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	<id>https://vixen2.nin-n.in/index.php?action=history&amp;feed=atom&amp;title=Factions</id>
	<title>Factions - Revision history</title>
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	<updated>2026-06-06T00:05:58Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://vixen2.nin-n.in/index.php?title=Factions&amp;diff=34&amp;oldid=prev</id>
		<title>Ninnin: Created page with &quot;{{IJustWannaBreak |   Jiang&#039;s Gang Deserters turned bandits on the outskirt of the village. Follow a tigress Corporal named Jiang (big dick tho). Purged from the Quill Empire for reasons currently hush. Goal: Revenge against the Quill. +3 Rep (SILE) +1 Rep (BOREAL, PHAE, ION, KETRAI) • Sile/Boreal/Phae stood up to them and convinced them to stop raiding (for a price) • Sile/Ion rescued four of their fellows from an Imperial Outpost • Sile/Ketrai did a two-parter wh...&quot;</title>
		<link rel="alternate" type="text/html" href="https://vixen2.nin-n.in/index.php?title=Factions&amp;diff=34&amp;oldid=prev"/>
		<updated>2025-11-04T13:08:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{IJustWannaBreak |   Jiang&amp;#039;s Gang Deserters turned bandits on the outskirt of the village. Follow a tigress Corporal named Jiang (big dick tho). Purged from the Quill Empire for reasons currently hush. Goal: Revenge against the Quill. +3 Rep (SILE) +1 Rep (BOREAL, PHAE, ION, KETRAI) • Sile/Boreal/Phae stood up to them and convinced them to stop raiding (for a price) • Sile/Ion rescued four of their fellows from an Imperial Outpost • Sile/Ketrai did a two-parter wh...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{IJustWannaBreak | &lt;br /&gt;
&lt;br /&gt;
Jiang&amp;#039;s Gang&lt;br /&gt;
Deserters turned bandits on the outskirt of the village. Follow a tigress Corporal named Jiang (big dick tho). Purged from the Quill Empire for reasons currently hush.&lt;br /&gt;
Goal: Revenge against the Quill.&lt;br /&gt;
+3 Rep (SILE)&lt;br /&gt;
+1 Rep (BOREAL, PHAE, ION, KETRAI)&lt;br /&gt;
• Sile/Boreal/Phae stood up to them and convinced them to stop raiding (for a price)&lt;br /&gt;
• Sile/Ion rescued four of their fellows from an Imperial Outpost&lt;br /&gt;
• Sile/Ketrai did a two-parter where they secured a fresh supply of the drug KINKHO!&lt;br /&gt;
Oddjobs - Can offer a quote to provide criminal services. In general: Kidnapping&amp;#039;s {{5g}}, Torture&amp;#039;s {{4g}}, Beating&amp;#039;s {{3g}}, and you can hire a companion for certain ventures for {{6g}}. Use REP as a flat discount.&lt;br /&gt;
Shop: (Organized by Rep required)&lt;br /&gt;
+1 (Appreciated)&lt;br /&gt;
Bandit&amp;#039;s Seal - Roll +Might or +Charm to intimidate or threaten someone. Take +1 if they&amp;#039;re a non-combatant. Note that this is basically equivalent to a robbery note. Cost {{3g}}.&lt;br /&gt;
Darklight Torch - This torch emits pitch darkness instead of light when lit. Good for stealth but good luck seeing. {{3g}}&lt;br /&gt;
+2 (Respected)&lt;br /&gt;
Midnight Sap - Once per session: Your sneak attack outright inflicts KO instead of dealing free damage as you give them a tap on the head with this little club. Cost {{4g}}.&lt;br /&gt;
Scout’s Scope - Pull this out and ask this question at any time “What should I be on the lookout for?” Get an honest answer! {{4g}}&lt;br /&gt;
Upgrade: Also lets you see through clothing. X-ray vision. {{2g}}&lt;br /&gt;
+3 (Esteemed)&lt;br /&gt;
Hunter&amp;#039;s Crossbow - Roll+Speed to fire a bolt that puts a target to SLEEP if they have less than 4 HP, otherwise they are merely SLOWED. Takes a minute to reload between shots. Silent. Cost {{5g}}&lt;br /&gt;
UPGRADE: Instead produces a gas that has the same effect on a group of foes. {{5g}}.&lt;br /&gt;
&lt;br /&gt;
(You can spend REP 1 for 1 instead of gold.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stats for companion&lt;br /&gt;
Desperado&lt;br /&gt;
Who do you take us for?&lt;br /&gt;
♥♥♥♥&lt;br /&gt;
💔💔&lt;br /&gt;
&lt;br /&gt;
Moves:&lt;br /&gt;
Thief&amp;#039;s Tricks - Can do things like pick pockets, disarm traps, and such for the party.&lt;br /&gt;
Quick-Footed - Every party member gets +1 to their first roll when the fight starts.&lt;br /&gt;
Run Away - Can opt to completely evade an attack or consequence for free, but then exits the fight.&lt;br /&gt;
&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ninnin</name></author>
	</entry>
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