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	<id>https://vixen2.nin-n.in/index.php?action=history&amp;feed=atom&amp;title=Category%3ACompanions</id>
	<title>Category:Companions - Revision history</title>
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	<updated>2026-06-06T00:07:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://vixen2.nin-n.in/index.php?title=Category:Companions&amp;diff=23&amp;oldid=prev</id>
		<title>Ninnin: Created page with &quot;Companions are Gm controlled NPCs that can accompany players during sessions. Each one is characterized with a personality and a vice. Companions have health, damage and sometimes an expendable resource like mana, but do have Might, Speed, Wits, or Charm stats because as NPCs they don&#039;t roll. Companions automatically succeed at things the GM determines they can do, like attacking or using one of the moves listed on their sheet. Companion&#039;s also have loyalty, represented...&quot;</title>
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		<updated>2025-11-04T13:03:17Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;Companions are Gm controlled NPCs that can accompany players during sessions. Each one is characterized with a personality and a vice. Companions have health, damage and sometimes an expendable resource like mana, but do have Might, Speed, Wits, or Charm stats because as NPCs they don&amp;#039;t roll. Companions automatically succeed at things the GM determines they can do, like attacking or using one of the moves listed on their sheet. Companion&amp;#039;s also have loyalty, represented...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Companions are Gm controlled NPCs that can accompany players during sessions. Each one is characterized with a personality and a vice. Companions have health, damage and sometimes an expendable resource like mana, but do have Might, Speed, Wits, or Charm stats because as NPCs they don&amp;#039;t roll. Companions automatically succeed at things the GM determines they can do, like attacking or using one of the moves listed on their sheet. Companion&amp;#039;s also have loyalty, represented by 💚 which must be spent to get them to do things that doesn&amp;#039;t fit their usual jobs or moral code, such as getting a frail mage to help move heavy objects, getting a spoiled princess to wade through a muddy swamp, or getting a morally upright paladin to turn a blind eye to some petty theft. Spending loyalty can get a companion to step outside of their comfort zone, but while there are soft boundaries they will cross, there are also hard boundaries they will not cross. The paladin might ignore a few stolen items, but definitely won&amp;#039;t help you burgle someone&amp;#039;s home. Most companions have ways to restore their loyalty, such as giving them certain gifts or letting them do certain things.&lt;/div&gt;</summary>
		<author><name>Ninnin</name></author>
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