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	<updated>2026-06-06T01:10:49Z</updated>
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		<id>https://vixen2.nin-n.in/index.php?title=Design_Document&amp;diff=67&amp;oldid=prev</id>
		<title>Vixenvillage: Created page with &quot;This guide will provide insight on the thought process behind creating a sheet, or a class/playbook/what-have-you.  As an example, let&#039;s take a look at Ami&#039;s sheet. The suggestion was a mix of investigation, healing, and water-based powers. This gave plenty to work with: when creating a playbook, you&#039;d want to have several capabilities and a cohesive theme in mind.  The first ability I came up with was Critical Eye:  Critical Eye - When you briefly inspect something, you...&quot;</title>
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		<updated>2026-01-15T05:18:08Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This guide will provide insight on the thought process behind creating a sheet, or a class/playbook/what-have-you.  As an example, let&amp;#039;s take a look at Ami&amp;#039;s sheet. The suggestion was a mix of investigation, healing, and water-based powers. This gave plenty to work with: when creating a playbook, you&amp;#039;d want to have several capabilities and a cohesive theme in mind.  The first ability I came up with was Critical Eye:  Critical Eye - When you briefly inspect something, you...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This guide will provide insight on the thought process behind creating a sheet, or a class/playbook/what-have-you.&lt;br /&gt;
&lt;br /&gt;
As an example, let&amp;#039;s take a look at Ami&amp;#039;s sheet. The suggestion was a mix of investigation, healing, and water-based powers. This gave plenty to work with: when creating a playbook, you&amp;#039;d want to have several capabilities and a cohesive theme in mind.&lt;br /&gt;
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The first ability I came up with was Critical Eye:&lt;br /&gt;
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Critical Eye - When you briefly inspect something, you can ask &amp;#039;what&amp;#039;s wrong with it&amp;#039; and/or &amp;#039;how can it be fixed&amp;#039;? Use this to find something array or suspicious, or as an example find how to fix a car or an injured person.&lt;br /&gt;
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Gives clear, actionable info on what&amp;#039;s wrong and how to fix it. To further cement the theme, I added examples that relate to both fixing things and people. This connects the idea of investigation with healing. A well-themed playbook has several moves/advances like this, which add cohesion!&lt;br /&gt;
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Next is Snoop...&lt;br /&gt;
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Local Snoop - You can put on a convincing disguise or hide cleverly within a moment&amp;#039;s notice. If the disguise or hiding place is truly tested, spend :blue_heart: or roll+Wits to see if you evade detection.&lt;br /&gt;
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While basic in application, it adds to the idea of an investigator. Moreover, early on I decided that this playbook&amp;#039;s mechanic could be the choice between spending MP OR rolling Wits. I figured using magic could be represented by spending MP, while using tech/insight/or such could be Wits.&lt;br /&gt;
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Next ability was Font of Life. I needed a healing ability of course. I gave it the typical ability to trade MP for HP but I also wanted to add a proper heal. I consider a proper heal to be one where you can &amp;#039;generate&amp;#039; more HP rather than simply trade one for the other. For these, I would include some time cost, limited amount of uses, or a roll.&lt;br /&gt;
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Font of Life - Roll+Wits to heal an ally for two :heart: with medical miracles. Alternatively, you can spend :blue_heart: to heal an ally at range for equivalent :heart: using magic.&lt;br /&gt;
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Lastly, I need a MP regeneration ability. For full casters / support sluts, you need strong and varied ways to regain MP. With the idea of MP through reading, which seemed thematic for the studious girl, I gave a side-bonus to make it more feasible!&lt;br /&gt;
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Bookworm - You get the gist of all languages and can read several times faster than normal folks. You get 1 to 4 :blue_heart: when you read new things, like pamphlets or books, depending on their size. Regain all :blue_heart: when you take a short rest of half an hour.&lt;br /&gt;
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See the rest of the playbook below, attached with my notes for creation.&lt;br /&gt;
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Ami&lt;br /&gt;
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&amp;lt;High School Busybody&amp;gt;&lt;br /&gt;
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Level: 1 XP: 0 Gold: X&lt;br /&gt;
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Might = -1, Speed = 1, Wits = 2, Charm = 0&lt;br /&gt;
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MOVES&lt;br /&gt;
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Critical Eye - When you briefly inspect something, you can ask &amp;#039;what&amp;#039;s wrong with it&amp;#039; and/or &amp;#039;how can it be fixed&amp;#039;? Use this to find something array or suspicious, or as an example find how to fix a car or an injured person.&lt;br /&gt;
&lt;br /&gt;
Local Snoop - You can put on a convincing disguise or hide cleverly within a moment&amp;#039;s notice. If the disguise or hiding place is truly tested, spend :blue_heart: or roll+Wits to see if you evade detection.&lt;br /&gt;
&lt;br /&gt;
Bookworm - You get the gist of all languages and can read several times faster than normal folks. You get 1 to 4 :blue_heart: when you read new things, like pamphlets or books, depending on their size. Regain all :blue_heart: when you take a short rest of half an hour.&lt;br /&gt;
&lt;br /&gt;
Font of Life - Roll+Wits to heal an ally for two :heart: with medical miracles. Alternatively, you can spend :blue_heart: to heal an ally at range for equivalent :heart: using magic.&lt;br /&gt;
&lt;br /&gt;
ADVANCES&lt;br /&gt;
&lt;br /&gt;
[ ] Panacea - Spend 1 :blue_heart: to heal a debuff or 2 :blue_heart: to heal a greater debility using healing water. Alternatively, roll+Wits to heal with the mundane tools of medicine, describe how!&lt;br /&gt;
&lt;br /&gt;
(I added a debuff removal method to make her more of a true healer.)&lt;br /&gt;
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[ ] Fog of War - Spend 2 :blue_heart: to conceal yourself and all allies with a dense fog. Everyone becomes invisible until their next roll.&lt;br /&gt;
&lt;br /&gt;
(As requested, I went through a few iterations of some kind of cloaking mist ability. I usually balance invisibility by making it break upon attacking or acting, in essence making it an escape or reposition tool.)&lt;br /&gt;
&lt;br /&gt;
[ ] Mermaid&amp;#039;s Harp - Spend :blue_heart: to conjure water, up to a pool&amp;#039;s worth. If using this to attack, also roll+Wits and the attack deals &amp;#039;splash&amp;#039; damage to nearby targets.&lt;br /&gt;
&lt;br /&gt;
(As requested, a means to generate water. Of course I&amp;#039;m sure there are clever applications, but I specified that it can be used for a ranged attack to help out with the fact that Full Casters tend to be backline.)&lt;br /&gt;
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[ ] Scrying Pool - You can roll+Wits to use a large body of water like a mirror to shortly spy on a distant location or target.&lt;br /&gt;
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(I would say this is the playbook move I&amp;#039;m most proud of. It combines the water theme with a powerful investigative tool. Few other playbooks will likely have a tool like this, which gives this playbook a particular niche and special oomph!&lt;br /&gt;
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[ ] Technologic - You deeply understand ancient and current technology, and when presented with some piece of it, can ask a question and receive an honest answer from the GM.&lt;br /&gt;
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(Here&amp;#039;s another free question ability, which while still kind of niche, applies to pretty much all tech.)&lt;br /&gt;
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[ ] Magical Transformation - Once per session, embrace your alter ego! Skip your next action and RP out a transformation, then your next three actions refund :blue_heart: spent, and turn 7-9 Wits rolls into 10+, and missed Wits rolls into 7-9.&lt;br /&gt;
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(Basically an ultimate! This, Fog of War, and to an extent Scrying Pool are essentially &amp;#039;power moves&amp;#039;, which are admittedly stronger than usual, but offset in the playbook by also having weaker moves like Technologic, Local Snoop, and Critical Eye. Ami was the one who suggested requiring a turn spent to prepare using this ability, which was a welcome change and I felt helped reign it in a little.)&lt;br /&gt;
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[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.&lt;br /&gt;
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Now then, with that settled, let&amp;#039;s touch upon some key points...&lt;br /&gt;
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When you submit a proposed sheet, you may do so as a fully written one or a list of abilities you&amp;#039;d really like to have.&lt;br /&gt;
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Your submission should not exceed 2000 characters. We want to be RULES LIGHT so if your concept is too wordy, it will be revised.&lt;/div&gt;</summary>
		<author><name>Vixenvillage</name></author>
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