Once per scene, you produce a huge acorn shaped shield and plant it in the ground to form a barrier.&lt;br /&gt;
&lt;br /&gt;
Nutty Noise&lt;br /&gt;
You can roll +Might to drive enemies nuts with your incessant chattering, TAUNTING them. Taunted enemies focus on targeting you with offensive moves.&lt;br /&gt;
&lt;br /&gt;
Seed Sniff&lt;br /&gt;
You can roll +Wits to see if you remember burying any nuts nearby. Eating nuts restores ❤️.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Tailmail - You can wrap up an ally in your bushy tail to grant 💛.&lt;br /&gt;
[ ] Shield Barrier Bearer - You&#039;re able to pick up and move your Shield Burier barrier.&lt;br /&gt;
[ ] Advance 3&lt;br /&gt;
[ ] Advance 4&lt;br /&gt;
[ ] Advance 5&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
ITEMS&lt;br /&gt;
Manabind Manacles&lt;br /&gt;
Two sets of enchanted iron manacles that lock onto a humanoid&#039;s wrists, binding them together and draining the wearer&#039;s mana. They can be unlocked with a key you hold. You can roll+Might to force them onto an enemy. A low roll may result in you getting locked into them instead!&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Cherry&amp;diff=212</id>
		<title>Cherry</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Cherry&amp;diff=212"/>
		<updated>2026-01-28T03:39:24Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak|[[File:Cherry.jpg]]&lt;br /&gt;
&lt;br /&gt;
Cherry&lt;br /&gt;
Bombadier&lt;br /&gt;
&amp;quot;A Brash Bombshell that never met a Bother she couldn&#039;t Blow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
♥️♥️♥️♥️♥️♥️&lt;br /&gt;
💔💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 12 Gold: 1&lt;br /&gt;
 Might 0, Speed 2, Wits 1, Charm -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
 Think Fast Chucklenuts: You throw out a small flashbang to disorientate those directly near it, granting you and your allies +1 Forward on your next roll to attack or flee from each affected enemy.&lt;br /&gt;
&lt;br /&gt;
 GTFO: Knowing when to get away from a blast, you gain +1 Ongoing to Dodge when at ♥️♥️ or below.&lt;br /&gt;
&lt;br /&gt;
 I got this one: You carry a kit with all kinds of instruments and implements that let you pick locks, nick socks, and fix clocks with ease.&lt;br /&gt;
&lt;br /&gt;
 Well, NOW it’s open: When faced with a wall or other obstruction, you can roll Wits to make an opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
 [ ] Not the Shrapnel tool in the shed: When you roll an attack you can choose to disperse the damage around to multiple enemies, dealing 💔 to three enemies instead.&lt;br /&gt;
 [ ] Dud in the water: When you fail an attack roll, you can grant +1 forward to an ally attacking the same target.&lt;br /&gt;
 [ ] Team Rocket Jump: You’re able to get yourself and your allies around with explosive mobility, succeeding on an applicable roll at the cost of ♥️&lt;br /&gt;
 [ ] Cut the Narrative Wire: Adept at sabotage, whenever a villain reveals their plan to you, you can roll +Wits to reveal the off-screen shenanigans you pulled to make it blow up in their face, possibly literally.&lt;br /&gt;
 [ ] Bombdage: When you attack, your blasts send out chains, replacing your 💔💔💔 damage with 💝💝💝&lt;br /&gt;
 [ ] Ultimate ability The Big One: letting loose your whole arsenal, you can destroy one building or structure once per session.&lt;br /&gt;
 [ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=210</id>
		<title>Hazel</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=210"/>
		<updated>2026-01-28T03:14:37Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Hazel_designclose.png|thumb]]Hazel&lt;br /&gt;
Knight of the Round Maple&lt;br /&gt;
&amp;quot;A proud Squirrel knight who will stop at nothing to protect her loved ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️🖤🖤&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Learning more about plants and the diseases that kill them&lt;br /&gt;
Long Term Goals: To preserve the Round Maple which is suffering from a mysterious decay&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 4 Gold: 0&lt;br /&gt;
Might 2, Speed -1, Wits 1, Charm 0&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Knight-eyed and Bushy-mailed&lt;br /&gt;
You&#039;re able to thrive in colder climates, taking -💔 from cold based attacks and environmental hazards.&lt;br /&gt;
&lt;br /&gt;
Shield Burier&lt;br /&gt;
Once per scene, you produce a huge acorn shaped shield and plant it in the ground to form a barrier.&lt;br /&gt;
&lt;br /&gt;
Nutty Noise&lt;br /&gt;
You can roll +Might to drive enemies nuts with your incessant chattering, TAUNTING them. Taunted enemies focus on targeting you with offensive moves.&lt;br /&gt;
&lt;br /&gt;
Seed Sniff&lt;br /&gt;
You can roll +Wits to see if you remember burying any nuts nearby. Eating nuts restores ❤️.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Tailmail - You can wrap up an ally in your bushy tail to grant 💛.&lt;br /&gt;
[ ] Shield Barrier Bearer - You&#039;re able to pick up and move your Shield Burier barrier.&lt;br /&gt;
[ ] Advance 3&lt;br /&gt;
[ ] Advance 4&lt;br /&gt;
[ ] Advance 5&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
ITEMS&lt;br /&gt;
Manabind Manacles&lt;br /&gt;
Two sets of enchanted iron manacles that lock onto a humanoid&#039;s wrists, binding them together and draining the wearer&#039;s mana. They can be unlocked with a key you hold. You can roll+Might to force them onto an enemy. A low roll may result in you getting locked into them instead!&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=209</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=209"/>
		<updated>2026-01-28T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
: ❤️ - Your HP!&lt;br /&gt;
: 💔 - Your damage!&lt;br /&gt;
: 💙 - Mana! Spend for spells!&lt;br /&gt;
: 💛 - Armor, spent to reduce damage. Regenerates between sessions. May also represent temp HP. Max 2 armor at a time.&lt;br /&gt;
: 💝 - Bondage damage! Bypasses 💛 and can&#039;t be removed by healing. Can be removed by physical means.&lt;br /&gt;
: 🖤 - Corruption damage! Bypasses 💛 and can only be removed by magical healing with a 💙 cost. Persists between sessions.&lt;br /&gt;
: 🛡️ - Designates an armor ITEM&lt;br /&gt;
: ⚔️ - Designates a weapon ITEM&lt;br /&gt;
: +1 Forward - A +1 bonus to the next relevant roll within a reasonable or predefined timespan.&lt;br /&gt;
: +1 Ongoing - A +1 bonus to all relevant rolls within a reasonable or predefined timespan.&lt;br /&gt;
&lt;br /&gt;
== Universal Moves ==&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
Attack&lt;br /&gt;
Attempt to deal your 💔 to an enemy.&lt;br /&gt;
10+ you successfully inflict your 💔 to the enemy&lt;br /&gt;
7-9 you successfully inflict your 💔 to the enemy, but there is a consequence&lt;br /&gt;
6- you fail to inflict your 💔 to the enemy, and there is a consequence&lt;br /&gt;
&lt;br /&gt;
When an enemy attacks your character you may Counterattack, Defend, or Dodge.&lt;br /&gt;
&lt;br /&gt;
Counterattack&lt;br /&gt;
Take the full 💔 from the enemy but deal your 💔 to them in exchange&lt;br /&gt;
&lt;br /&gt;
Defend&lt;br /&gt;
Use your Might to block the enemy&#039;s Attack.&lt;br /&gt;
10+ Completely block the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially block the enemy&#039;s Attack&lt;br /&gt;
6- Fail to block the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
Use your Speed to avoid the enemy&#039;s Attack&lt;br /&gt;
10+ Completely avoid the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially avoid the enemy&#039;s Attack&lt;br /&gt;
6- Fail to avoid the enemy&#039;s Attack&lt;br /&gt;
}}&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
First thing is picking one of four basic templates&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Attacker&lt;br /&gt;
| DAMAGE DICKER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be based off: Rogues, tinkerers, brawlers, berserkers&lt;br /&gt;
:⁍ Strongest template thus weakest moveset&lt;br /&gt;
:⁍ Lacks further damage boost within its kit&lt;br /&gt;
:⁍ May have armor pierce or hit chance improvement&lt;br /&gt;
:⁍ May have a stealth or thief-like set&lt;br /&gt;
:⁍ May have a move to no-roll, take 10 at certain tasks (say, stealing)&lt;br /&gt;
:⁍ May have a suite of tools relating to a profession&lt;br /&gt;
:⁍ May have a dodge improve ability&lt;br /&gt;
:⁍ Abilities generally focused on utility or lore&lt;br /&gt;
:⁍ Speed stat as focus, maybe might&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Defender&lt;br /&gt;
| SPANK TANK&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be: Paladins, warriors, masochists, monks&lt;br /&gt;
:⁍ Second strongest template thus second worst moveset&lt;br /&gt;
:⁍ Usually based upon Might&lt;br /&gt;
:⁍ Has a ♥ restore trigger&lt;br /&gt;
:⁍ Has a damage reduction ability&lt;br /&gt;
:⁍ Has a taunt or redirect&lt;br /&gt;
:⁍ May have a heal&lt;br /&gt;
:⁍ May have a 💛 move&lt;br /&gt;
:⁍ Should not have a strong, reliable ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Half Caster&lt;br /&gt;
| SWITCH BITCH&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Third weakest template thus second strongest moveset&lt;br /&gt;
:⁍ Combat-based MP restore&lt;br /&gt;
:⁍ Maybe a damage reduction or HP restore (Max 1)&lt;br /&gt;
:⁍ Surely a damage boost ability&lt;br /&gt;
:⁍ Has access to a type of magic&lt;br /&gt;
:⁍ Any stat ok&lt;br /&gt;
:⁍ More of a jack of all trades/hybrid, may have a heal&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Full Caster&lt;br /&gt;
| SUPPORT SLUT&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Weakest template thus strongest moveset&lt;br /&gt;
:⁍ Needs a damage soak or heal&lt;br /&gt;
:⁍ Has magic that heavily interacts with the fiction&lt;br /&gt;
:⁍ Magic is most versatile/strongest/open-ended&lt;br /&gt;
:⁍ Magic or other ability is open-ended&lt;br /&gt;
:⁍ Usually noncombat&lt;br /&gt;
:⁍ Magic is according to a theme, like shadow magic, pyromancy, etc.&lt;br /&gt;
:⁍ Should have a ranged attack&lt;br /&gt;
:⁍ Charm or wits based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Handling magic: The 💙 templates are meant for characters that have their magic as their focal point/mechanic, but those who use magic as a supplement/niche thing can use other templates. Here&#039;s an example:&lt;br /&gt;
&lt;br /&gt;
Pyromancy - You may use conjured flames as part of your moves to enhance them in the fiction. If it&#039;s particularly tricky or difficult, you may need to roll+STAT.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
After that, assign 2/1/0/-1 to your stats: Might, Speed, Wits, Charm.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
&amp;lt;NAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&amp;lt;br&amp;gt;&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: X XP: X Gold: X &amp;lt;br&amp;gt;&lt;br /&gt;
Might X, Speed X, Wits X, Charm X &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVES&amp;lt;br&amp;gt;&lt;br /&gt;
Move 1&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2&amp;lt;br&amp;gt;&lt;br /&gt;
Move 3&amp;lt;br&amp;gt;&lt;br /&gt;
Move 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADVANCES &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You can level up by spending XP. To level up &amp;lt;b&amp;gt;you should do some kind of IC post during End of Session, or you can do an IC post anywhere&amp;lt;/b&amp;gt;. Character development! Pick an advance from your playbook, some can be chosen multiple times. You start at level 1 and generally max at level 10. Use 10 XP to level up!&lt;br /&gt;
&lt;br /&gt;
You get XP as both player as GM. PLAYERS gain it like so: &amp;lt;br&amp;gt;&lt;br /&gt;
No XP from failing rolls! &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from IC stuff outside of games. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if you have to smash another player in-game. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from optional challenges. Letting yourself be mind-controlled or do something humiliating if prompted by the GM. The GM may instead offer you a disastrous result for your failure in exchange for 1 XP. You can say no though! Try not to give out more than a couple of these.&lt;br /&gt;
&lt;br /&gt;
End of session XP goes like this: &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP per scene or encounter, like having to solve some riddles. Maximum of 3 XP from this, don&#039;t cheese it! &amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 XP per battle or conflict resolved, physical or social or whatever. Easy minion fights are 1 XP while grueling, long boss fights are 3 XP. The same&#039;s awarded if you manage to circumvent or de-escalate a battle through diplomacy.&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party learned a lot more about the world. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party met exciting new allies and foes. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party triumphed through teamwork. &amp;lt;br&amp;gt;&lt;br /&gt;
When you have that all sorted out, all players and the GM get XP according to that, and the GM gets 1 extra XP per player in-game, including leavers.&lt;br /&gt;
&lt;br /&gt;
There are no XP/gold/item rewards for solo runs unless otherwise specified&lt;br /&gt;
&lt;br /&gt;
Sometimes you also get an item or GOLD from a session!&lt;br /&gt;
&lt;br /&gt;
By GMing you also get 1 🎟️. You can spend a ticket to request: &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Custom item from me &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Fancy enhancements to your sheet based on your character development &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Spicy memes. Basically &#039;fuck my shit up&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Ticket to Ride: Ultra-kinked-out speedrun dungeon I&#039;ll set up soon &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=208</id>
		<title>Collared Continent</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=208"/>
		<updated>2026-01-28T02:54:33Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: /* Aqua Vitae, the Corrupted Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
==== The Central Plains ====&lt;br /&gt;
The minor continent Greensprawl, also know as the Collared Continent, is most notable for the vast expanse of grassland at its heart. The earth is soft and unsuitable for building large structures, so cities and settlements tend to be closer to the mountainous coastline, while nomadic cultures and adventurers thrive in the lush grassy fields. Most populous are the holstaurs, who are thrive on the abundance of nutritious grass that few other sentient races can eat, but others such as centaurs and caprinae make the fields their home too.&lt;br /&gt;
&lt;br /&gt;
==== The Grand Labyrinth ====&lt;br /&gt;
A vast sprawling underground network of carved stone tunnels deep beneath the soft earth of the Central Plains. Entrances are scarce, but it&#039;s possible to stumble onto staircases and pitfalls that lead to the maze below. Minotaurs make up the majority of monstergirls, and they&#039;re known to intermingle with holstaurs on the surface, but others stalk the dark as well.&lt;br /&gt;
&lt;br /&gt;
==== The Chokewood ====&lt;br /&gt;
A ring of dense forest that surrounds the Central Plains. While adventurers are usually safe out in the open fields, many predatory monstergirls lurk in the trees. Adventurers must learn to pass through the dangerous woods teeming with Beastly, Insectoid, Plant, and Fae creatures.&lt;br /&gt;
&lt;br /&gt;
==== The Stone Collar ====&lt;br /&gt;
While Greensprawl gets its formal name form its lush fields and dense forest, it gets its title of the Collar Continent from the mountains that comprise its border. Imposing and barren, one may think the are devoid of life, but in actuality, the most fearsome of monstergirls stalk the peaks of the Stone Collar or make their homes in the caverns below. While the mountains mostly block egress to the sea, there are a few breaks in the ranges that lead to cliffs overlooking the ocean, and one that leads safely down to the ocean.&lt;br /&gt;
&lt;br /&gt;
==== Seagate ====&lt;br /&gt;
The only port city on the Collared Continent, dominated by Merfolk that conduct a transcontinental slave trade. Arguably, this is the most dangerous city to visit, as without any business affiliation to protect you, any slaver at any time can attempt to put you in shackles and ship you off if you look profitable enough. It&#039;s also a place to acquire exotic goods you wouldn&#039;t find anywhere else on the Collared Continent if you have the coin for them.&lt;br /&gt;
&lt;br /&gt;
==== Highcliff ====&lt;br /&gt;
Located in the Stone Collar and dominated by humans, in this city the punishment for crime is enslavement. Whoever committed the crime must serve the person she wronged to make things right. The severity of the crime determines the duration of the enslavement. This might have been a fair and just system once upon a time, but in modern days the corrupt courts simply side with whoever they like more, and the rich and powerful happily use this to their advantage, as does anyone who can get away with targeting someone lower on the social ladder than herself, and there&#039;s nobody lower than outsiders. While the city is open to traveling adventurers like yourself, be careful who you cross, especially if you&#039;re not human. The local lowlifes are always looking for new playthings, and the courts are never on your side.&lt;br /&gt;
&lt;br /&gt;
==== Everlast ====&lt;br /&gt;
The Everlasting City, shortened to Everlast, is located in the Chokewood and dominated by elitist elves. Only elves are permitted within its borders, with the exception of slaves owned by elves. Unlike humans, they never enslave their own kind, but members of other races are expected to be slaves to elves, and nowhere is this idea more present. Within the city, non-elves are to be kept on leashes while in public, and their owners are expected to discipline them on the spot if they speak out of turn or misbehave in any other way.&lt;br /&gt;
&lt;br /&gt;
==== Stonehollow ====&lt;br /&gt;
The Dwarven city lies underneath the Stone Collar, carved out of the rock long ago by dwarven miners who decided to settle there. Slaves in Stonehollow are treated as status symbols just like any other fancy bit or bauble. Dwarven nobles compete by buying the most exotic and beautiful slaves and decorating them with finely crafted accessories to show off their wealth and resources. Visitors are urged to keep a low profile in Stonehollow, as any passing dwarf noble can simply order their personal guards to capture and enslave any outsider they fancy.&lt;br /&gt;
&lt;br /&gt;
==== Hillbloom ====&lt;br /&gt;
A sprawling Halfling village settled in the Central Plains amongst gently rolling hills and fields of beautiful wildflowers. It&#039;s a serene place and one where systemic slavery is suspiciously absent. The residents delight in kinky slave roleplay but don&#039;t actually hold any slaves in an official manner. However, do to the casual and somewhat naïve nature of the halflings, many elicit slave traders often pass through and capture outsiders visiting this place, knowing they can simply pass off their activities as &amp;quot;harmless fun&amp;quot; to the trusting locals.&lt;br /&gt;
&lt;br /&gt;
==== Embermaw ====&lt;br /&gt;
A city at the base of the Stone Collar said to sit on the border between the Material Realm and the Hells, Embermaw was established when devils first emerged from the great fire below, fabled to have been spit out by the flaming maw of Hell itself. It shares many similarities with Highcliff, but the devils maintain a strict hierarchy amongst themselves and strict contracts with the mortals they deal with. Many a warlock is born in this cities walls, seeking infernal power for this life at the cost of eternal enslavement after.&lt;br /&gt;
&lt;br /&gt;
==== Foxhole ====&lt;br /&gt;
A small settlement in the Chokewood dominated by Village Vixens. This is the only true safe haven for adventurers on the continent, and is often used as a home base by those who aren&#039;t comfortable camping out in the plains. This is helped by the many skilled craftsvixen who are more than willing to trade with adventurers like yourself and the occasional odd job they can throw your way. While slavery can exist here, it&#039;s only with the consent of all parties involved.&lt;br /&gt;
&lt;br /&gt;
== Nomadic Races ==&lt;br /&gt;
==== Minotaurs and Holstaurs ====&lt;br /&gt;
Minotaurs are large and muscular bovine folk. They typically dwell within the Grand Labyrinth, and will capture any that wander in to their domain to keep as pleasure slaves, typically using makeshift bondage from items left behind by adventurers and explorers that came before. Holstaurs on the other hand are large and squishy, but still strong. They&#039;re closely related to minotaurs and do enjoy labyrinths but often congregate in the large open fields of the Central Plains to enjoy the sun, wind, and grass too. They are not known for taking slaves, but due to their laid-back and trusting nature, they are often lured or forced into slavery by other races.&lt;br /&gt;
&lt;br /&gt;
==== Centaurs ====&lt;br /&gt;
These equine folk are, similar to holstaurs, known to inhabit vast open plains and have many encounters with the holstaurs. While some centaur herds are friendly and open to trade, others will eagerly capture unsuspecting travelers and harness them to their undersides as horse cock sleeves that they wear while running across the land. Those who escape from enslavement by centaurs rarely make it back home due to the vast distance centaurs typically wander.&lt;br /&gt;
&lt;br /&gt;
==== Orcs ====&lt;br /&gt;
Orcs are a simple bunch. Might makes right. If you beat an orc in a fair fight, you own her. If she beats you, you&#039;re her bitch. &lt;br /&gt;
&lt;br /&gt;
==== Goblins ====&lt;br /&gt;
Contrary to orcs, goblins never fight fair. They&#039;ll use numbers, tricks, and whatever else they can to get other races under their control. Due to their weak bodies and cowardly nature, they always make heavy use of bondage to secure slaves and keep them helpless.&lt;br /&gt;
&lt;br /&gt;
==== Fairies ====&lt;br /&gt;
The fairies are a tricksy bunch with tricksy laws enforced by magical contracts. Only the fae creatures themselves know what laws invoke what punishments, but many an adventurer has found herself enslaved to fairies by breaking an unspoken rule in a seemingly ordinary encounter. The rules surrounding slavery can vary from simple service to complete magically compelled obedience. Be wary.&lt;br /&gt;
&lt;br /&gt;
==== Arachne ====&lt;br /&gt;
These creatures are part spider, part human and are known for webbing up prey to drink their fluids and lay eggs inside them. While some Arachne will release their prey after a short while, others -especially those in remote areas where prey is scarce- may keep their prey as long term slaves.&lt;br /&gt;
&lt;br /&gt;
==== Hiveminds ====&lt;br /&gt;
Insectoid races such as Beefolk and Antfolk have a natural hierarchy in which a queen controls her drones through pheromones. While unconfirmed, there are plentiful rumors that direct encounters with said queens can result in members of other races being brainwashed and converted into drones that serve the queen just as eagerly as her natural born servants.&lt;br /&gt;
&lt;br /&gt;
==== Lamiae, Dragons, and Kobolds ====&lt;br /&gt;
Reptilian races such as these will often catch warm blooded races to keep as their personal heaters. While lamiae are typically content with catching a single victim in their coils, dragonborn are known to horde slaves, using both precious metals they also hoard as well as their fearsome magic to keep them bound. Kobolds are primarily found in groups, sharing asingle slave for themselves or being the enslaved minions of a dragon.&lt;br /&gt;
&lt;br /&gt;
==== Harpies ====&lt;br /&gt;
This winged race loves to make their homes on mountains and cliff faces, then capture people who can’t safely get down to keep as breeding slaves. Highcliff is known to have problems with the harpies residing on the cliff below the city coming up to snatch citizens.&lt;br /&gt;
&lt;br /&gt;
==== Sirens ====&lt;br /&gt;
These aquatic beauties lure sailors to rocks with their beautiful songs to wreck their ships and strand the sailors on said rocks, leaving them effectively slaves to the sirens until they can find a way back to shore.&lt;br /&gt;
&lt;br /&gt;
==== Inumimi and Nekomimi ====&lt;br /&gt;
These animal eared people are commonly kept as slaves by civilized races as they tend to be the easiest to manage. When treated well, Inumimi form a strong bond with their master and become fiercely loyal and obedient. Nekomimi are more aloof and tend to think of themselves as the master when they’re enslaved. While they rarely follow commands, they also rarely stray far from their masters.&lt;br /&gt;
&lt;br /&gt;
==== Celestials ====&lt;br /&gt;
Though their interactions with mortal races are rare, even angelic beings are known to occasionally bind a mortal to their service. Most commonly, this is done in demanding penance from a sinner and using divine magic to force them to serve others. Even more rarely, celestials may interbreed with mortal races and produce aasimar children who are highly sought after as extremely valuable slaves due to their exotic nature making them top tier status symbols.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
==== Lord Villaneth ====&lt;br /&gt;
A scheming Noble of Highcliff with a small army of slavers at his command. While he enjoys all kinds of slaves, he&#039;s on the hunt for a slave with divine blood in order to sire a divine heir he can use to vie for the throne. His sights are currently set on Temperance.&lt;br /&gt;
&lt;br /&gt;
==== Maltaura, the Demon Queen ====&lt;br /&gt;
An Ushi-oni who had been sealed away in a shrine outside of Foxhole by the summoners Harrison and River. She has since broken her bindings and is currently at large. Her reputation is clouded with conjecture and hyperbole, but it&#039;s clear she once posed a great threat and will do so again once she&#039;s gathered her forces.&lt;br /&gt;
&lt;br /&gt;
==== Aqua Vitae, the Corrupted Wellspring ====&lt;br /&gt;
A water spirit in an underground spring affected by some kind of corruption that turned her into purple slime. She herself is unaware of how she&#039;s been corrupted, and attempts to spread her corruption to adventurers who enter her lair while thinking she&#039;s healing them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=207</id>
		<title>Collared Continent</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Collared_Continent&amp;diff=207"/>
		<updated>2026-01-28T02:54:19Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: /* Notable Figures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Locations ==&lt;br /&gt;
==== The Central Plains ====&lt;br /&gt;
The minor continent Greensprawl, also know as the Collared Continent, is most notable for the vast expanse of grassland at its heart. The earth is soft and unsuitable for building large structures, so cities and settlements tend to be closer to the mountainous coastline, while nomadic cultures and adventurers thrive in the lush grassy fields. Most populous are the holstaurs, who are thrive on the abundance of nutritious grass that few other sentient races can eat, but others such as centaurs and caprinae make the fields their home too.&lt;br /&gt;
&lt;br /&gt;
==== The Grand Labyrinth ====&lt;br /&gt;
A vast sprawling underground network of carved stone tunnels deep beneath the soft earth of the Central Plains. Entrances are scarce, but it&#039;s possible to stumble onto staircases and pitfalls that lead to the maze below. Minotaurs make up the majority of monstergirls, and they&#039;re known to intermingle with holstaurs on the surface, but others stalk the dark as well.&lt;br /&gt;
&lt;br /&gt;
==== The Chokewood ====&lt;br /&gt;
A ring of dense forest that surrounds the Central Plains. While adventurers are usually safe out in the open fields, many predatory monstergirls lurk in the trees. Adventurers must learn to pass through the dangerous woods teeming with Beastly, Insectoid, Plant, and Fae creatures.&lt;br /&gt;
&lt;br /&gt;
==== The Stone Collar ====&lt;br /&gt;
While Greensprawl gets its formal name form its lush fields and dense forest, it gets its title of the Collar Continent from the mountains that comprise its border. Imposing and barren, one may think the are devoid of life, but in actuality, the most fearsome of monstergirls stalk the peaks of the Stone Collar or make their homes in the caverns below. While the mountains mostly block egress to the sea, there are a few breaks in the ranges that lead to cliffs overlooking the ocean, and one that leads safely down to the ocean.&lt;br /&gt;
&lt;br /&gt;
==== Seagate ====&lt;br /&gt;
The only port city on the Collared Continent, dominated by Merfolk that conduct a transcontinental slave trade. Arguably, this is the most dangerous city to visit, as without any business affiliation to protect you, any slaver at any time can attempt to put you in shackles and ship you off if you look profitable enough. It&#039;s also a place to acquire exotic goods you wouldn&#039;t find anywhere else on the Collared Continent if you have the coin for them.&lt;br /&gt;
&lt;br /&gt;
==== Highcliff ====&lt;br /&gt;
Located in the Stone Collar and dominated by humans, in this city the punishment for crime is enslavement. Whoever committed the crime must serve the person she wronged to make things right. The severity of the crime determines the duration of the enslavement. This might have been a fair and just system once upon a time, but in modern days the corrupt courts simply side with whoever they like more, and the rich and powerful happily use this to their advantage, as does anyone who can get away with targeting someone lower on the social ladder than herself, and there&#039;s nobody lower than outsiders. While the city is open to traveling adventurers like yourself, be careful who you cross, especially if you&#039;re not human. The local lowlifes are always looking for new playthings, and the courts are never on your side.&lt;br /&gt;
&lt;br /&gt;
==== Everlast ====&lt;br /&gt;
The Everlasting City, shortened to Everlast, is located in the Chokewood and dominated by elitist elves. Only elves are permitted within its borders, with the exception of slaves owned by elves. Unlike humans, they never enslave their own kind, but members of other races are expected to be slaves to elves, and nowhere is this idea more present. Within the city, non-elves are to be kept on leashes while in public, and their owners are expected to discipline them on the spot if they speak out of turn or misbehave in any other way.&lt;br /&gt;
&lt;br /&gt;
==== Stonehollow ====&lt;br /&gt;
The Dwarven city lies underneath the Stone Collar, carved out of the rock long ago by dwarven miners who decided to settle there. Slaves in Stonehollow are treated as status symbols just like any other fancy bit or bauble. Dwarven nobles compete by buying the most exotic and beautiful slaves and decorating them with finely crafted accessories to show off their wealth and resources. Visitors are urged to keep a low profile in Stonehollow, as any passing dwarf noble can simply order their personal guards to capture and enslave any outsider they fancy.&lt;br /&gt;
&lt;br /&gt;
==== Hillbloom ====&lt;br /&gt;
A sprawling Halfling village settled in the Central Plains amongst gently rolling hills and fields of beautiful wildflowers. It&#039;s a serene place and one where systemic slavery is suspiciously absent. The residents delight in kinky slave roleplay but don&#039;t actually hold any slaves in an official manner. However, do to the casual and somewhat naïve nature of the halflings, many elicit slave traders often pass through and capture outsiders visiting this place, knowing they can simply pass off their activities as &amp;quot;harmless fun&amp;quot; to the trusting locals.&lt;br /&gt;
&lt;br /&gt;
==== Embermaw ====&lt;br /&gt;
A city at the base of the Stone Collar said to sit on the border between the Material Realm and the Hells, Embermaw was established when devils first emerged from the great fire below, fabled to have been spit out by the flaming maw of Hell itself. It shares many similarities with Highcliff, but the devils maintain a strict hierarchy amongst themselves and strict contracts with the mortals they deal with. Many a warlock is born in this cities walls, seeking infernal power for this life at the cost of eternal enslavement after.&lt;br /&gt;
&lt;br /&gt;
==== Foxhole ====&lt;br /&gt;
A small settlement in the Chokewood dominated by Village Vixens. This is the only true safe haven for adventurers on the continent, and is often used as a home base by those who aren&#039;t comfortable camping out in the plains. This is helped by the many skilled craftsvixen who are more than willing to trade with adventurers like yourself and the occasional odd job they can throw your way. While slavery can exist here, it&#039;s only with the consent of all parties involved.&lt;br /&gt;
&lt;br /&gt;
== Nomadic Races ==&lt;br /&gt;
==== Minotaurs and Holstaurs ====&lt;br /&gt;
Minotaurs are large and muscular bovine folk. They typically dwell within the Grand Labyrinth, and will capture any that wander in to their domain to keep as pleasure slaves, typically using makeshift bondage from items left behind by adventurers and explorers that came before. Holstaurs on the other hand are large and squishy, but still strong. They&#039;re closely related to minotaurs and do enjoy labyrinths but often congregate in the large open fields of the Central Plains to enjoy the sun, wind, and grass too. They are not known for taking slaves, but due to their laid-back and trusting nature, they are often lured or forced into slavery by other races.&lt;br /&gt;
&lt;br /&gt;
==== Centaurs ====&lt;br /&gt;
These equine folk are, similar to holstaurs, known to inhabit vast open plains and have many encounters with the holstaurs. While some centaur herds are friendly and open to trade, others will eagerly capture unsuspecting travelers and harness them to their undersides as horse cock sleeves that they wear while running across the land. Those who escape from enslavement by centaurs rarely make it back home due to the vast distance centaurs typically wander.&lt;br /&gt;
&lt;br /&gt;
==== Orcs ====&lt;br /&gt;
Orcs are a simple bunch. Might makes right. If you beat an orc in a fair fight, you own her. If she beats you, you&#039;re her bitch. &lt;br /&gt;
&lt;br /&gt;
==== Goblins ====&lt;br /&gt;
Contrary to orcs, goblins never fight fair. They&#039;ll use numbers, tricks, and whatever else they can to get other races under their control. Due to their weak bodies and cowardly nature, they always make heavy use of bondage to secure slaves and keep them helpless.&lt;br /&gt;
&lt;br /&gt;
==== Fairies ====&lt;br /&gt;
The fairies are a tricksy bunch with tricksy laws enforced by magical contracts. Only the fae creatures themselves know what laws invoke what punishments, but many an adventurer has found herself enslaved to fairies by breaking an unspoken rule in a seemingly ordinary encounter. The rules surrounding slavery can vary from simple service to complete magically compelled obedience. Be wary.&lt;br /&gt;
&lt;br /&gt;
==== Arachne ====&lt;br /&gt;
These creatures are part spider, part human and are known for webbing up prey to drink their fluids and lay eggs inside them. While some Arachne will release their prey after a short while, others -especially those in remote areas where prey is scarce- may keep their prey as long term slaves.&lt;br /&gt;
&lt;br /&gt;
==== Hiveminds ====&lt;br /&gt;
Insectoid races such as Beefolk and Antfolk have a natural hierarchy in which a queen controls her drones through pheromones. While unconfirmed, there are plentiful rumors that direct encounters with said queens can result in members of other races being brainwashed and converted into drones that serve the queen just as eagerly as her natural born servants.&lt;br /&gt;
&lt;br /&gt;
==== Lamiae, Dragons, and Kobolds ====&lt;br /&gt;
Reptilian races such as these will often catch warm blooded races to keep as their personal heaters. While lamiae are typically content with catching a single victim in their coils, dragonborn are known to horde slaves, using both precious metals they also hoard as well as their fearsome magic to keep them bound. Kobolds are primarily found in groups, sharing asingle slave for themselves or being the enslaved minions of a dragon.&lt;br /&gt;
&lt;br /&gt;
==== Harpies ====&lt;br /&gt;
This winged race loves to make their homes on mountains and cliff faces, then capture people who can’t safely get down to keep as breeding slaves. Highcliff is known to have problems with the harpies residing on the cliff below the city coming up to snatch citizens.&lt;br /&gt;
&lt;br /&gt;
==== Sirens ====&lt;br /&gt;
These aquatic beauties lure sailors to rocks with their beautiful songs to wreck their ships and strand the sailors on said rocks, leaving them effectively slaves to the sirens until they can find a way back to shore.&lt;br /&gt;
&lt;br /&gt;
==== Inumimi and Nekomimi ====&lt;br /&gt;
These animal eared people are commonly kept as slaves by civilized races as they tend to be the easiest to manage. When treated well, Inumimi form a strong bond with their master and become fiercely loyal and obedient. Nekomimi are more aloof and tend to think of themselves as the master when they’re enslaved. While they rarely follow commands, they also rarely stray far from their masters.&lt;br /&gt;
&lt;br /&gt;
==== Celestials ====&lt;br /&gt;
Though their interactions with mortal races are rare, even angelic beings are known to occasionally bind a mortal to their service. Most commonly, this is done in demanding penance from a sinner and using divine magic to force them to serve others. Even more rarely, celestials may interbreed with mortal races and produce aasimar children who are highly sought after as extremely valuable slaves due to their exotic nature making them top tier status symbols.&lt;br /&gt;
&lt;br /&gt;
== Notable Figures ==&lt;br /&gt;
==== Lord Villaneth ====&lt;br /&gt;
A scheming Noble of Highcliff with a small army of slavers at his command. While he enjoys all kinds of slaves, he&#039;s on the hunt for a slave with divine blood in order to sire a divine heir he can use to vie for the throne. His sights are currently set on Temperance.&lt;br /&gt;
&lt;br /&gt;
==== Maltaura, the Demon Queen ====&lt;br /&gt;
An Ushi-oni who had been sealed away in a shrine outside of Foxhole by the summoners Harrison and River. She has since broken her bindings and is currently at large. Her reputation is clouded with conjecture and hyperbole, but it&#039;s clear she once posed a great threat and will do so again once she&#039;s gathered her forces.&lt;br /&gt;
&lt;br /&gt;
==== Aqua Vitae, the Corrupted Spring ====&lt;br /&gt;
A water spirit in an underground spring affected by some kind of corruption that turned her into purple slime. She herself is unaware of how she&#039;s been corrupted, and attempts to spread her corruption to adventurers who enter her lair while thinking she&#039;s healing them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Worlds]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Cherry&amp;diff=206</id>
		<title>Cherry</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Cherry&amp;diff=206"/>
		<updated>2026-01-28T02:40:41Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak|[[File:Cherry.jpg]]&lt;br /&gt;
&lt;br /&gt;
Cherry&lt;br /&gt;
Bombadier&lt;br /&gt;
&amp;quot;A Brash Bombshell that never met a Bother she couldn&#039;t Blow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
♥️♥️♥️♥️♥️♥️&lt;br /&gt;
💔💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 4 Gold: 1&lt;br /&gt;
 Might 0, Speed 2, Wits 1, Charm -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
 Think Fast Chucklenuts: You throw out a small flashbang to disorientate those directly near it, granting you and your allies +1 Forward on your next roll to attack or flee from each affected enemy.&lt;br /&gt;
&lt;br /&gt;
 GTFO: Knowing when to get away from a blast, you gain +1 Ongoing to Dodge when at ♥️♥️ or below.&lt;br /&gt;
&lt;br /&gt;
 I got this one: You carry a kit with all kinds of instruments and implements that let you pick locks, nick socks, and fix clocks with ease.&lt;br /&gt;
&lt;br /&gt;
 Well, NOW it’s open: When faced with a wall or other obstruction, you can roll Wits to make an opening.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
 [ ] Not the Shrapnel tool in the shed: When you roll an attack you can choose to disperse the damage around to multiple enemies, dealing 💔 to three enemies instead.&lt;br /&gt;
 [ ] Dud in the water: When you fail an attack roll, you can grant +1 forward to an ally attacking the same target.&lt;br /&gt;
 [ ] Team Rocket Jump: You’re able to get yourself and your allies around with explosive mobility, succeeding on an applicable roll at the cost of ♥️&lt;br /&gt;
 [ ] Cut the Narrative Wire: Adept at sabotage, whenever a villain reveals their plan to you, you can roll +Wits to reveal the off-screen shenanigans you pulled to make it blow up in their face, possibly literally.&lt;br /&gt;
 [ ] Bombdage: When you attack, your blasts send out chains, replacing your 💔💔💔 damage with 💝💝💝&lt;br /&gt;
 [ ] Ultimate ability The Big One: letting loose your whole arsenal, you can destroy one building or structure once per session.&lt;br /&gt;
 [ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=205</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=205"/>
		<updated>2026-01-28T00:35:11Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
: ❤️ - Your HP!&lt;br /&gt;
: 💔 - Your damage!&lt;br /&gt;
: 💙 - Mana! Spend for spells!&lt;br /&gt;
: 💛 - Armor, spent to reduce damage. Regenerates between sessions. May also represent temp HP. Max 2 armor at a time.&lt;br /&gt;
: 💝 - Bondage damage! Bypasses 💛 and can&#039;t be removed by healing. Can be removed by physical means.&lt;br /&gt;
: 🖤 - Corruption damage! Bypasses 💛 and can only be removed by magical healing with a 💙 cost.&lt;br /&gt;
: 🛡️ - Designates an armor ITEM&lt;br /&gt;
: ⚔️ - Designates a weapon ITEM&lt;br /&gt;
: +1 Forward - A +1 bonus to the next relevant roll within a reasonable or predefined timespan.&lt;br /&gt;
: +1 Ongoing - A +1 bonus to all relevant rolls within a reasonable or predefined timespan.&lt;br /&gt;
&lt;br /&gt;
== Universal Moves ==&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
Attack&lt;br /&gt;
Attempt to deal your 💔 to an enemy.&lt;br /&gt;
10+ you successfully inflict your 💔 to the enemy&lt;br /&gt;
7-9 you successfully inflict your 💔 to the enemy, but there is a consequence&lt;br /&gt;
6- you fail to inflict your 💔 to the enemy, and there is a consequence&lt;br /&gt;
&lt;br /&gt;
When an enemy attacks your character you may Counterattack, Defend, or Dodge.&lt;br /&gt;
&lt;br /&gt;
Counterattack&lt;br /&gt;
Take the full 💔 from the enemy but deal your 💔 to them in exchange&lt;br /&gt;
&lt;br /&gt;
Defend&lt;br /&gt;
Use your Might to block the enemy&#039;s Attack.&lt;br /&gt;
10+ Completely block the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially block the enemy&#039;s Attack&lt;br /&gt;
6- Fail to block the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
Use your Speed to avoid the enemy&#039;s Attack&lt;br /&gt;
10+ Completely avoid the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially avoid the enemy&#039;s Attack&lt;br /&gt;
6- Fail to avoid the enemy&#039;s Attack&lt;br /&gt;
}}&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
First thing is picking one of four basic templates&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Attacker&lt;br /&gt;
| DAMAGE DICKER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be based off: Rogues, tinkerers, brawlers, berserkers&lt;br /&gt;
:⁍ Strongest template thus weakest moveset&lt;br /&gt;
:⁍ Lacks further damage boost within its kit&lt;br /&gt;
:⁍ May have armor pierce or hit chance improvement&lt;br /&gt;
:⁍ May have a stealth or thief-like set&lt;br /&gt;
:⁍ May have a move to no-roll, take 10 at certain tasks (say, stealing)&lt;br /&gt;
:⁍ May have a suite of tools relating to a profession&lt;br /&gt;
:⁍ May have a dodge improve ability&lt;br /&gt;
:⁍ Abilities generally focused on utility or lore&lt;br /&gt;
:⁍ Speed stat as focus, maybe might&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Defender&lt;br /&gt;
| SPANK TANK&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be: Paladins, warriors, masochists, monks&lt;br /&gt;
:⁍ Second strongest template thus second worst moveset&lt;br /&gt;
:⁍ Usually based upon Might&lt;br /&gt;
:⁍ Has a ♥ restore trigger&lt;br /&gt;
:⁍ Has a damage reduction ability&lt;br /&gt;
:⁍ Has a taunt or redirect&lt;br /&gt;
:⁍ May have a heal&lt;br /&gt;
:⁍ May have a 💛 move&lt;br /&gt;
:⁍ Should not have a strong, reliable ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Half Caster&lt;br /&gt;
| SWITCH BITCH&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Third weakest template thus second strongest moveset&lt;br /&gt;
:⁍ Combat-based MP restore&lt;br /&gt;
:⁍ Maybe a damage reduction or HP restore (Max 1)&lt;br /&gt;
:⁍ Surely a damage boost ability&lt;br /&gt;
:⁍ Has access to a type of magic&lt;br /&gt;
:⁍ Any stat ok&lt;br /&gt;
:⁍ More of a jack of all trades/hybrid, may have a heal&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Full Caster&lt;br /&gt;
| SUPPORT SLUT&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ❤️❤️❤️❤️&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Weakest template thus strongest moveset&lt;br /&gt;
:⁍ Needs a damage soak or heal&lt;br /&gt;
:⁍ Has magic that heavily interacts with the fiction&lt;br /&gt;
:⁍ Magic is most versatile/strongest/open-ended&lt;br /&gt;
:⁍ Magic or other ability is open-ended&lt;br /&gt;
:⁍ Usually noncombat&lt;br /&gt;
:⁍ Magic is according to a theme, like shadow magic, pyromancy, etc.&lt;br /&gt;
:⁍ Should have a ranged attack&lt;br /&gt;
:⁍ Charm or wits based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Handling magic: The 💙 templates are meant for characters that have their magic as their focal point/mechanic, but those who use magic as a supplement/niche thing can use other templates. Here&#039;s an example:&lt;br /&gt;
&lt;br /&gt;
Pyromancy - You may use conjured flames as part of your moves to enhance them in the fiction. If it&#039;s particularly tricky or difficult, you may need to roll+STAT.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
After that, assign 2/1/0/-1 to your stats: Might, Speed, Wits, Charm.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
&amp;lt;NAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&amp;lt;br&amp;gt;&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: X XP: X Gold: X &amp;lt;br&amp;gt;&lt;br /&gt;
Might X, Speed X, Wits X, Charm X &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVES&amp;lt;br&amp;gt;&lt;br /&gt;
Move 1&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2&amp;lt;br&amp;gt;&lt;br /&gt;
Move 3&amp;lt;br&amp;gt;&lt;br /&gt;
Move 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADVANCES &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You can level up by spending XP. To level up &amp;lt;b&amp;gt;you should do some kind of IC post during End of Session, or you can do an IC post anywhere&amp;lt;/b&amp;gt;. Character development! Pick an advance from your playbook, some can be chosen multiple times. You start at level 1 and generally max at level 10. Use 10 XP to level up!&lt;br /&gt;
&lt;br /&gt;
You get XP as both player as GM. PLAYERS gain it like so: &amp;lt;br&amp;gt;&lt;br /&gt;
No XP from failing rolls! &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from IC stuff outside of games. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if you have to smash another player in-game. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from optional challenges. Letting yourself be mind-controlled or do something humiliating if prompted by the GM. The GM may instead offer you a disastrous result for your failure in exchange for 1 XP. You can say no though! Try not to give out more than a couple of these.&lt;br /&gt;
&lt;br /&gt;
End of session XP goes like this: &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP per scene or encounter, like having to solve some riddles. Maximum of 3 XP from this, don&#039;t cheese it! &amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 XP per battle or conflict resolved, physical or social or whatever. Easy minion fights are 1 XP while grueling, long boss fights are 3 XP. The same&#039;s awarded if you manage to circumvent or de-escalate a battle through diplomacy.&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party learned a lot more about the world. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party met exciting new allies and foes. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party triumphed through teamwork. &amp;lt;br&amp;gt;&lt;br /&gt;
When you have that all sorted out, all players and the GM get XP according to that, and the GM gets 1 extra XP per player in-game, including leavers.&lt;br /&gt;
&lt;br /&gt;
There are no XP/gold/item rewards for solo runs unless otherwise specified&lt;br /&gt;
&lt;br /&gt;
Sometimes you also get an item or GOLD from a session!&lt;br /&gt;
&lt;br /&gt;
By GMing you also get 1 🎟️. You can spend a ticket to request: &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Custom item from me &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Fancy enhancements to your sheet based on your character development &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Spicy memes. Basically &#039;fuck my shit up&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Ticket to Ride: Ultra-kinked-out speedrun dungeon I&#039;ll set up soon &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=204</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=204"/>
		<updated>2026-01-28T00:34:18Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
: ❤️ - Your HP!&lt;br /&gt;
: 💔 - Your damage!&lt;br /&gt;
: 💙 - Mana! Spend for spells!&lt;br /&gt;
: 💛 - Armor, spent to reduce damage. Regenerates between sessions. May also represent temp HP. Max 2 armor at a time.&lt;br /&gt;
: 💝 - Bondage damage! Bypasses 💛 and can&#039;t be removed by healing. Can be removed by physical means.&lt;br /&gt;
: 🖤 - Corruption damage! Bypasses 💛 and can only be removed by magical healing with a 💙 cost.&lt;br /&gt;
: 🛡️ - Designates an armor ITEM&lt;br /&gt;
: ⚔️ - Designates a weapon ITEM&lt;br /&gt;
: +1 Forward - A +1 bonus to the next relevant roll within a reasonable or predefined timespan.&lt;br /&gt;
: +1 Ongoing - A +1 bonus to all relevant rolls within a reasonable or predefined timespan.&lt;br /&gt;
&lt;br /&gt;
== Universal Moves ==&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
Attack&lt;br /&gt;
Attempt to deal your 💔 to an enemy.&lt;br /&gt;
10+ you successfully inflict your 💔 to the enemy&lt;br /&gt;
7-9 you successfully inflict your 💔 to the enemy, but there is a consequence&lt;br /&gt;
6- you fail to inflict your 💔 to the enemy, and there is a consequence&lt;br /&gt;
&lt;br /&gt;
When an enemy attacks your character you may Counterattack, Defend, or Dodge.&lt;br /&gt;
&lt;br /&gt;
Counterattack&lt;br /&gt;
Take the full 💔 from the enemy but deal your 💔 to them in exchange&lt;br /&gt;
&lt;br /&gt;
Defend&lt;br /&gt;
Use your Might to block the enemy&#039;s Attack.&lt;br /&gt;
10+ Completely block the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially block the enemy&#039;s Attack&lt;br /&gt;
6- Fail to block the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
Use your Speed to avoid the enemy&#039;s Attack&lt;br /&gt;
10+ Completely avoid the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially avoid the enemy&#039;s Attack&lt;br /&gt;
6- Fail to avoid the enemy&#039;s Attack&lt;br /&gt;
}}&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
First thing is picking one of four basic templates&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Attacker&lt;br /&gt;
| DAMAGE DICKER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be based off: Rogues, tinkerers, brawlers, berserkers&lt;br /&gt;
:⁍ Strongest template thus weakest moveset&lt;br /&gt;
:⁍ Lacks further damage boost within its kit&lt;br /&gt;
:⁍ May have armor pierce or hit chance improvement&lt;br /&gt;
:⁍ May have a stealth or thief-like set&lt;br /&gt;
:⁍ May have a move to no-roll, take 10 at certain tasks (say, stealing)&lt;br /&gt;
:⁍ May have a suite of tools relating to a profession&lt;br /&gt;
:⁍ May have a dodge improve ability&lt;br /&gt;
:⁍ Abilities generally focused on utility or lore&lt;br /&gt;
:⁍ Speed stat as focus, maybe might&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Defender&lt;br /&gt;
| SPANK TANK&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥ ♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be: Paladins, warriors, masochists, monks&lt;br /&gt;
:⁍ Second strongest template thus second worst moveset&lt;br /&gt;
:⁍ Usually based upon Might&lt;br /&gt;
:⁍ Has a ♥ restore trigger&lt;br /&gt;
:⁍ Has a damage reduction ability&lt;br /&gt;
:⁍ Has a taunt or redirect&lt;br /&gt;
:⁍ May have a heal&lt;br /&gt;
:⁍ May have a 💛 move&lt;br /&gt;
:⁍ Should not have a strong, reliable ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Half Caster&lt;br /&gt;
| SWITCH BITCH&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Third weakest template thus second strongest moveset&lt;br /&gt;
:⁍ Combat-based MP restore&lt;br /&gt;
:⁍ Maybe a damage reduction or HP restore (Max 1)&lt;br /&gt;
:⁍ Surely a damage boost ability&lt;br /&gt;
:⁍ Has access to a type of magic&lt;br /&gt;
:⁍ Any stat ok&lt;br /&gt;
:⁍ More of a jack of all trades/hybrid, may have a heal&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Full Caster&lt;br /&gt;
| SUPPORT SLUT&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Weakest template thus strongest moveset&lt;br /&gt;
:⁍ Needs a damage soak or heal&lt;br /&gt;
:⁍ Has magic that heavily interacts with the fiction&lt;br /&gt;
:⁍ Magic is most versatile/strongest/open-ended&lt;br /&gt;
:⁍ Magic or other ability is open-ended&lt;br /&gt;
:⁍ Usually noncombat&lt;br /&gt;
:⁍ Magic is according to a theme, like shadow magic, pyromancy, etc.&lt;br /&gt;
:⁍ Should have a ranged attack&lt;br /&gt;
:⁍ Charm or wits based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Handling magic: The 💙 templates are meant for characters that have their magic as their focal point/mechanic, but those who use magic as a supplement/niche thing can use other templates. Here&#039;s an example:&lt;br /&gt;
&lt;br /&gt;
Pyromancy - You may use conjured flames as part of your moves to enhance them in the fiction. If it&#039;s particularly tricky or difficult, you may need to roll+STAT.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
After that, assign 2/1/0/-1 to your stats: Might, Speed, Wits, Charm.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
&amp;lt;NAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&amp;lt;br&amp;gt;&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: X XP: X Gold: X &amp;lt;br&amp;gt;&lt;br /&gt;
Might X, Speed X, Wits X, Charm X &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVES&amp;lt;br&amp;gt;&lt;br /&gt;
Move 1&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2&amp;lt;br&amp;gt;&lt;br /&gt;
Move 3&amp;lt;br&amp;gt;&lt;br /&gt;
Move 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADVANCES &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You can level up by spending XP. To level up &amp;lt;b&amp;gt;you should do some kind of IC post during End of Session, or you can do an IC post anywhere&amp;lt;/b&amp;gt;. Character development! Pick an advance from your playbook, some can be chosen multiple times. You start at level 1 and generally max at level 10. Use 10 XP to level up!&lt;br /&gt;
&lt;br /&gt;
You get XP as both player as GM. PLAYERS gain it like so: &amp;lt;br&amp;gt;&lt;br /&gt;
No XP from failing rolls! &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from IC stuff outside of games. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if you have to smash another player in-game. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from optional challenges. Letting yourself be mind-controlled or do something humiliating if prompted by the GM. The GM may instead offer you a disastrous result for your failure in exchange for 1 XP. You can say no though! Try not to give out more than a couple of these.&lt;br /&gt;
&lt;br /&gt;
End of session XP goes like this: &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP per scene or encounter, like having to solve some riddles. Maximum of 3 XP from this, don&#039;t cheese it! &amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 XP per battle or conflict resolved, physical or social or whatever. Easy minion fights are 1 XP while grueling, long boss fights are 3 XP. The same&#039;s awarded if you manage to circumvent or de-escalate a battle through diplomacy.&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party learned a lot more about the world. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party met exciting new allies and foes. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party triumphed through teamwork. &amp;lt;br&amp;gt;&lt;br /&gt;
When you have that all sorted out, all players and the GM get XP according to that, and the GM gets 1 extra XP per player in-game, including leavers.&lt;br /&gt;
&lt;br /&gt;
There are no XP/gold/item rewards for solo runs unless otherwise specified&lt;br /&gt;
&lt;br /&gt;
Sometimes you also get an item or GOLD from a session!&lt;br /&gt;
&lt;br /&gt;
By GMing you also get 1 🎟️. You can spend a ticket to request: &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Custom item from me &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Fancy enhancements to your sheet based on your character development &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Spicy memes. Basically &#039;fuck my shit up&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Ticket to Ride: Ultra-kinked-out speedrun dungeon I&#039;ll set up soon &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=203</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=203"/>
		<updated>2026-01-28T00:33:53Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
: ♥ - Your HP!&lt;br /&gt;
: 💔 - Your damage!&lt;br /&gt;
: 💙 - Mana! Spend for spells!&lt;br /&gt;
: 💛 - Armor, spent to reduce damage. Regenerates between sessions. May also represent temp HP. Max 2 armor at a time.&lt;br /&gt;
: 💝 - Bondage damage! Bypasses 💛 and can&#039;t be removed by healing. Can be removed by physical means.&lt;br /&gt;
: 🖤 - Corruption damage! Bypasses 💛 and can only be removed by magical healing with a 💙 cost.&lt;br /&gt;
: 🛡️ - Designates an armor ITEM&lt;br /&gt;
: ⚔️ - Designates a weapon ITEM&lt;br /&gt;
: +1 Forward - A +1 bonus to the next relevant roll within a reasonable or predefined timespan.&lt;br /&gt;
: +1 Ongoing - A +1 bonus to all relevant rolls within a reasonable or predefined timespan.&lt;br /&gt;
&lt;br /&gt;
== Universal Moves ==&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
Attack&lt;br /&gt;
Attempt to deal your 💔 to an enemy.&lt;br /&gt;
10+ you successfully inflict your 💔 to the enemy&lt;br /&gt;
7-9 you successfully inflict your 💔 to the enemy, but there is a consequence&lt;br /&gt;
6- you fail to inflict your 💔 to the enemy, and there is a consequence&lt;br /&gt;
&lt;br /&gt;
When an enemy attacks your character you may Counterattack, Defend, or Dodge.&lt;br /&gt;
&lt;br /&gt;
Counterattack&lt;br /&gt;
Take the full 💔 from the enemy but deal your 💔 to them in exchange&lt;br /&gt;
&lt;br /&gt;
Defend&lt;br /&gt;
Use your Might to block the enemy&#039;s Attack.&lt;br /&gt;
10+ Completely block the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially block the enemy&#039;s Attack&lt;br /&gt;
6- Fail to block the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
Use your Speed to avoid the enemy&#039;s Attack&lt;br /&gt;
10+ Completely avoid the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially avoid the enemy&#039;s Attack&lt;br /&gt;
6- Fail to avoid the enemy&#039;s Attack&lt;br /&gt;
}}&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
First thing is picking one of four basic templates&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Attacker&lt;br /&gt;
| DAMAGE DICKER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be based off: Rogues, tinkerers, brawlers, berserkers&lt;br /&gt;
:⁍ Strongest template thus weakest moveset&lt;br /&gt;
:⁍ Lacks further damage boost within its kit&lt;br /&gt;
:⁍ May have armor pierce or hit chance improvement&lt;br /&gt;
:⁍ May have a stealth or thief-like set&lt;br /&gt;
:⁍ May have a move to no-roll, take 10 at certain tasks (say, stealing)&lt;br /&gt;
:⁍ May have a suite of tools relating to a profession&lt;br /&gt;
:⁍ May have a dodge improve ability&lt;br /&gt;
:⁍ Abilities generally focused on utility or lore&lt;br /&gt;
:⁍ Speed stat as focus, maybe might&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Defender&lt;br /&gt;
| SPANK TANK&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥ ♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be: Paladins, warriors, masochists, monks&lt;br /&gt;
:⁍ Second strongest template thus second worst moveset&lt;br /&gt;
:⁍ Usually based upon Might&lt;br /&gt;
:⁍ Has a ♥ restore trigger&lt;br /&gt;
:⁍ Has a damage reduction ability&lt;br /&gt;
:⁍ Has a taunt or redirect&lt;br /&gt;
:⁍ May have a heal&lt;br /&gt;
:⁍ May have a 💛 move&lt;br /&gt;
:⁍ Should not have a strong, reliable ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Half Caster&lt;br /&gt;
| SWITCH BITCH&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Third weakest template thus second strongest moveset&lt;br /&gt;
:⁍ Combat-based MP restore&lt;br /&gt;
:⁍ Maybe a damage reduction or HP restore (Max 1)&lt;br /&gt;
:⁍ Surely a damage boost ability&lt;br /&gt;
:⁍ Has access to a type of magic&lt;br /&gt;
:⁍ Any stat ok&lt;br /&gt;
:⁍ More of a jack of all trades/hybrid, may have a heal&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Full Caster&lt;br /&gt;
| SUPPORT SLUT&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Weakest template thus strongest moveset&lt;br /&gt;
:⁍ Needs a damage soak or heal&lt;br /&gt;
:⁍ Has magic that heavily interacts with the fiction&lt;br /&gt;
:⁍ Magic is most versatile/strongest/open-ended&lt;br /&gt;
:⁍ Magic or other ability is open-ended&lt;br /&gt;
:⁍ Usually noncombat&lt;br /&gt;
:⁍ Magic is according to a theme, like shadow magic, pyromancy, etc.&lt;br /&gt;
:⁍ Should have a ranged attack&lt;br /&gt;
:⁍ Charm or wits based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Handling magic: The 💙 templates are meant for characters that have their magic as their focal point/mechanic, but those who use magic as a supplement/niche thing can use other templates. Here&#039;s an example:&lt;br /&gt;
&lt;br /&gt;
Pyromancy - You may use conjured flames as part of your moves to enhance them in the fiction. If it&#039;s particularly tricky or difficult, you may need to roll+STAT.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
After that, assign 2/1/0/-1 to your stats: Might, Speed, Wits, Charm.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
&amp;lt;NAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&amp;lt;br&amp;gt;&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: X XP: X Gold: X &amp;lt;br&amp;gt;&lt;br /&gt;
Might X, Speed X, Wits X, Charm X &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVES&amp;lt;br&amp;gt;&lt;br /&gt;
Move 1&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2&amp;lt;br&amp;gt;&lt;br /&gt;
Move 3&amp;lt;br&amp;gt;&lt;br /&gt;
Move 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADVANCES &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You can level up by spending XP. To level up &amp;lt;b&amp;gt;you should do some kind of IC post during End of Session, or you can do an IC post anywhere&amp;lt;/b&amp;gt;. Character development! Pick an advance from your playbook, some can be chosen multiple times. You start at level 1 and generally max at level 10. Use 10 XP to level up!&lt;br /&gt;
&lt;br /&gt;
You get XP as both player as GM. PLAYERS gain it like so: &amp;lt;br&amp;gt;&lt;br /&gt;
No XP from failing rolls! &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from IC stuff outside of games. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if you have to smash another player in-game. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from optional challenges. Letting yourself be mind-controlled or do something humiliating if prompted by the GM. The GM may instead offer you a disastrous result for your failure in exchange for 1 XP. You can say no though! Try not to give out more than a couple of these.&lt;br /&gt;
&lt;br /&gt;
End of session XP goes like this: &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP per scene or encounter, like having to solve some riddles. Maximum of 3 XP from this, don&#039;t cheese it! &amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 XP per battle or conflict resolved, physical or social or whatever. Easy minion fights are 1 XP while grueling, long boss fights are 3 XP. The same&#039;s awarded if you manage to circumvent or de-escalate a battle through diplomacy.&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party learned a lot more about the world. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party met exciting new allies and foes. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party triumphed through teamwork. &amp;lt;br&amp;gt;&lt;br /&gt;
When you have that all sorted out, all players and the GM get XP according to that, and the GM gets 1 extra XP per player in-game, including leavers.&lt;br /&gt;
&lt;br /&gt;
There are no XP/gold/item rewards for solo runs unless otherwise specified&lt;br /&gt;
&lt;br /&gt;
Sometimes you also get an item or GOLD from a session!&lt;br /&gt;
&lt;br /&gt;
By GMing you also get 1 🎟️. You can spend a ticket to request: &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Custom item from me &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Fancy enhancements to your sheet based on your character development &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Spicy memes. Basically &#039;fuck my shit up&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Ticket to Ride: Ultra-kinked-out speedrun dungeon I&#039;ll set up soon &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=202</id>
		<title>Player Guide</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Player_Guide&amp;diff=202"/>
		<updated>2026-01-28T00:32:41Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Terminology ==&lt;br /&gt;
&lt;br /&gt;
: ♥ - Your HP!&lt;br /&gt;
: 💔 - Your damage!&lt;br /&gt;
: 💙 - Mana! Spend for spells!&lt;br /&gt;
: 💛 - Armor, spent to reduce damage. Regenerates between sessions. May also represent temp HP. Max 2 armor at a time.&lt;br /&gt;
: 💝 - Bondage damage! Bypasses 💛 and can&#039;t be removed by healing. Can be removed by physical means.&lt;br /&gt;
: 💜 - Corruption damage! Bypasses 💛 and can only be removed by magical healing with a 💙 cost.&lt;br /&gt;
: 🛡️ - Designates an armor ITEM&lt;br /&gt;
: ⚔️ - Designates a weapon ITEM&lt;br /&gt;
: +1 Forward - A +1 bonus to the next relevant roll within a reasonable or predefined timespan.&lt;br /&gt;
: +1 Ongoing - A +1 bonus to all relevant rolls within a reasonable or predefined timespan.&lt;br /&gt;
&lt;br /&gt;
== Universal Moves ==&lt;br /&gt;
{{IJustWannaBreak |&lt;br /&gt;
Attack&lt;br /&gt;
Attempt to deal your 💔 to an enemy.&lt;br /&gt;
10+ you successfully inflict your 💔 to the enemy&lt;br /&gt;
7-9 you successfully inflict your 💔 to the enemy, but there is a consequence&lt;br /&gt;
6- you fail to inflict your 💔 to the enemy, and there is a consequence&lt;br /&gt;
&lt;br /&gt;
When an enemy attacks your character you may Counterattack, Defend, or Dodge.&lt;br /&gt;
&lt;br /&gt;
Counterattack&lt;br /&gt;
Take the full 💔 from the enemy but deal your 💔 to them in exchange&lt;br /&gt;
&lt;br /&gt;
Defend&lt;br /&gt;
Use your Might to block the enemy&#039;s Attack.&lt;br /&gt;
10+ Completely block the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially block the enemy&#039;s Attack&lt;br /&gt;
6- Fail to block the enemy&#039;s Attack&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
Use your Speed to avoid the enemy&#039;s Attack&lt;br /&gt;
10+ Completely avoid the enemy&#039;s Attack&lt;br /&gt;
7-9 Partially avoid the enemy&#039;s Attack&lt;br /&gt;
6- Fail to avoid the enemy&#039;s Attack&lt;br /&gt;
}}&lt;br /&gt;
== Templates ==&lt;br /&gt;
&lt;br /&gt;
First thing is picking one of four basic templates&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Attacker&lt;br /&gt;
| DAMAGE DICKER&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be based off: Rogues, tinkerers, brawlers, berserkers&lt;br /&gt;
:⁍ Strongest template thus weakest moveset&lt;br /&gt;
:⁍ Lacks further damage boost within its kit&lt;br /&gt;
:⁍ May have armor pierce or hit chance improvement&lt;br /&gt;
:⁍ May have a stealth or thief-like set&lt;br /&gt;
:⁍ May have a move to no-roll, take 10 at certain tasks (say, stealing)&lt;br /&gt;
:⁍ May have a suite of tools relating to a profession&lt;br /&gt;
:⁍ May have a dodge improve ability&lt;br /&gt;
:⁍ Abilities generally focused on utility or lore&lt;br /&gt;
:⁍ Speed stat as focus, maybe might&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Defender&lt;br /&gt;
| SPANK TANK&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥ ♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 　&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Thematically, might be: Paladins, warriors, masochists, monks&lt;br /&gt;
:⁍ Second strongest template thus second worst moveset&lt;br /&gt;
:⁍ Usually based upon Might&lt;br /&gt;
:⁍ Has a ♥ restore trigger&lt;br /&gt;
:⁍ Has a damage reduction ability&lt;br /&gt;
:⁍ Has a taunt or redirect&lt;br /&gt;
:⁍ May have a heal&lt;br /&gt;
:⁍ May have a 💛 move&lt;br /&gt;
:⁍ Should not have a strong, reliable ranged attack&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Half Caster&lt;br /&gt;
| SWITCH BITCH&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Third weakest template thus second strongest moveset&lt;br /&gt;
:⁍ Combat-based MP restore&lt;br /&gt;
:⁍ Maybe a damage reduction or HP restore (Max 1)&lt;br /&gt;
:⁍ Surely a damage boost ability&lt;br /&gt;
:⁍ Has access to a type of magic&lt;br /&gt;
:⁍ Any stat ok&lt;br /&gt;
:⁍ More of a jack of all trades/hybrid, may have a heal&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;font-size: 1.5em&amp;quot; | Full Caster&lt;br /&gt;
| SUPPORT SLUT&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | ♥♥♥♥&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💙💙💙💙&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | 💔💔&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
:⁍ Weakest template thus strongest moveset&lt;br /&gt;
:⁍ Needs a damage soak or heal&lt;br /&gt;
:⁍ Has magic that heavily interacts with the fiction&lt;br /&gt;
:⁍ Magic is most versatile/strongest/open-ended&lt;br /&gt;
:⁍ Magic or other ability is open-ended&lt;br /&gt;
:⁍ Usually noncombat&lt;br /&gt;
:⁍ Magic is according to a theme, like shadow magic, pyromancy, etc.&lt;br /&gt;
:⁍ Should have a ranged attack&lt;br /&gt;
:⁍ Charm or wits based&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
Handling magic: The 💙 templates are meant for characters that have their magic as their focal point/mechanic, but those who use magic as a supplement/niche thing can use other templates. Here&#039;s an example:&lt;br /&gt;
&lt;br /&gt;
Pyromancy - You may use conjured flames as part of your moves to enhance them in the fiction. If it&#039;s particularly tricky or difficult, you may need to roll+STAT.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
After that, assign 2/1/0/-1 to your stats: Might, Speed, Wits, Charm.&lt;br /&gt;
&lt;br /&gt;
== Sheet ==&lt;br /&gt;
&amp;lt;NAME&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;CLASS NAME&amp;gt; (Don&#039;t use your template name. Make up your own class name) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they&#039;re some kind of paladin or an engineer &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)&amp;lt;br&amp;gt;&lt;br /&gt;
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)&lt;br /&gt;
&lt;br /&gt;
Level: X XP: X Gold: X &amp;lt;br&amp;gt;&lt;br /&gt;
Might X, Speed X, Wits X, Charm X &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MOVES&amp;lt;br&amp;gt;&lt;br /&gt;
Move 1&amp;lt;br&amp;gt;&lt;br /&gt;
Move 2&amp;lt;br&amp;gt;&lt;br /&gt;
Move 3&amp;lt;br&amp;gt;&lt;br /&gt;
Move 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
ADVANCES &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 2 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability &amp;lt;br&amp;gt;&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advancement ==&lt;br /&gt;
&lt;br /&gt;
You can level up by spending XP. To level up &amp;lt;b&amp;gt;you should do some kind of IC post during End of Session, or you can do an IC post anywhere&amp;lt;/b&amp;gt;. Character development! Pick an advance from your playbook, some can be chosen multiple times. You start at level 1 and generally max at level 10. Use 10 XP to level up!&lt;br /&gt;
&lt;br /&gt;
You get XP as both player as GM. PLAYERS gain it like so: &amp;lt;br&amp;gt;&lt;br /&gt;
No XP from failing rolls! &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from IC stuff outside of games. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if you have to smash another player in-game. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP from optional challenges. Letting yourself be mind-controlled or do something humiliating if prompted by the GM. The GM may instead offer you a disastrous result for your failure in exchange for 1 XP. You can say no though! Try not to give out more than a couple of these.&lt;br /&gt;
&lt;br /&gt;
End of session XP goes like this: &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP per scene or encounter, like having to solve some riddles. Maximum of 3 XP from this, don&#039;t cheese it! &amp;lt;br&amp;gt;&lt;br /&gt;
1 to 3 XP per battle or conflict resolved, physical or social or whatever. Easy minion fights are 1 XP while grueling, long boss fights are 3 XP. The same&#039;s awarded if you manage to circumvent or de-escalate a battle through diplomacy.&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party learned a lot more about the world. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party met exciting new allies and foes. &amp;lt;br&amp;gt;&lt;br /&gt;
1 XP if the party triumphed through teamwork. &amp;lt;br&amp;gt;&lt;br /&gt;
When you have that all sorted out, all players and the GM get XP according to that, and the GM gets 1 extra XP per player in-game, including leavers.&lt;br /&gt;
&lt;br /&gt;
There are no XP/gold/item rewards for solo runs unless otherwise specified&lt;br /&gt;
&lt;br /&gt;
Sometimes you also get an item or GOLD from a session!&lt;br /&gt;
&lt;br /&gt;
By GMing you also get 1 🎟️. You can spend a ticket to request: &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Custom item from me &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Fancy enhancements to your sheet based on your character development &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Spicy memes. Basically &#039;fuck my shit up&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
⁍ Ticket to Ride: Ultra-kinked-out speedrun dungeon I&#039;ll set up soon &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=199</id>
		<title>Laurie</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Laurie&amp;diff=199"/>
		<updated>2026-01-25T04:19:33Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Laurie.png|1206px]]&lt;br /&gt;
Laurie&lt;br /&gt;
Woolzard&lt;br /&gt;
&amp;quot;A magical sheep that conjures and manipulates wool.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Find leads on members of her flock that have been sold into slavery, make friends and allies who can help keep her flock safe from slaver in the future, build up a &amp;quot;freedom fund&amp;quot; for her flock&lt;br /&gt;
Long Term Goals: Free her entire flock and reunite them all&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️&lt;br /&gt;
💙💙💙💙&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Level: 2 XP: 9 Gold: 0 Tickets: 2&lt;br /&gt;
Might: 0 Speed: -1 Wits: 2 Charm: 1&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Projectile Padding&lt;br /&gt;
You can roll +Wits to attack with magical wool at range. You can spend 💙 to give an ally WOOL ARMOR. A character with WOOL ARMOR takes -💔 from most types of attacks such as blunt, freezing, or sexual. WOOL ARMOR can also by destroyed by certain types of attacks such as cutting or burning.&lt;br /&gt;
&lt;br /&gt;
Fluffy Fortification&lt;br /&gt;
Wool is a highly versatile material in your skilled hands. You can spend 💙 and roll +Wits to create structures of magically conjured wool, such as beds, barricades, bridges, or bastions. More 💙 is required to create larger structures. A bed only takes 💙 while a bastion takes 💙💙💙💙.&lt;br /&gt;
&lt;br /&gt;
Faux Flock&lt;br /&gt;
Your original flock was taken from you while you were asleep, but you&#039;ve learned to make a new one. You can spend 💙 to conjure a small flock of six sheep minions made entirely out of magical wool. Sheep minions obey your commands and can perform simple tasks as well as relay information to you but they cannot attack and are destroyed if they take any 💔.&lt;br /&gt;
&lt;br /&gt;
Napolepsy&lt;br /&gt;
You&#039;re such a sleepy sheepy that you can fall and do asleep in almost any situation as long as it&#039;s not too dangerous. You recover 💙 while you nap, with greater recovery for longer naps. You also recover extra 💙 if you are especially tired of your party&#039;s antics.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
🟢 Woolly Wisdom - You have your best ideas when wrapped in the comfort of soft wool. Once per scene while resting on a bed of wool, you can roll +Wits to ask the GM for ideas of how to approach a particular problem.&lt;br /&gt;
⚪ Fireproof Fortification - You&#039;ve imbued your wool with anti-fire energy. Your wool structures and WOOL ARMOR can no longer be destroyed by fire, and WOOL ARMOR now reduces 💔 from burning attacks.&lt;br /&gt;
⚪ Fast Flock - You can spend +💙 to imbue your Faux Flock with incredible speed when you summon them, allowing them to move and work at an astonishing pace.&lt;br /&gt;
⚪ Focus Flock - You can roll +Wits to command your complete flock to take on a single complicated task with your constant supervision.&lt;br /&gt;
⚪ Selective Breeding - You recover 💙 while being bred (or enjoying other sex acts) so you can produce more wool.&lt;br /&gt;
⚪ Ultimate Ability: Whirlwool - Your mastery of wool magic has reached it&#039;s pinnacle, allowing you to spend 💙💙💙 and roll +Wits to unleash a mighty Whirlwool, converting a large area of ground into a wool vortex that can prevent enemies from moving and reduce their 💔.&lt;br /&gt;
⚪ ⚪ ⚪ Stat Boost - Raise a stat by +1. Cannot be raised past 2.&lt;br /&gt;
&lt;br /&gt;
CONSENT FORM&lt;br /&gt;
Which of these are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Consensual - You can pursue &#039;relations&#039; with friendly NPCs&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Nonconsensual - You can dominate unwilling enemies&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Dubcon - After some struggle or coaxing, monsters or NPCs consent&lt;br /&gt;
&lt;br /&gt;
Bad Endings?&lt;br /&gt;
You agree that one of these is OK: Imprisonment, mind loss, body loss, transformation, mind control, enslavement. If a Bad End is achieved, it&#039;s customary to play it out as a scene. If either party cannot (player or GM), just give said player XP/rewards as usual.&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Yes&lt;br /&gt;
[ ] No&lt;br /&gt;
&lt;br /&gt;
Kinks? (Bad Ending related)&lt;br /&gt;
[ ] Transformation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Bondage [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Hypnotism/Mind Control [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Memory Loss [ ] Soul Loss [ ] Death [ ] Vore [ ] Absorption [ ] Maiming [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Intense Humiliation [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Enslavement [ ] Pregnancy [ ] Insanity&lt;br /&gt;
&lt;br /&gt;
Violence Level?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Gentle&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Pain&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Abuse&lt;br /&gt;
[ ] Blood&lt;br /&gt;
[ ] Torture&lt;br /&gt;
[ ] Gore&lt;br /&gt;
[ ] Death&lt;br /&gt;
&lt;br /&gt;
Which enemies are acceptable?&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Humans [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Demons [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Angels [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Elves, dwarves, etc. [ ] Orcs, goblins, etc.&lt;br /&gt;
[ ] Scalies [ ] Furries [ ] Ferals [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Taurs [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Monsters&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Tentacles [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Plants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Machines [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Inanimate [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Spirits&lt;br /&gt;
[ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Giants [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Micros [ ] Eldritch [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Goos [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Aliens&lt;br /&gt;
[ ] Insects [ ] Parasites [ ] Vermin [ ] Aberrations [ &amp;lt;big&amp;gt;✓&amp;lt;/big&amp;gt; ] Undead&lt;br /&gt;
&lt;br /&gt;
Any gender prefs below...&lt;br /&gt;
Female identifying only.&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;br /&gt;
[[Category:Kagami&#039;s Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=198</id>
		<title>Hazel</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Hazel&amp;diff=198"/>
		<updated>2026-01-25T04:18:08Z</updated>

		<summary type="html">&lt;p&gt;Kagamoo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{IJustWannaBreak |&lt;br /&gt;
[[File:Hazel_designclose.png|thumb]]Hazel&lt;br /&gt;
Knight of the Round Maple&lt;br /&gt;
&amp;quot;A proud Squirrel knight who will stop at nothing to protect her loved ones.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
❤️❤️❤️❤️❤️❤️❤️❤️&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Short Term Goals: Learning more about plants and the diseases that kill them&lt;br /&gt;
Long Term Goals: To preserve the Round Maple which is suffering from a mysterious decay&lt;br /&gt;
&lt;br /&gt;
Level: 1 XP: 4 Gold: 0&lt;br /&gt;
Might 2, Speed -1, Wits 1, Charm 0&lt;br /&gt;
&lt;br /&gt;
MOVES&lt;br /&gt;
Knight-eyed and Bushy-mailed&lt;br /&gt;
You&#039;re able to thrive in colder climates, taking -💔 from cold based attacks and environmental hazards.&lt;br /&gt;
&lt;br /&gt;
Shield Burier&lt;br /&gt;
Once per scene, you produce a huge acorn shaped shield and plant it in the ground to form a barrier.&lt;br /&gt;
&lt;br /&gt;
Nutty Noise&lt;br /&gt;
You can roll +Might to drive enemies nuts with your incessant chattering, TAUNTING them. Taunted enemies focus on targeting you with offensive moves.&lt;br /&gt;
&lt;br /&gt;
Seed Sniff&lt;br /&gt;
You can roll +Wits to see if you remember burying any nuts nearby. Eating nuts restores ❤️.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
[ ] Tailmail - You can wrap up an ally in your bushy tail to grant 💛.&lt;br /&gt;
[ ] Shield Barrier Bearer - You&#039;re able to pick up and move your Shield Burier barrier.&lt;br /&gt;
[ ] Advance 3&lt;br /&gt;
[ ] Advance 4&lt;br /&gt;
[ ] Advance 5&lt;br /&gt;
[ ] Advance 6 OR Ultimate ability&lt;br /&gt;
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
&lt;br /&gt;
ITEMS&lt;br /&gt;
Manabind Manacles&lt;br /&gt;
Two sets of enchanted iron manacles that lock onto a humanoid&#039;s wrists, binding them together and draining the wearer&#039;s mana. They can be unlocked with a key you hold. You can roll+Might to force them onto an enemy. A low roll may result in you getting locked into them instead!&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Character Sheets]]&lt;/div&gt;</summary>
		<author><name>Kagamoo</name></author>
	</entry>
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