Player Guide

From Vixen Village

Terminology

❀️ - Your HP!
πŸ’” - Your damage!
πŸ’™ - Mana! Spend for spells!
πŸ’› - Armor, spent to reduce damage. Regenerates between sessions. May also represent temp HP. Max 2 armor at a time.
πŸ’ - Bondage damage! Bypasses πŸ’› and can't be removed by healing. Can be removed by physical means.
πŸ–€ - Corruption damage! Bypasses πŸ’› and can only be removed by magical healing with a πŸ’™ cost. Persists between sessions.
πŸ›‘οΈ - Designates an armor ITEM
βš”οΈ - Designates a weapon ITEM
+1 Forward - A +1 bonus to the next relevant roll within a reasonable or predefined timespan.
+1 Ongoing - A +1 bonus to all relevant rolls within a reasonable or predefined timespan.

Universal Moves

Attack
Attempt to deal your πŸ’” to an enemy.
10+ you successfully inflict your πŸ’” to the enemy
7-9 you successfully inflict your πŸ’” to the enemy, but there is a consequence
6- you fail to inflict your πŸ’” to the enemy, and there is a consequence

When an enemy attacks your character you may Counterattack, Defend, or Dodge.

Counterattack
Take the full πŸ’” from the enemy but deal your πŸ’” to them in exchange

Defend
Use your Might to block the enemy's Attack.
10+ Completely block the enemy's Attack
7-9 Partially block the enemy's Attack
6- Fail to block the enemy's Attack

Dodge
Use your Speed to avoid the enemy's Attack
10+ Completely avoid the enemy's Attack
7-9 Partially avoid the enemy's Attack
6- Fail to avoid the enemy's Attack

Aid
Assist an ally, giving them +1 forward and +πŸ’” if you're Aiding an Attack. You must be able to describe your Aid in a way that makes sense to the GM.

Templates

First thing is picking one of four basic templates


Attacker DAMAGE DICKER
❀️❀️❀️❀️❀️❀️
γ€€
πŸ’”πŸ’”πŸ’”
⁍ Thematically, might be based off: Rogues, tinkerers, brawlers, berserkers
⁍ Strongest template thus weakest moveset
⁍ Lacks further damage boost within its kit
⁍ May have armor pierce or hit chance improvement
⁍ May have a stealth or thief-like set
⁍ May have a move to no-roll, take 10 at certain tasks (say, stealing)
⁍ May have a suite of tools relating to a profession
⁍ May have a dodge improve ability
⁍ Abilities generally focused on utility or lore
⁍ Speed stat as focus, maybe might

Defender SPANK TANK
❀️❀️❀️❀️❀️❀️❀️❀️
γ€€
πŸ’”πŸ’”
⁍ Thematically, might be: Paladins, warriors, masochists, monks
⁍ Second strongest template thus second worst moveset
⁍ Usually based upon Might
⁍ Has a β™₯ restore trigger
⁍ Has a damage reduction ability
⁍ Has a taunt or redirect
⁍ May have a heal
⁍ May have a πŸ’› move
⁍ Should not have a strong, reliable ranged attack

Half Caster SWITCH BITCH
❀️❀️❀️❀️❀️❀️
πŸ’™πŸ’™
πŸ’”πŸ’”
⁍ Third weakest template thus second strongest moveset
⁍ Combat-based MP restore
⁍ Maybe a damage reduction or HP restore (Max 1)
⁍ Surely a damage boost ability
⁍ Has access to a type of magic
⁍ Any stat ok
⁍ More of a jack of all trades/hybrid, may have a heal

Full Caster SUPPORT SLUT
❀️❀️❀️❀️
πŸ’™πŸ’™πŸ’™πŸ’™
πŸ’”πŸ’”
⁍ Weakest template thus strongest moveset
⁍ Needs a damage soak or heal
⁍ Has magic that heavily interacts with the fiction
⁍ Magic is most versatile/strongest/open-ended
⁍ Magic or other ability is open-ended
⁍ Usually noncombat
⁍ Magic is according to a theme, like shadow magic, pyromancy, etc.
⁍ Should have a ranged attack
⁍ Charm or wits based

Magic

Handling magic: The πŸ’™ templates are meant for characters that have their magic as their focal point/mechanic, but those who use magic as a supplement/niche thing can use other templates. Here's an example:

Pyromancy - You may use conjured flames as part of your moves to enhance them in the fiction. If it's particularly tricky or difficult, you may need to roll+STAT.

Stats

After that, assign 2/1/0/-1 to your stats: Might, Speed, Wits, Charm.

Sheet

<NAME>
<CLASS NAME> (Don't use your template name. Make up your own class name)

Insert flavor text here. Can indicate what your character knows in the fiction or their theme, like whether they're some kind of paladin or an engineer

Short Term Goals: (Goals your character has that could be accomplished in a single session. Try to have a few. They can be repeatable.)
Long Term Goals: (Goals your character has that could be completed over multi-session arcs. You only really need one of these.)

Level: X XP: X Gold: X
Might X, Speed X, Wits X, Charm X

MOVES
Move 1
Move 2
Move 3
Move 4

ADVANCES
[ ] Advance 1
[ ] Advance 2
[ ] Advance 3
[ ] Advance 4
[ ] Advance 5
[ ] Advance 6 OR Ultimate ability
[ ] [ ] [ ] Stat Boost - Raise a stat by +1. Stats cannot exceed 2.

Advancement

You can level up by spending XP. To level up you should do some kind of IC post during End of Session, or you can do an IC post anywhere. Character development! Pick an advance from your playbook, some can be chosen multiple times. You start at level 1 and generally max at level 10. Use 10 XP to level up!

You get XP as both player as GM. PLAYERS gain it like so:
1 XP from IC stuff outside of games.
1 XP if you have to smash another player in-game.
1 XP from optional challenges. Letting yourself be mind-controlled or do something humiliating if prompted by the GM. The GM may instead offer you a disastrous result for your failure in exchange for 1 XP. You can say no though! Try not to give out more than a couple of these.

End of session XP goes like this:
1 XP per scene or encounter, like having to solve some riddles. Maximum of 3 XP from this, don't cheese it!
1 to 3 XP per battle or conflict resolved, physical or social or whatever. Easy minion fights are 1 XP while grueling, long boss fights are 3 XP. The same's awarded if you manage to circumvent or de-escalate a battle through diplomacy.
1 XP if the party learned a lot more about the world.
1 XP if the party met exciting new allies and foes.
1 XP if the party triumphed through teamwork.
When you have that all sorted out, all players and the GM get XP according to that, and the GM gets 1 extra XP per player in-game, including leavers.

There are no XP/gold/item rewards for solo runs unless otherwise specified

Sometimes you also get an item or GOLD from a session!

By GMing you also get 1 🎟️. You can spend a ticket to request:
⁍ Custom item from me
⁍ Fancy enhancements to your sheet based on your character development
⁍ Spicy memes. Basically 'fuck my shit up'
⁍ Ticket to Ride: Ultra-kinked-out speedrun dungeon I'll set up soon