Enemies
<div class="bbcode-target"><nowiki>Stacking...
You may turn 3 individual enemies into 1 group. A group:
‣ Pools all ❤️ and statuses together as if one
‣ Has IMMUNITY to certain actions
‣ Inflicts +1 💔 through most means
‣ Receives -1 💔 from most sources
Only coordinated foes of the same kind can do this. For instance, three goblins can stack but 1 orc and 2 goblins cannot, generally. Use this when you want a more sturdy but less damage-dealing threat. Splash and area attacks can ignore their damage reduction.
Groups can be further stacked onto each other to make a gang, which is 9 enemies total, and the additional stacking damage modifiers apply. You can even make an army, which is a group of 3 gangs, thus becoming impervious to almost all damage. Generally a gang's the most you'd want, though!
Minions...
Some enemies are, essentially, fodder! Most enemies that can be disposed of in one hit (thus, 1 ❤️ or 2 ❤️) are a great example. It's even possible for foes to be much weaker than that, for example a swarm enemy which consists of a GROUP (3) insects but only has 1 ❤️. In these cases, they can often be disposed of without even needing to roll, so players can eliminate them with just an action!
Bosses...
Particularly tough opponents may have boss status. A boss:
‣ Has IMMUNITY to certain actions
‣ Inflicts +1 💔 through most means
‣ Receives -1 💔 from most sources
Note that these are listed in order of commonality, and just suggested. A golem boss may receive -1 damage from all sources and has IMMUNITY to paralysis, poison, so on. While a giant snake boss might deal +1 damage (to inflict 3 total, which is common for greater foes), but not have the other perks.
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[col=medium][b] Goblin Poacher Squad[/b] | ❤️❤️❤️ / 1d6 ❤️ (Easy)[hr][center]Goblins on the hunt for some fresh monster DICK[/center][/col]
[col=medium][b] Goblin Truant Troupe[/b] | ❤️❤️❤️❤️❤️❤️ / 2d6 ❤️ (Easy)[hr][center]A group of thicc goblin girls in hoodies, probably fighting alongside a big orc bruiser![/center][/col]
[col=medium][b] Goblin Alchemist[/b] | ❤️❤️ / 1d4 (Easy)[hr][center]A single futa alchemist supporting from the backline. Perhaps throws healing potions or explosive transformative tinctures![/center][/col]
[/row][hr][row]
[col=medium][b][small]Tags[/small][/b]「Group of 3, Crafty, Armed, MOUNTED」
[b][small]Tranq Gun[/small][/b] 「💔 at range, +SLEEPY」
[b][small]Mounted [/small][/b] 「Riding atop a huge foe」
[/col]
[col=medium][b][small]Tags[/small][/b]「Group of 3, Thicc, MEAN」
[b][small]Sit On[/small][/b] 「💔 +PINNED」
[/col]
[col=medium][b][small]Tags[/small][/b]「Solo, Armed, Thicc, Hung, Craft」
[b][small]Sit On[/small][/b] 「💔 +PINNED」
[/col][/row][hr]
Tiny Teamworker
Though little, they compensate with magic or craft. Known for using teamwork! Best example is Kobold. Each variant stacked adds its perk to the group.
2 per player (Easy)
❤️❤️
Doubleteam - 💔 +Stretched
Minion - Many rolls autosucceed against them as if you got a 10. Ask the GM! Doesnt apply while grouped
Brave - Fights to the last man or covers each other’s flight.
Variants
Trapper - Battle begins with the party springing a trap. All PCs react vs 1 damage OR 1 PC takes 2 damage + lesser debuff.
Hedgemage - Can deal -1 damage to cast a lesser spell.
Champion - Starts with 2 💛.
Marksman - May attack at range with evocation or projectiles
Berserker - Deals +1 damage in melee but always takes +1 damage (self-harm or friendly fire)
Healer - May heal someone for an amount equal to what it wouldve dealt
Examples
Kobold Miners (Trapper)
❤️ x6
Opens the fight by accidentally collapsing a shaft, appearing onto the scene and dealing damage to one or more PCs. Then, PCs take their turns first as the kobolds are stunned. Kobolds then run towards their warren.
Kobold Court (Champion, Marksman, Hedgemage, Healer)
❤️ x8, 💛 x2
4 kobolds fighting alongside a dragon boss. Intended as buffer and healing for the boss. If the boss itself has more than like 8 hp and 2 damage, this can be a very hard fight.
Kobold Fire Cult (Hedgemage, Marksman)
❤️ x8
Group of kobolds in service to a charismatic pyromancer pretending to be a dragon. In the fiction, loyal acolytes jump in front of him, taking attacks for him.
Tribal Troublemaker
Annoying alone, a threat together, they move swiftly and strike without warning. River otters, desert fennecs, jungle reptiles, and so on are good examples
1-2 per player (Medium)
❤️❤️❤️
Trick Attack - 💔 +POISONED (say how). May be ranged like darts
Serious Attack - 💔💔, used if cornered and alone
Brave - Fights to the last man or covers each other’s escape
Tribal Magic - As a group, can coordinate to add an effect to an attack by launching it as a potent spell
Home Turf - Knows healing herbs, hidden routes, survival tactics, and may have an elemental resistance/immunity
Examples
Fennec Dunesinger
❤️ x3, comes in a group of 5
Five heavily robed and veiled fennecs that appear similar. In actuality, one is a powerful elementalist that seeks to call a great sandstorm. Party must eliminate the caster to stop the threat. If half-complete, ritual instead summons a sand golem boss.
River Scout
❤️ x3, comes as a pair
Two otters proficient in hydromancy and on the hunt. If not caught before escape, they will alert the tribe and bring a powerful attack on the hapless party.
Venomclaw Clan
❤️ x3, a dozen scattered across the camp
Set up in a raiding party near civilized settlements, they seek to strike at dawn. Perhaps the party can ambush them or draw them out so as to not face their full force. They attack with spears, darts, and poison magic, as well as their strangling snake tails.
Brutal Bully
Always comes in numbers, and seeks to impose its will on the party. Prefers attacking with the upper hand, and will single out a target. Good example would be bandits. Doesn’t group.
1 per player (Easy)
❤️❤️❤️❤️
Bully - 💔 + Chosen Debuff, describe how they are bullied!
Gang Up - Can attack the same target with an ally for +1 :broken_heart: dealt total.
Cowardly - Runs away or hides if outgunned.
Ambush - May take the first moves in a fight and even make their opening attack negate reaction.
Variants
Desperado - May have a crossbow or gun. Attacks at range or threateningly points gun to provoke a reaction against intimidation
Spellslinger - Instead of damage, can cast a spell to humiliate the target
Beefcake - Adds forceful to his impactful blows, throwing folks around
Smoothtalker - Can provoke a PC to react using Charm against his/her wiles.
Huge Dick - Deals +1 damage with his/her big dick. Also insufferable personality
Bandit Lord - Has 2 💛 and shouts threats to prevent allies from fleeing
Highwaymen (Desperado, Smoothtalker)
❤️ x4, comes in a trio
Politely walks up to the party and asks for :1g:. Alternatively, jumps out of the brush and points a weapon at a face. Can be appeased with money or favors, or robbed to take their own stash.
Hired Goon (Beefcake)
❤️ x4, one or two
Some dumb thugs paid to stand around intimidatingly around a boss, or stand watch at a door. Not actually paid enough for this, so runs upon taking damage.
Renegade Wizard (Spellslinger, Huge Dick, Smoothtalker)
❤️ x4, has a few MINIONS
One particularly douchey outlaw mage that straddles the line between neutral NPC and outright enemy. Their magical assistance may prove useful but it is tempting to just beat them up for what they’re worth instead
Beefy Berserker
Known for remarkable strength and warlike nature. Pretty muscly and relentless. Best example would be orcs. Rarely stacked unless a hard fight
1 per player, and an extra (medium)
❤️❤️❤️❤️❤️
Melee - 💔💔, may add knockback or a Debuff if Raged
Relentless - Doesnt flee, resistant to diplomacy and mental effects
Rage - Deal 1 💔 to self and +1 to the enemy with attack. Usually causes collateral damage
Throw - 💔 at range, may inflict knockback or Stun if Raged
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