Collared Continent

From Vixen Village

Locations

The Central Plains

The minor continent Greensprawl, also know as the Collared Continent, is most notable for the vast expanse of grassland at its heart. The earth is soft and unsuitable for building large structures, so cities and settlements tend to be closer to the mountainous coastline, while nomadic cultures and adventurers thrive in the lush grassy fields. Most populous are the holstaurs, who are thrive on the abundance of nutritious grass that few other sentient races can eat, but others such as centaurs and caprinae make the fields their home too.

The Grand Labyrinth

A vast sprawling underground network of carved stone tunnels deep beneath the soft earth of the Central Plains. Entrances are scarce, but it's possible to stumble onto staircases and pitfalls that lead to the maze below. Minotaurs make up the majority of monstergirls, and they're known to intermingle with holstaurs on the surface, but others stalk the dark as well.

The Chokewood

A ring of dense forest that surrounds the Central Plains. While adventurers are usually safe out in the open fields, many predatory monstergirls lurk in the trees. Adventurers must learn to pass through the dangerous woods teeming with Beastly, Insectoid, Plant, and Fae creatures.

The Stone Collar

While Greensprawl gets its formal name form its lush fields and dense forest, it gets its title of the Collar Continent from the mountains that comprise its border. Imposing and barren, one may think the are devoid of life, but in actuality, the most fearsome of monstergirls stalk the peaks of the Stone Collar or make their homes in the caverns below. While the mountains mostly block egress to the sea, there are a few breaks in the ranges that lead to cliffs overlooking the ocean, and one that leads safely down to the ocean.

Seagate

The only port city on the Collared Continent, dominated by Merfolk that conduct a transcontinental slave trade. Arguably, this is the most dangerous city to visit, as without any business affiliation to protect you, any slaver at any time can attempt to put you in shackles and ship you off if you look profitable enough. It's also a place to acquire exotic goods you wouldn't find anywhere else on the Collared Continent if you have the coin for them.

Highcliff

Located in the Stone Collar and dominated by humans, in this city the punishment for crime is enslavement. Whoever committed the crime must serve the person she wronged to make things right. The severity of the crime determines the duration of the enslavement. This might have been a fair and just system once upon a time, but in modern days the corrupt courts simply side with whoever they like more, and the rich and powerful happily use this to their advantage, as does anyone who can get away with targeting someone lower on the social ladder than herself, and there's nobody lower than outsiders. While the city is open to traveling adventurers like yourself, be careful who you cross, especially if you're not human. The local lowlifes are always looking for new playthings, and the courts are never on your side.

Everlast

The Everlasting City, shortened to Everlast, is located in the Chokewood and dominated by elitist elves. Only elves are permitted within its borders, with the exception of slaves owned by elves. Unlike humans, they never enslave their own kind, but members of other races are expected to be slaves to elves, and nowhere is this idea more present. Within the city, non-elves are to be kept on leashes while in public, and their owners are expected to discipline them on the spot if they speak out of turn or misbehave in any other way.

Stonehollow

The Dwarven city lies underneath the Stone Collar, carved out of the rock long ago by dwarven miners who decided to settle there. Slaves in Stonehollow are treated as status symbols just like any other fancy bit or bauble. Dwarven nobles compete by buying the most exotic and beautiful slaves and decorating them with finely crafted accessories to show off their wealth and resources. Visitors are urged to keep a low profile in Stonehollow, as any passing dwarf noble can simply order their personal guards to capture and enslave any outsider they fancy.

Hillbloom

A sprawling Halfling village settled in the Central Plains amongst gently rolling hills and fields of beautiful wildflowers. It's a serene place and one where systemic slavery is suspiciously absent. The residents delight in kinky slave roleplay but don't actually hold any slaves in an official manner. However, do to the casual and somewhat naïve nature of the halflings, many elicit slave traders often pass through and capture outsiders visiting this place, knowing they can simply pass off their activities as "harmless fun" to the trusting locals.

Embermaw

A city at the base of the Stone Collar said to sit on the border between the Material Realm and the Hells, Embermaw was established when devils first emerged from the great fire below, fabled to have been spit out by the flaming maw of Hell itself. It shares many similarities with Highcliff, but the devils maintain a strict hierarchy amongst themselves and strict contracts with the mortals they deal with. Many a warlock is born in this cities walls, seeking infernal power for this life at the cost of eternal enslavement after.

Foxhole

A small settlement in the Chokewood dominated by Village Vixens. This is the only true safe haven for adventurers on the continent, and is often used as a home base by those who aren't comfortable camping out in the plains. This is helped by the many skilled craftsvixen who are more than willing to trade with adventurers like yourself and the occasional odd job they can throw your way. While slavery can exist here, it's only with the consent of all parties involved.

Nomadic Races

Minotaurs and Holstaurs

Minotaurs are large and muscular bovine folk. They typically dwell within the Grand Labyrinth, and will capture any that wander in to their domain to keep as pleasure slaves, typically using makeshift bondage from items left behind by adventurers and explorers that came before. Holstaurs on the other hand are large and squishy, but still strong. They're closely related to minotaurs and do enjoy labyrinths but often congregate in the large open fields of the Central Plains to enjoy the sun, wind, and grass too. They are not known for taking slaves, but due to their laid-back and trusting nature, they are often lured or forced into slavery by other races.

Centaurs

These equine folk are, similar to holstaurs, known to inhabit vast open plains and have many encounters with the holstaurs. While some centaur herds are friendly and open to trade, others will eagerly capture unsuspecting travelers and harness them to their undersides as horse cock sleeves that they wear while running across the land. Those who escape from enslavement by centaurs rarely make it back home due to the vast distance centaurs typically wander.

Orcs

Orcs are a simple bunch. Might makes right. If you beat an orc in a fair fight, you own her. If she beats you, you're her bitch.

Goblins

Contrary to orcs, goblins never fight fair. They'll use numbers, tricks, and whatever else they can to get other races under their control. Due to their weak bodies and cowardly nature, they always make heavy use of bondage to secure slaves and keep them helpless.

Fairies

The fairies are a tricksy bunch with tricksy laws enforced by magical contracts. Only the fae creatures themselves know what laws invoke what punishments, but many an adventurer has found herself enslaved to fairies by breaking an unspoken rule in a seemingly ordinary encounter. The rules surrounding slavery can vary from simple service to complete magically compelled obedience. Be wary.

Arachne

These creatures are part spider, part human and are known for webbing up prey to drink their fluids and lay eggs inside them. While some Arachne will release their prey after a short while, others -especially those in remote areas where prey is scarce- may keep their prey as long term slaves.

Hiveminds

Insectoid races such as Beefolk and Antfolk have a natural hierarchy in which a queen controls her drones through pheromones. While unconfirmed, there are plentiful rumors that direct encounters with said queens can result in members of other races being brainwashed and converted into drones that serve the queen just as eagerly as her natural born servants.

Lamiae, Dragons, and Kobolds

Reptilian races such as these will often catch warm blooded races to keep as their personal heaters. While lamiae are typically content with catching a single victim in their coils, dragonborn are known to horde slaves, using both precious metals they also hoard as well as their fearsome magic to keep them bound. Kobolds are primarily found in groups, sharing asingle slave for themselves or being the enslaved minions of a dragon.

Harpies

This winged race loves to make their homes on mountains and cliff faces, then capture people who can’t safely get down to keep as breeding slaves. Highcliff is known to have problems with the harpies residing on the cliff below the city coming up to snatch citizens.

Sirens

These aquatic beauties lure sailors to rocks with their beautiful songs to wreck their ships and strand the sailors on said rocks, leaving them effectively slaves to the sirens until they can find a way back to shore.

Inumimi and Nekomimi

These animal eared people are commonly kept as slaves by civilized races as they tend to be the easiest to manage. When treated well, Inumimi form a strong bond with their master and become fiercely loyal and obedient. Nekomimi are more aloof and tend to think of themselves as the master when they’re enslaved. While they rarely follow commands, they also rarely stray far from their masters.

Celestials

Though their interactions with mortal races are rare, even angelic beings are known to occasionally bind a mortal to their service. Most commonly, this is done in demanding penance from a sinner and using divine magic to force them to serve others. Even more rarely, celestials may interbreed with mortal races and produce aasimar children who are highly sought after as extremely valuable slaves due to their exotic nature making them top tier status symbols.

Notable Figures

Lord Villaneth

A scheming Noble of Highcliff with a small army of slavers at his command. While he enjoys all kinds of slaves, he's on the hunt for a slave with divine blood in order to sire a divine heir he can use to vie for the throne. His sights are currently set on Temperance.

Maltaura, the Demon Queen

An Ushi-oni who had been sealed away in a shrine outside of Foxhole by the summoners Harrison and River. She has since broken her bindings and is currently at large. Her reputation is clouded with conjecture and hyperbole, but it's clear she once posed a great threat and will do so again once she's gathered her forces.