Cherry: Difference between revisions
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πππ | πππ | ||
Level: 1 XP: | Level: 1 XP: 12 Gold: 1 | ||
Β Might 0, Speed 2, Wits 1, Charm -1 | Β Might 0, Speed 2, Wits 1, Charm -1 | ||
Revision as of 03:39, 28 January 2026

Cherry
Bombadier
"A Brash Bombshell that never met a Bother she couldn't Blow."
β₯οΈβ₯οΈβ₯οΈβ₯οΈβ₯οΈβ₯οΈ
πππ
Level: 1 XP: 12 Gold: 1
Might 0, Speed 2, Wits 1, Charm -1
MOVES
Think Fast Chucklenuts: You throw out a small flashbang to disorientate those directly near it, granting you and your allies +1 Forward on your next roll to attack or flee from each affected enemy.
GTFO: Knowing when to get away from a blast, you gain +1 Ongoing to Dodge when at β₯οΈβ₯οΈ or below.
I got this one: You carry a kit with all kinds of instruments and implements that let you pick locks, nick socks, and fix clocks with ease.
Well, NOW itβs open: When faced with a wall or other obstruction, you can roll Wits to make an opening.
ADVANCES
[ ] Not the Shrapnel tool in the shed: When you roll an attack you can choose to disperse the damage around to multiple enemies, dealing π to three enemies instead.
[ ] Dud in the water: When you fail an attack roll, you can grant +1 forward to an ally attacking the same target.
[ ] Team Rocket Jump: Youβre able to get yourself and your allies around with explosive mobility, succeeding on an applicable roll at the cost of β₯οΈ
[ ] Cut the Narrative Wire: Adept at sabotage, whenever a villain reveals their plan to you, you can roll +Wits to reveal the off-screen shenanigans you pulled to make it blow up in their face, possibly literally.
[ ] Bombdage: When you attack, your blasts send out chains, replacing your πππ damage with πππ
[ ] Ultimate ability The Big One: letting loose your whole arsenal, you can destroy one building or structure once per session.
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.